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Sedef Süner-Pla-Cerdà; Elif Öztürk; Canan Emine Ünlü – Education and Information Technologies, 2025
Design education embodies distinctive pedagogical practices rooted in experiential learning, frequent interactions between students and instructors, reflective dialogues through project deliverables, and enculturation through activities and encounters facilitated by a physical studio setting. Contrasting the traditional lecture-based format, the…
Descriptors: Studio Art, Design, Architecture, Building Design
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Giulia Cosentino; Jacqueline Anton; Kshitij Sharma; Mirko Gelsomini; Michail Giannakos; Dor Abrahamson – British Journal of Educational Technology, 2025
As AI increasingly enters classrooms, educational designers have begun investigating students' learning processes vis-à-vis simultaneous feedback from active sources--AI and the teacher. Nevertheless, there is a need to delve into a more comprehensive understanding of the orchestration of interactions between teachers and AI systems in educational…
Descriptors: Artificial Intelligence, Learning Processes, Instructional Design, Design
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Bulut, Derman; Samur, Yavuz; Cömert, Zeynep – Smart Learning Environments, 2022
In the 2020s, it is clear that children now spend most of their days in front of the screen. During screen time, playing games is one of the most important activities of children. However, technology is developing day by day and innovations are quickly becoming a natural part of life. Therefore, children now need to be creative people who produce…
Descriptors: Grade 5, Grade 6, Creative Thinking, Educational Technology
Farmer, Tadd S. – ProQuest LLC, 2021
Instructional design is commonly referred to as the systematic process of creating consistent and reliable learning experiences (Branch & Merrill, 2011). Built on a foundation of learning theory and instructional design theory, instructional design relies heavily on various process models to guide design practice (Stefaniak & Xu, 2020) and…
Descriptors: Instructional Design, Blended Learning, Electronic Learning, Educational Resources
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Afaq Hyder Chohan; Jihad Awad; Bouzid Boudiaf; Adi Irfan Che Ani – Journal of Turkish Science Education, 2024
The COVID-19 pandemic has significantly impacted traditional design education, forcing educators to adopt digital classrooms for architectural design instruction, which has led to various challenges and suboptimal student performance. This research explores effective online design teaching methods, particularly across different design modules…
Descriptors: COVID-19, Pandemics, Educational Technology, Online Courses
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Mäkelä, Tiina; Fenyvesi, Kristóf; Kankaanranta, Marja; Pnevmatikos, Dimitris; Christodoulou, Panagiota – Educational Technology Research and Development, 2022
The importance of engaging and effective learning environments for science, technology, engineering and mathematics (STEM) has been internationally recognised. However, no comprehensive pedagogical frameworks exist that support STEM learning environment design. In this study, a pedagogical framework and principles for STEM learning environment…
Descriptors: Educational Environment, Design, STEM Education, Stakeholders
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Nathan J. Mentzer; Tonya M. Isabell; Lakshmy Mohandas – Journal of Computing in Higher Education, 2024
HyFlex learning environments have been meeting the unique needs of students and institutions for nearly 20 years. However, it was the pandemic that gave HyFlex its widespread acceptance and application. Literature suggests that HyFlex may now be considered part of the new norm in education and therefore, further study is needed on how it affects…
Descriptors: Blended Learning, Experiential Learning, Synchronous Communication, Performance
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Sansone, Nadia; Cesareni, Donatella; Bortolotti, Ilaria; McLay, Katherine Frances – Education Sciences, 2021
To have a positive impact on students' development of crucial skills, blended university courses need careful planning to fruitfully integrate learning settings as well as methodologies. The authors adopted Design-Based Research to design a blended university course based on the Trialogical Learning Approach, and then to redesign it according to…
Descriptors: Instructional Design, Blended Learning, Teaching Methods, Undergraduate Students
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Huber, Elaine; Lê, Ngoc Chi; Nguyen, Thi-Huyen; Wall, Tony – Higher Education, Skills and Work-based Learning, 2023
Purpose: Digital technologies can enable engagement online as well as in physical infrastructures like large lecture theatres. Avoiding a tech-first approach to curriculum design, this article reviews a key resource for the use of a pedagogy-first, co-design approach in a specific instance of developing curriculum for connected learning at scale.…
Descriptors: Educational Technology, Blended Learning, Cooperative Learning, Design
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Immenga, Christine – Journal of Student Affairs in Africa, 2021
Every year, class representatives are elected at the University of Cape Town to represent students on academic matters in relation to a specific academic course. A vital element of this representative role is to advocate for an enabling learning environment that promotes learning excellence. In preparing class representatives for their leadership…
Descriptors: Foreign Countries, Educational Technology, Student Personnel Services, Student Participation
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Gil, Einat, Ed.; Mor, Yishay, Ed.; Dimitriadis, Yannis, Ed.; Köppe, Christian, Ed. – Understanding Teaching-Learning Practice, 2022
As we have come to accept the duality of physical and virtual learning spaces as a permanent feature of our educational landscape, we begin to question its validity. Is this really a dichotomy, or is it a continuum? Should this be the primary dimension around which we cluster educational experiences -- how does it intersect and interact with other…
Descriptors: Blended Learning, Educational Technology, Electronic Learning, Higher Education
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Strehl, Elizabeth A.; Loweth, Robert P.; Daly, Shanna R. – Advances in Engineering Education, 2022
Design interviews with stakeholders are an important source of information that engineering designers can use to identify stakeholder needs and develop solutions that meet stakeholder requirements. However, engineering students often struggle to conduct effective design interviews. In this study, we investigated changes in engineering students'…
Descriptors: Blended Learning, Engineering Education, Design, Models
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Covaciu, Andra Iustina; Abrahamsson, Marcus; Beck, Albrecht; Rai, Shivani; Sapkota, Niroj; Shapiro, Mark; Szarzynski, Joerg – Education Sciences, 2021
With Rasmussen's abstraction hierarchy as starting point, the present article focuses on understanding some of the aspects guiding the development of a simulation exercise (SimEx) from a multi-faceted perspective, based on interviews and post-exercise evaluations conducted with both exercise designers and participants. The results show that, in…
Descriptors: Risk Assessment, Emergency Programs, Simulation, Exercise
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Chang, Hui-Tzu; Lin, Chia-Yu; Wang, Li-Chun; Tseng, Fang-Ching – Educational Technology & Society, 2022
In this study, we built a personalized hybrid course recommendation system (PHCRS) that considers students' interests, abilities and career development. To meet students' individual needs, we adopted the five most widely used algorithms, including content-based filtering, popularity-based methods, item-based collaborative filtering, user-based…
Descriptors: Course Selection (Students), Blended Learning, Artificial Intelligence, Mathematics
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Shamir-Inbal, Tamar; Blau, Ina – Professional Development in Education, 2022
Digital technologies provide opportunities for enhancing teaching, learning and teacher professional development (TPD). Some TPD courses can now be learned online and require trainees to conduct self-regulated learning (SRL). The revised Self-Regulated Learning Model (RSRLM) defines seven components of self-regulation: motivation, engagement,…
Descriptors: Foreign Countries, Design, Information Technology, Teacher Leadership
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