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Kim, Hye Jeong; Yi, Pilnam; Ko, Byung Wook – Journal of Applied Research in Higher Education, 2023
Purpose: This study explored students' experiences of creative problem-solving using a design thinking approach in higher education, mainly focusing on the importance of empathetic approach in the problem identification and definition phase. Design/methodology/approach: The authors used a descriptive qualitative research design and thematic…
Descriptors: Problem Solving, Empathy, Undergraduate Students, Social Problems
Scholtz, Frances; Hughes, Suzaan – Journal of Applied Research in Higher Education, 2021
Purpose: The purpose of this paper is to review published research to discern the trends in instructional practices and interventions that educators employ to augment simulation based learning in business education. Design/methodology/approach: Qualitative research was conducted using a systematic review of scholarly articles that satisfied…
Descriptors: Business Administration Education, Computer Simulation, Teaching Methods, Intervention
Keyur Sahasrabudhe; Gagan Prakash; Sophia Gaikwad; Vijay Shah – Journal of Applied Research in Higher Education, 2024
Purpose: This study is an "Action-Research-based" bridge that connects sketching and photographic processes. The article's objective encompasses designing, assessing and validating a perceived difference between sketching and photography through a structured task by ensuring the systematic creation and implementation of the assignments.…
Descriptors: Action Research, Freehand Drawing, Photography, Visual Aids
Rumeser, David; Emsley, Margaret – Journal of Applied Research in Higher Education, 2022
Purpose: The purpose of this paper is to help project management (PM) game designers and educators in simulating complexity in PM games and in assessing the effect of simulated project complexity levels on students' learning experience. To achieve this aim, the authors attempt to design and evaluate two computer-based project crashing games (PCGs)…
Descriptors: Educational Games, Management Development, Learning Experience, Computer Games
Vázquez-Parra, José Carlos; García-González, Abel; Ramírez-Montoya, María Soledad – Journal of Applied Research in Higher Education, 2021
Purpose: The purpose of this study is to analyze how university men and women in different disciplines of study in Mexico perceive social entrepreneurship competencies, using a multifactorial analysis to find possible areas of opportunity to reduce the gender gap in social-entrepreneurship-project proposals. Design/methodology/approach: This is a…
Descriptors: Foreign Countries, Entrepreneurship, Competence, College Students