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Showing 1 to 15 of 85 results Save | Export
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Vishesh Kumar; Peter Wardrip; Rebecca Millerjohn – Educational Technology Research and Development, 2024
Makerspaces, especially in their diverse proliferating forms, support a broad variety of learning outcomes. There is rich work in attempting to understand and describe these learning goals. Yet, there is a lack of support for practitioners and educators to assess the learning in events and programming at makerspaces (and similar environments)…
Descriptors: Shared Resources and Services, Observation, Evaluation Methods, Program Evaluation
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Yu-chu Yeh; Jui-Ling Chiang; Sheng-Ling Chang; Yu-Shan Ting; Chih Min Wang; Yueh-Yin Peng – Educational Technology Research and Development, 2025
Visible thinking and design thinking are two approaches that have drawn attention. This study integrated these approaches into the teaching of creativity, by which we developed and evaluated the effects of "Making Creative Thinking Visible" (MCTV) on the learning of creativity and creativity mindsets among college students. Five course…
Descriptors: Thinking Skills, Creative Thinking, Creativity, Design
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Schmidt, Matthew; Lu, Jie; Luo, Wenjing; Cheng, Li; Lee, Minyoung; Huang, Rui; Weng, Yueqi; Kichler, Jessica C.; Corathers, Sarah D.; Jacobsen, Laura M.; Albanese-O'Neill, Anastasia; Smith, Laura; Westen, Sarah; Gutierrez-Colina, Ana M.; Heckaman, Leah; Wetter, Sara E.; Driscoll, Kimberly A.; Modi, Avani – Educational Technology Research and Development, 2022
Type 1 diabetes (T1D) is a lifelong and chronic condition that can cause severely compromised health. The T1D treatment regimen is complex, and is a particular challenge for adolescents, who frequently experience a number of treatment adherence barriers (e.g., forgetfulness, planning and organizational challenges, stress). Diabetes Journey is a…
Descriptors: Adolescents, Diabetes, Self Management, Intervention
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Wong, Gary Ka-Wai; Reichert, Frank; Law, Nancy – Educational Technology Research and Development, 2023
This article examines a critical issue in digital literacy assessment design when technological changes are happening with escalating speed in our society. There have been many assessment studies of digital literacy (DL) for diverse purposes and across different geographic and socioeconomic (geo-socioeconomic) contexts. While the assessment…
Descriptors: Technological Literacy, Evaluation, Change, Design
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Karrenbauer, Christin; Brauner, Tim; König, Claudia M.; Breitner, Michael H. – Educational Technology Research and Development, 2023
The growing number of students in higher education institutions, along with students' diverse educational backgrounds, is driving demand for more individual study support. Furthermore, online lectures increased due to the COVID-19 pandemic and are expected to continue, further accelerating the need for self-regulated learning. Individual digital…
Descriptors: Design, Development, Evaluation, Higher Education
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Bernstein, Debra; Puttick, Gillian; Wendell, Kristen; Shaw, Fayette; Danahy, Ethan; Cassidy, Michael – Educational Technology Research and Development, 2022
In most middle schools, learning is segregated by discipline. Yet interdisciplinary approaches have been shown to cultivate creative thinking, support problem solving, and develop interest while supporting knowledge gains (NAE & NRC in STEM Integration in K-12 Education: Status, Prospects, and an Agenda for Research. National Academies Press,…
Descriptors: Robotics, Design, Middle School Students, Problem Based Learning
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Mathias Mejeh; Martin Rehm – Educational Technology Research and Development, 2024
Educational technology plays an increasingly significant role in supporting Self-Regulated Learning (SRL), while the importance of Adaptive Learning Technology (ALT) grows due to its ability to provide personalized support for learners. Despite recognizing the potential of ALT to be influential in SRL, effectively addressing pedagogical concerns…
Descriptors: Educational Environment, Natural Language Processing, Educational Technology, High School Students
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Jinbo Tan; Kinshuk; Lei Wu – Educational Technology Research and Development, 2024
The role of creativity has been well recognized in wholesome development of children's personality and attitude. Among various approaches to foster creativity in children, design thinking (DT) has emerged as a significant approach. The study presented in this paper explores the implementation of DT into maker education to help K-12 students…
Descriptors: Design, Thinking Skills, Elementary Secondary Education, Creativity
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Tomita, Kei – Educational Technology Research and Development, 2022
Despite the recognized importance of emotion in learning (Kim and Pekrun in Handbook of research on educational communications and technology, 4th ed., Springer, pp. 65-75, 2014), instructional material design research primarily focuses on cognition, tending to ignore the affective dimension (Brom et al. in Educ Res Rev 25:100-119, 2018). To…
Descriptors: Design, Emotional Response, Learning Processes, Material Development
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Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
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Ali Geris; Nesrin Özdener – Educational Technology Research and Development, 2024
Numerous studies have been carried out in recent years on the use of virtual reality (VR) technologies and environments in education. On the other hand, many researchers have drawn attention to the inadequacy of studies that deal with the education process in virtual reality environments from a broad perspective. In this research, the process of…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Simulated Environment
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Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Educational Technology Research and Development, 2024
The emergence of immersive digital technologies, such as shared augmented reality (shAR), virtual reality (VR) and motion capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
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Kasani, Hamed Abbasi; Mourkani, Gholamreza Shams; Seraji, Farhad; RezaeiZadeh, Morteza; Aghazadeh, Solmaz; Abedi, Hojjat – Educational Technology Research and Development, 2023
The purpose of this study was to develop and measure the usability of the software prototype of formative assessment in the LMS. This study was applied in terms of research objective and mixed method (qualitative-quantitative) in terms of data collection in which an exploratory sequential mixed methods design was used. In addition, in order to…
Descriptors: Computer Software, Formative Evaluation, Usability, Design
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Carolien van den Berg; Vivienne Bozalek – Educational Technology Research and Development, 2024
The digitisation of the world has led to a multitude of far-reaching implications that require students to be prepared for the dynamic era of rapid change, complexity, fluidity, and ubiquity in which they will work at the forefront of technology. To succeed in this environment, students must be able to design and implement digital innovations…
Descriptors: Design, Skill Development, Foreign Countries, Universities
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Mäkelä, Tiina; Fenyvesi, Kristóf; Kankaanranta, Marja; Pnevmatikos, Dimitris; Christodoulou, Panagiota – Educational Technology Research and Development, 2022
The importance of engaging and effective learning environments for science, technology, engineering and mathematics (STEM) has been internationally recognised. However, no comprehensive pedagogical frameworks exist that support STEM learning environment design. In this study, a pedagogical framework and principles for STEM learning environment…
Descriptors: Educational Environment, Design, STEM Education, Stakeholders
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