NotesFAQContact Us
Collection
Advanced
Search Tips
Source
British Journal of…65
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 65 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lachheb, Ahmed; Abramenka-Lachheb, Victoria; Moore, Stephanie; Gray, Colin – British Journal of Educational Technology, 2023
Maintaining students' privacy in higher education, an integral aspect of learning design and technology integration, is not only a matter of policy and law but also a matter of design ethics. Similar to faculty educators, learning designers in higher education play a vital role in maintaining students' privacy by designing learning experiences…
Descriptors: Design, Ethics, Privacy, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Giulia Cosentino; Jacqueline Anton; Kshitij Sharma; Mirko Gelsomini; Michail Giannakos; Dor Abrahamson – British Journal of Educational Technology, 2025
As AI increasingly enters classrooms, educational designers have begun investigating students' learning processes vis-à-vis simultaneous feedback from active sources--AI and the teacher. Nevertheless, there is a need to delve into a more comprehensive understanding of the orchestration of interactions between teachers and AI systems in educational…
Descriptors: Artificial Intelligence, Learning Processes, Instructional Design, Design
Peer reviewed Peer reviewed
Direct linkDirect link
Markus Wolfgang Hermann Spitzer; Miguel Ruiz-Garcia; Korbinian Moeller – British Journal of Educational Technology, 2025
Research on fostering learning about percentages within intelligent tutoring systems (ITSs) is limited. Additionally, there is a lack of data-driven approaches for improving the design of ITS to facilitate learning about percentages. To address these gaps, we first investigated whether students' understanding of basic mathematical skills (eg,…
Descriptors: Mathematics Skills, Fractions, Prediction, Mathematical Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Lili Yan; Breanne K. Litts; Melissa Tehee; Stuart Baggaley; Jennifer Jenkins – British Journal of Educational Technology, 2025
Although education is framed as a future-oriented enterprise, we often fail to serve the diverse futurities of youth, particularly in formal learning environments. The cultural norms of formal learning environments are rooted in dominant ways of being and knowing and this shapes how learning environments and learning technologies can be designed.…
Descriptors: Student Projects, Cultural Awareness, Multimedia Materials, Design
Peer reviewed Peer reviewed
Direct linkDirect link
Sangmin-Michelle Lee; Sung-Yeon Kim – British Journal of Educational Technology, 2025
Teachers who know what, how and why to teach are essential for successful student learning. However, many preservice teachers (PSTs) lack teaching experience and the ability to integrate theory and practice. To help bridge this gap, this study employed a learning-by-design project approach in which 22 Korean PSTs developed lesson plans for middle…
Descriptors: Preservice Teachers, Preservice Teacher Education, Learning Processes, Design
Peer reviewed Peer reviewed
Direct linkDirect link
Isabel Hilliger; Constanza Miranda; Sergio Celis; Mar Pérez-Sanagustín – British Journal of Educational Technology, 2024
Several studies have indicated that stakeholder engagement could ensure the successful adoption of learning analytics (LA). Considering that researchers and tech developers may not be aware of how LA tools can derive meaningful and actionable information for everyday use, these studies suggest that participatory approaches based on human-centred…
Descriptors: Learning Analytics, Higher Education, Stakeholders, College Curriculum
Peer reviewed Peer reviewed
Direct linkDirect link
Ryan Hare; Sarah Ferguson; Ying Tang – British Journal of Educational Technology, 2025
With increasing interest in computer-assisted education, AI-integrated systems become highly applicable with their ability to adapt based on user interactions. In this context, this paper focuses on understanding and analysing first-year undergraduate student responses to an intelligent educational system that applies multi-agent reinforcement…
Descriptors: Student Experience, Educational Games, Design, Learning Experience
Peer reviewed Peer reviewed
Direct linkDirect link
Morado, María Florencia; Melo, Ayelén Eva; Jarman, Angela – British Journal of Educational Technology, 2021
Makerspaces are collaborative workspaces where people construct their ideas using a variety of materials and tools ranging from no tech to high tech, where components can be moulded and transformed into different projects depending on each maker's vision. Educational makerspaces allow educators to respond to the diverse interests of individual…
Descriptors: Shared Resources and Services, Student Projects, Design, Case Studies
Peer reviewed Peer reviewed
Direct linkDirect link
Ley, Tobias – British Journal of Educational Technology, 2020
Designing intelligent services for workplace learning presents a special challenge for researchers and developers of learning technology. One of the reasons is that considering learning as a situated and social practice is nowhere so important than in the case where learning is tightly integrated with workplace practices. The current paper…
Descriptors: Artificial Intelligence, Workplace Learning, Educational Technology, Design
Peer reviewed Peer reviewed
Direct linkDirect link
Fields, Deborah A.; Kafai, Yasmin B.; Morales-Navarro, Luis; Walker, Justice T. – British Journal of Educational Technology, 2021
Much attention in constructionism has focused on designing tools and activities that support learners in designing fully finished and functional applications and artefacts to be shared with others. But helping students learn to debug their applications often takes on a surprisingly more instructionist stance by giving them checklists, teaching…
Descriptors: High School Students, Design, Programming, Textiles Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Ruo-Yu; Wang, Chang-Hwa – British Journal of Educational Technology, 2020
The use of smart devices as media for digital learning constitutes a new-generation digital learning paradigm. Therefore, context-aware game-based learning has attracted considerable attention. Location-based games have not only positive effects on learning but also pronounced effects on culture and history. Accordingly, focusing on railway…
Descriptors: Models, Handheld Devices, Networks, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Glenn G. Smith; Michael B. Sherry – British Journal of Educational Technology, 2025
Authentic dialogue demands that we respond, interpret and sometimes disagree with others' ideas--a key component of participation in a democratic society. Yet the sharing and uptake of different ideas can be hampered by traditional online platforms which divide students into isolated threads. To tackle this issue, we introduce two novel online…
Descriptors: Graduate Students, Student Attitudes, Interpersonal Communication, Dialogs (Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Dahlström, Helene – British Journal of Educational Technology, 2022
This paper addresses how students design multimodal digital text when making digital stories in school. Drawing on the perspective of 'multiliteracies', multimodal analysis of video recordings was used to understand the data. Findings revealed that: (1) multimodal digital text making requires particular digital and modal text-making skills and…
Descriptors: Student Developed Materials, Design, Multimedia Materials, Story Telling
Peer reviewed Peer reviewed
Direct linkDirect link
Qing Ma; Hiu Tung Hubert Lee; Xuesong Gao; Ching-sing Chai – British Journal of Educational Technology, 2024
In this study, we integrated corpus technology in pre-service TESOL (Teaching English to Speakers of Other Languages) teachers' technological pedagogical content knowledge (TPACK) development in corpus technology, termed corpus-based language pedagogy (CBLP), and highlighted the collaborative effort for knowledge building among participants for…
Descriptors: Electronic Learning, Cooperation, Preservice Teachers, Pedagogical Content Knowledge
Peer reviewed Peer reviewed
Direct linkDirect link
McGann, Jamie; Issartel, Johann; Hederman, Lucy; Conlan, Owen – British Journal of Educational Technology, 2020
Sedentary past-times such as video gameplay are cited as having a negative effect on children's Fundamental Motor Skills (FMS) acquisition. Conversely, "exergames" utilise 3D sensor control systems (eg, Kinect®) to offer full body interactive user experiences in which FMS outputs are often part of the game "play" experience.…
Descriptors: Psychomotor Skills, Skill Development, Video Games, Motion
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5