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Hoekema, Jim – Performance and Instruction, 1983
Outlines the principles of user control, pacing, design quality, frame-oriented messaging, self-evident structure, self-contained components, and visual information in interactive videodisc design. The concepts of user friendliness, normal path and user-interrupt interactions, and screen design are also discussed. (MBR)
Descriptors: Computer Programs, Design, Design Preferences, Display Systems
Harmon, Paul; Pipe, Peter – Performance and Instruction, 1986
Describes design and presents examples of industrial use of small expert systems and guidelines for choosing problems which lend themselves to small tool solutions. Use of microcomputer facilitated decision tables to diagnose and categorize people, things, and issues is suggested, and development of three decision table formats is described. (MBR)
Descriptors: Algorithms, Artificial Intelligence, Decision Making, Design
Kemerer, Richard; Wahlstrom, Merlin – Performance and Instruction, 1984
Reviews literature on in-basket exercises, their use in assessment, and advantages in predicting managerial success. An account of the development of an in-basket exercise to assess job candidates covers design team establishment, exercise selection, task determination and material collection, scoring key development, and pilot study and field…
Descriptors: Administrator Selection, Answer Keys, Banking, Case Studies