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Hoareau, Lara; Tazouti, Youssef; Dinet, Jérôme; Thomas, Aude; Luxembourger, Christophe; Hubert, Blandine; Fischer, Jean-Paul; Jarlégan, Annette – Computers in the Schools, 2020
This paper describes a French research project to co-design an early literacy/early numeracy tablet app for kindergarten students. In order to create an app that takes into account classroom/teaching constraints and the results of recent research, we adopted a theoretical co-design framework and followed a methodology involving researchers,…
Descriptors: Courseware, Educational Technology, Design, Cooperation
Çoban, Murat; Kayserili, Alperen – Computers in the Schools, 2021
This study aimed to investigate the perception of "presence" of 43 prospective teachers participating in a virtual reality (VR) environment with an immersion function and to describe their opinions and experiences regarding the implementation process. The case study model, a qualitative research approach, was used. Participants…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Computer Simulation
Urlings, Corrie C.; Coppens, Karien M.; Borghans, Lex – Computers in the Schools, 2019
We explored the potential of a robotics application in education as a measurement tool of child executive functioning skills. Sixty-five kindergarteners received assignments to go through a maze with a programmable robot, the Bee-Bot. Via observation we quantified how they solved these tasks. Their performance was successfully aggregated into a…
Descriptors: Robotics, Kindergarten, Programming, Problem Solving
Shamir-Inbal, Tamar; Blau, Ina – Computers in the Schools, 2017
Technological changes in the digital age require schools to integrate innovative technologies in learning and the curriculum. This study analyzes data collected from elementary schools toward the end of the second and the third years of the national program for the gradual integration of ICT in Israeli schools. The study examines how school…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Elementary Schools
Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2015
Homemade PowerPoint games are a low-tech alternative for using game design in classrooms. To date, much of the research examining the games has not shown an improvement in performance. This has led some to question whether the games are properly aligned with the instructional strategies researchers have used as justifications to support using…
Descriptors: Computer Games, Design, Student Projects, Performance
Turkay, Selen; Hoffman, Daniel; Kinzer, Charles K.; Chantes, Pantiphar; Vicari, Christopher – Computers in the Schools, 2014
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of the potentially positive educational benefits of playing video games (e.g., see Baek, 2008). One part of this effort should be to increase understanding of how video games can be situated within teachers' existing goals and knowledge…
Descriptors: Video Games, Educational Games, Learning Theories, Design
Kim, Yanghee; Searle, Kristin – Computers in the Schools, 2017
Over the last two decades online technology and digital media have provided space for students to participate and express their voices. This paper further explores how new digital technologies, such as humanoid robots and wearable electronics, can be used to offer additional spaces where students' voices are heard. In these spaces, young students…
Descriptors: Educational Technology, Robotics, Electronics, Technology Uses in Education
MacKinnon, Gregory; Soutar, Iris – Computers in the Schools, 2015
The Jamaican Association for the Deaf, in their responsibilities to oversee education for individuals who are deaf in Jamaica, has demonstrated an urgent need for a dictionary that assists students, educators, and parents with the practical use of "Jamaican Sign Language." While paper versions of a preliminary resource have been explored…
Descriptors: Foreign Countries, Sign Language, Dictionaries, Electronic Publishing

Hedges, William D. – Computers in the Schools, 1984
Describes generic types of databases--file management systems, relational database management systems, and network/hierarchical database management systems--with their respective strengths and weaknesses; discusses factors to be considered in determining whether a database is desirable; and provides evaluative criteria for use in choosing…
Descriptors: Databases, Decision Making, Design, Elementary Secondary Education

Bright, George W.; Harvey, John G. – Computers in the Schools, 1984
Defines games, instructional games, and computer instructional games; discusses several unique capabilities that facilitate game playing and may make computer games more attractive to students than noncomputer alternatives; and examines the potential disadvantages of using instructional computer games on a regular basis. (MBR)
Descriptors: Definitions, Design, Elementary Secondary Education, Evaluation Criteria