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Herminio Bodon; Vishesh Kumar; Marcelo Worsley – ACM Transactions on Computing Education, 2025
Objectives: Athletics and sports represent a focal part of adolescence for millions of youth around the world. However, opportunities to engage in computer science (CS) learning experiences are less prevalent, particularly among Hispanic and low-income communities. Recently, researchers have explored ways to bridge these, seemingly, disparate…
Descriptors: Design, Computer Science Education, Physical Education, Athletics
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Oleson, Alannah; Wortzman, Brett; Ko, Amy J. – ACM Transactions on Computing Education, 2021
Design is a distinct discipline with its own practices, tools, professions, and areas of scholarship. However, practitioners from other fields often leverage aspects of design in their own work, leading to subfields like engineering design and architecture design that are neither wholly design nor wholly the intersecting discipline. Similarly,…
Descriptors: Elementary Secondary Education, Computer Science Education, Design, Role
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Radek Pelánek – ACM Transactions on Computing Education, 2025
Learning environments for programming education need a comprehensive task set that guides students from basic programming concepts to complex challenges. For creating such a task set, it is beneficial to utilize the concept of a design space--a systematic mapping of design dimensions and choices along these dimensions. We propose an iterative…
Descriptors: Computer Science Education, Programming, Design, Task Analysis
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Kang, Jin; Girouard, Audrey – ACM Transactions on Computing Education, 2022
Objectives: Internships can bring a host of professional and academic benefits to students. Then, how do User Experience (UX) internships influence Human-Computer Interaction (HCI) graduate students' professional and academic growth? What are the challenges experienced by HCI graduate students during internships? We explored these two research…
Descriptors: Usability, Design, Internship Programs, Man Machine Systems
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Matthieu Branthôme – ACM Transactions on Computing Education, 2024
This article reports on a design-based research study centered on the conception and the assessment of the "Pyrates" application. This online serious game aims at introducing Python programming to K-12 students while easing the transition from block-based to text-based languages. After we present the various aspects underlying the…
Descriptors: Educational Games, Programming, Elementary Secondary Education, Programming Languages
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Jonathan Liu; Seth Poulsen; Erica Goodwin; Hongxuan Chen; Grace Williams; Yael Gertner; Diana Franklin – ACM Transactions on Computing Education, 2025
Algorithm design is a vital skill developed in most undergraduate Computer Science (CS) programs, but few research studies focus on pedagogy related to algorithms coursework. To understand the work that has been done in the area, we present a systematic survey and literature review of CS Education studies. We search for research that is both…
Descriptors: Teaching Methods, Algorithms, Design, Computer Science Education
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Tedre, Matti; Pajunen, John – ACM Transactions on Computing Education, 2023
A rich body of empirically grounded results and a solid theory base have often been viewed as signs of a mature discipline. Many disciplines have frequently debated what they should accept as legitimate kinds of theories, the proper roles of theory, and appropriate reference disciplines. Computing education research (CER) in particular has seen a…
Descriptors: Educational Theories, Computer Science Education, Educational Research, Educational Philosophy
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Roldan, Wendy; Lee, Kung Jin; Nguyen, Kevin; Berhe, Lia; Yip, Jason – ACM Transactions on Computing Education, 2022
Large-scale disparities in computing exist for many youth of color. Learning in informal settings can increase the participation of youth in computing; however, computing education programs have typically been developed by adults for youth. We argue computing education can contribute toward decolonization by directly involving youth from…
Descriptors: Educational Change, Computer Science Education, Electronic Learning, Design
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Tiffany Tseng; Matt J. Davidson; Luis Morales-Navarro; Jennifer King Chen; Victoria Delaney; Mark Leibowitz; Jazbo Beason; R. Benjamin Shapiro – ACM Transactions on Computing Education, 2024
Machine learning (ML) models are fundamentally shaped by data, and building inclusive ML systems requires significant considerations around how to design representative datasets. Yet, few novice-oriented ML modeling tools are designed to foster hands-on learning of dataset design practices, including how to design for data diversity and inspect…
Descriptors: Artificial Intelligence, Models, Data Processing, Design
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McDonald, Nora; Akinsiku, Adegboyega; Hunter-Cevera, Jonathan; Sanchez, Maria; Kephart, Kerrie; Berczynski, Mark; Mentis, Helena M. – ACM Transactions on Computing Education, 2022
We studied the impact of introducing first-year computer science (CS) students to ethical thinking about the social justice impacts of data collection, tracking, bias, internet privacy, and competitive "real world" system design and critique activities. While basic content was consistent for all, one group was involved throughout the…
Descriptors: College Freshmen, Computer Science Education, Ethics, Social Justice
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Denner, Jill; Campe, Shannon; Werner, Linda – ACM Transactions on Computing Education, 2019
It is widely believed that there are educational benefits to making computer games, but there is no systematic review of research on this topic. This article describes a meta-synthesis of research on children designing and programming computer games that investigates the extent to which there is evidence of benefits for computer science learning…
Descriptors: Computer Games, Design, Programming, Children
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Richard, Gabriela T.; Giri, Sagun – ACM Transactions on Computing Education, 2019
This article proposes and explores the kinds of computational thinking, creative practices, design activities, and inclusive learning opportunities provided to diverse high school youth when designing integrated systems through simultaneously physically and digitally responsive wearable games and systems. Previous work in this area, conducted by…
Descriptors: High School Students, Computation, Thinking Skills, Creativity
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Johnson, Philip – ACM Transactions on Computing Education, 2019
Modern web application development provides an attractive application area for introductory software engineering education, as students have direct experience with the domain and it provides them with the potential to gain practical, real-world skills. Achieving this potential requires the development of competency with a multiple component tech…
Descriptors: Computer Software, Engineering Education, Computer Science Education, Design
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Hosseini, Hadi; Hartt, Maxwell; Mostafapour, Mehrnaz – ACM Transactions on Computing Education, 2019
Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of…
Descriptors: Game Based Learning, Computer Science Education, Learner Engagement, Higher Education
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Xinogalos, Stelios – ACM Transactions on Computing Education, 2015
The Object-Oriented Programming (OOP) technique is nowadays the most popular programming technique among tertiary education institutions. However, learning OOP is a cognitively demanding task for undergraduate students. Several difficulties and misconceptions have been recorded in the literature for both OOP concepts and languages, mainly Java.…
Descriptors: Programming, Design, Undergraduate Students, Misconceptions
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