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Yang, Weishu; Lahti, Henna; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2022
In collaborative design settings, designers communicate and explicate their ideas visually and verbally in order to reach a shared understanding. The verbal exchanges of group members engaged in a joint design task provide rich data regarding the design activities being undertaken by the group members. In addition, sketching and modelling are…
Descriptors: Computer Simulation, Design, Innovation, Cooperative Learning
Zhiyong Wang – Design and Technology Education, 2024
Along with the rapid development of Chinese modern design since the 1980s, modern design education has grown in China. Many studies have already been conducted to examine the key aspects of this historical phenomenon, e.g., heroic figures and well-known institutes. This article, however, investigates the anonymous activities of modern design…
Descriptors: Foreign Countries, Fine Arts, College Students, College Faculty
Miroslava Petrova; Claas Kuhnen – Design and Technology Education, 2025
Integration of Artificial Intelligence (AI) in the design process is a growing area of research interest. Three years after its public launch in 2022, AI has already established itself as the most disruptive tool revolutionizing how designers conceptualize, iterate and innovate. As AI technologies continue to evolve, it is pertinent that design…
Descriptors: Artificial Intelligence, Computer Software, International Cooperation, Institutional Cooperation
Weishu Yang; Henna Lahti; Pirita Seitamaa-Hakkarainen – Design and Technology Education, 2025
Culturally oriented product design relies on inspiration from the local cultural heritage in the creation of unique products with specific local features. An authentic experience of cultural design inspiration can facilitate novel design outcomes. However, only a few studies have investigated the acquisition of cultural inspiration from a…
Descriptors: Cultural Relevance, Design, Cultural Background, Local Government
Jeanna de Haan-Topolscak; Merle Ebskamp; Pauline Vos-de Tombe – Design and Technology Education, 2024
This pilot study investigates the way that young students and teachers of a Dutch Science Technology Engineering and Mathematics (STEM) secondary school subject Research and Design (R&D) reason about the concept of 'model'. The core of the Dutch Technasium secondary school course Research and Design curriculum (R&D is in Dutch called…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Teachers, STEM Education
Strand, Ingri; Lutnæs, Eva – Design and Technology Education, 2022
Designing built environments demands the ability to make translations between your visions, visual representations of these, and the full-scale environment that is to be built. Pupils working on architectural tasks face these challenges of translation. How can the teacher come to their aid? Research on teaching strategies for the architectural…
Descriptors: Spatial Ability, Physical Environment, Design, Art Education
Eroglu, Ilgim; Ekmekçioglu, Deniz – Design and Technology Education, 2024
In design education, students benefit not only from their project courses' content but also from the information resources they contain. When it comes to the repetition of unique problems and solution-oriented approaches in the design professions, the resources used to research solutions for the problems encountered in design education are also…
Descriptors: Foreign Countries, Design, Resources, Cooperation
Emma J. Rose; Cynthia Putnam; Craig M. MacDonald – Design and Technology Education, 2024
In the field of user experience (UX), there is a wide range of skills that practitioners are expected to acquire and demonstrate as a competitive candidate for a job. Previous research identified three main skill categories of UX practitioners: technical skills, human skills, and dispositions. However, as educators, we have found that students…
Descriptors: Usability, Skill Development, Intervention, Program Implementation
Ranscombe, Charlie; Zhang, Wendy; Eisenbart, Boris; Kuys, Blair – Design and Technology Education, 2021
An ever-increasing array of design visualisation tools are available to designers. As such, design education is constantly challenged to keep up with these trends so that students are best equipped for entering industrial practice. This paper reports a study into the use of digital sketching, a relatively new digital visualisation tool. The study…
Descriptors: Visualization, Design, Industrial Education, Engineering Education
Kiernan, Louise; Ledwith, Ann; Lynch, Raymond – Design and Technology Education, 2022
While design is associated with novelty and creativity, few studies have explored the cognitive processes employed during team interactions. Design practice is collaborative where designers work in multidisciplinary teams. Along with the cognitive skills involved in designing, designers also need skills to work in teams, share information, and…
Descriptors: Design, Cognitive Processes, Teamwork, Interaction
Dogan Can Hatunoglu; Pinar Kaygan – Design and Technology Education, 2024
Although the professional culture of designers has been emphasized as a peripheral issue in various fields of study in design, such as design culture and design management, it has rarely been the central topic of research. However, studies from other professional fields have demonstrated the significance of studying professional culture,…
Descriptors: Foreign Countries, Industrial Arts, Design, Manufacturing Industry
Claire Vickery; Alison Hardy – Design and Technology Education, 2023
This article discusses one part of the data from a larger research project that sought to identify factors that secondary school teachers of design and technology (D&T) in England felt may have contributed to the decline in entries at GCSE level within the subject. This study was designed to ensure the teacher's voice could be heard. Research…
Descriptors: Secondary School Teachers, Technology Education, Design, Foreign Countries
Dani Hamade; Jan Landherr; Peter Röben – Design and Technology Education, 2024
The integration of robots into classroom settings has a long-established presence in both general and vocational education. With the developments in Industry 4.0, the importance of robotics in schools has also increased, which has become clear through various funding programmes. Especially in general education, there is often a focus on utilising…
Descriptors: Robotics, Teaching Methods, Technology Integration, Vocational Education
Jones, Derek – Design and Technology Education, 2021
The response to the coronavirus pandemic of 2020 (COVID-19) will leave a lasting impression on all sectors of education. For design educators especially, the rapid transition from traditional to distance modes of teaching was, and still is, particularly challenging. Design, and especially studio-based education, remain predominantly physically…
Descriptors: Reflection, COVID-19, Pandemics, Design
Yavuzcan, H. Güçlü; Gür, Baris – Design and Technology Education, 2023
This study has two purposes: To clarify how industrial design relates to electronics knowledge and to determine whether industrial design education is sufficient for teaching it. As digital product design is frequently focused on the design of virtual interfaces until recently, less attention was paid to the design of physical interactions and…
Descriptors: Electronic Equipment, Design, Industrial Arts, Knowledge Level