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Stansell, Alicia; Tyler-Wood, Tandra; Stansell, Christina – International Association for Development of the Information Society, 2016
The reverse engineering of simple inventions that were of historic significance is now possible in a classroom by using digital models provided by places like the Smithsonian. The digital models can facilitate the mastery of students' STEM learning by utilizing digital fabrication in maker spaces to provide an opportunity for reverse engineer and…
Descriptors: STEM Education, Manufacturing, Scientific Concepts, Mathematical Concepts
Stanley, MLG – 1989
This course in desktop publishing contains seven illustrated modules designed to meet the following objectives: (1) use a desktop publishing program to explore advanced topics in graphic design; (2) learn about typography and how to make design decisions on the use of typestyles; (3) learn basic principles in graphic communications and apply them…
Descriptors: Computer Graphics, Computer Printers, Design, Desktop Publishing
Turnbull, Arthur T.; Baird, Russell N. – 1975
This book includes detailed explanations of the latest technological innovations as well as discussions of the theoretical bases of visual communication. The six sections of the book focus on the following: the theoretical aspects of graphic communication; the verbal elements of communication; the visual elements of communication; design, the…
Descriptors: Communication (Thought Transfer), Computer Graphics, Design, Graphic Arts
Goldman, Gary S. – COED Transactions, 1980
Computer graphics systems typically produce a single, machine-like character font. At most, these systems enable the user to (1) alter the aspect ratio (height-to-width ratio) of the characters, (2) specify a transformation matrix to slant the characters, and (3) define a virtual pen table to change the lineweight of the plotted characters.…
Descriptors: Algorithms, Architectural Drafting, Computer Graphics, Computer Programs
Missouri Univ., Columbia. Instructional Materials Lab. – 1992
This module is the fourth of five in the Commercial Art series. The curriculum guide is designed for competency-based teaching and testing. Within this module on computer graphics are six instructional units. A cross-reference table reveals how the instructional components of the module relate to Missouri competencies. Each unit includes some or…
Descriptors: Art Education, Commercial Art, Competency Based Education, Computer Graphics
Crummett, Dan – 1997
This document contains teacher and student materials for a course in graphic arts. Ten units of instruction cover the following topics: (1) orientation; (2) shop safety; (3) shop organization; (4) printing processes; (5) paper; (6) typography; (7) typesetting; (8) design principles; (9) paste-up principles and procedures; and (10) proof procedures…
Descriptors: Art, Behavioral Objectives, Competence, Competency Based Education