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Showing 1 to 15 of 25 results Save | Export
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Marie K. Heath; Daniel G. Krutka; Benjamin Gleason – Information and Learning Sciences, 2024
Purpose: This paper aims to consider the role of social media platforms as educational technologies given growing evidence of harms to democracy, society and individuals, particularly through logics of efficiency, racism, misogyny and surveillance inextricably designed into the architectural and algorithmic bones of social media. The paper aims to…
Descriptors: Social Media, Educational Technology, Role Theory, Influence of Technology
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Peppler, Kylie; Keune, Anna; Han, Ariel – Information and Learning Sciences, 2021
Purpose: This paper aims to explore what design aspects can support data visualization literacy within science museums. Design/methodology/approach: The qualitative study thematically analyzes video data of 11 visitor groups as they engage with reading and writing of data visualization through a science museum exhibition that features real-time…
Descriptors: Visual Aids, Science Education, Museums, Data
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Kathleen Campana; Jacqueline Kociubuk; J. Elizabeth Mills; Michelle H. Martin – Information and Learning Sciences, 2024
Purpose: The purpose of this study was to bring library practitioners and researchers together to develop two co-designed tools for helping library practitioners gain a more holistic understanding of families in underserved groups and identify their values with the goal of developing more relevant learning experiences for them. The co-designed…
Descriptors: Values, Values Education, Learning Experience, Public Libraries
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Simon Knight; Isabella Bowdler; Heather Ford; Jianlong Zhou – Information and Learning Sciences, 2024
Purpose: Informational conflict and uncertainty are common features across a range of sources, topics and tasks. Search engines and their presentation of results via search engine results pages (SERPs) often underpinned by knowledge graphs (KGs) are commonly used across tasks. Yet, it is not clear how search does, or could, represent the…
Descriptors: Graphs, Search Engines, Web Sites, Design
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Shokeen, Ekta; Weintrop, David; Pellicone, Anthony James; Moon, Peter Francis; Ketelhut, Diane; Cukier, Michel; Plane, Jandelyn Dawn – Information and Learning Sciences, 2023
Purpose: The purpose of this paper is to understand the role of perplexity in young players' experiences within an educational videogame and how reflective thinking can help them to get out of perplexing scenarios. Design/methodology/approach: We used a constructivist grounded theory approach and the lenses of Dewey's conceptualization of…
Descriptors: Game Based Learning, Educational Games, Video Games, Reflection
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Jonan Phillip Donaldson; Ahreum Han; Shulong Yan; Seiyon Lee; Sean Kao – Information and Learning Sciences, 2024
Purpose: Design-based research (DBR) involves multiple iterations, and innovations are needed in analytical methods for understanding how learners experience a learning experience in ways that both embrace the complexity of learning and allow for data-driven changes to the design of the learning experience between iterations. The purpose of this…
Descriptors: Research Methodology, Network Analysis, Learning Experience, Educational Research
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Peppler, Kylie; Keune, Anna; Dahn, Maggie; Bennett, Dorothy; Letourneau, Susan M. – Information and Learning Sciences, 2022
Purpose: Science museums provide a context for developing and testing engineering activities that support visitors in creating personally meaningful objects. This study aims to propose that narrative design elements in such engineering activities can foster empathy to support engineering engagement among girls ages 7-14.…
Descriptors: Females, Empathy, Personal Narratives, Learner Engagement
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Leanne Bowler; Irene Lopatovska; Mark S. Rosin – Information and Learning Sciences, 2024
Purpose: The purpose of this study is to explore teen-adult dialogic interactions during the co-design of data literacy activities in order to determine the nature of teen thinking, their emotions, level of engagement, and the power of relationships between teens and adults in the context of data literacy. This study conceives of co-design as a…
Descriptors: Librarians, Adolescents, Language Patterns, Public Libraries
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Hira, Avneet; Hynes, Morgan – Information and Learning Sciences, 2021
Purpose: The purpose of this paper is to understand how designers and engineers practice design while Making. Motivated by their roots in constructionist learning principles, Makerspaces are increasingly used as sites to learn design, especially in undergraduate engineering education programs. However, there has been little work on how trained…
Descriptors: Design, Shared Resources and Services, Engineering, Technical Occupations
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Ina Sander – Information and Learning Sciences, 2024
Purpose: In light of a need for more critical education about datafication, this paper aims to develop a framework for critical datafication literacy that is grounded in theoretical and empirical research. The framework draws upon existing critical data literacies, an in-depth analysis of three well-established educational approaches - media…
Descriptors: Foreign Countries, Media Literacy, Data, Critical Theory
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Nguyen, Ha; Lopez, John; Homer, Bruce; Ali, Alisha; Ahn, June – Information and Learning Sciences, 2023
Purpose: In the USA, 22-40% of youth who have been accepted to college do not enroll. Researchers call this phenomenon summer melt, which disproportionately affects students from disadvantaged backgrounds. A major challenge is providing enough mentorship with the limited number of available college counselors. The purpose of this study is to…
Descriptors: Design, Artificial Intelligence, Man Machine Systems, Interaction
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Samuel Dodson – Information and Learning Sciences, 2025
Purpose: This study aims to investigate patterns of information use among undergraduate engineers as they progress through their academic programs. The primary objective was to discern how second and fourth-year students differ in their use of different types of information while performing specific tasks, namely, conducting labs, composing…
Descriptors: Undergraduate Students, Comparative Analysis, Guidelines, Engineering Education
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Kessner, Taylor M.; Parekh, Priyanka; Aguliera, Earl; Pérez Cortés, Luis E.; Tran, Kelly M.; Siyahhan, Sinem; Gee, Elisabeth R. – Information and Learning Sciences, 2021
Purpose: This paper aims to explore how making tabletop board games elicited adolescents' design thinking during their participation in a summer game design camp at their local library. Design/methodology/approach: This study leverages qualitative approaches to coding transcripts of participants' talk. This study uses the design thinking framework…
Descriptors: Design, Games, Summer Programs, Library Services
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Dennerlein, Sebastian Maximilian; Tomberg, Vladimir; Treasure-Jones, Tamsin; Theiler, Dieter; Lindstaedt, Stefanie; Ley, Tobias – Information and Learning Sciences, 2020
Purpose: Introducing technology at work presents a special challenge as learning is tightly integrated with workplace practices. Current design-based research (DBR) methods are focused on formal learning context and often questioned for a lack of yielding traceable research insights. This paper aims to propose a method that extends DBR by…
Descriptors: Workplace Learning, Research Methodology, Design, Evaluation Methods
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Zimmerman, Heather Toomey; Grills, Katharine Ellen; McKinley, Zachary; Kim, Soo Hyeon – Information and Learning Sciences, 2022
Purpose: The researchers conducted a collective case study to investigate how families engaged in making activities related to aerospace engineering in six pop-up makerspace programs held in libraries and one museum. The purpose of this paper is to support families' engagement in design tasks and engineering thinking, three types of discussion…
Descriptors: Aerospace Education, Family Involvement, Shared Resources and Services, Libraries
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