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Hanxiang Du; Gaoxia Zhu; Wanli Xing; Charles Xie – Journal of Science Education and Technology, 2025
Engineering design that requires mathematical analysis, scientific understanding, and technology is critical for preparing students for solving engineering problems. In simulated design environments, students are expected to learn about science and engineering through their design. However, there is a lack of understanding concerning linking…
Descriptors: Engineering, Design, Scientific Concepts, Problem Solving
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Jason Ferguson; Michelle Louch – Information Systems Education Journal, 2023
The case focuses upon 1) a public health outcome, namely improving access to healthcare, 2) systems and design thinking approaches to software development and the internet of things, 3) mockup tools and user interface design, 4) understanding stakeholder requirements and feature requests, 5) presentation of a prototype application. This case…
Descriptors: Design, Public Health, Access to Health Care, Systems Approach
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Miroslava Petrova; Claas Kuhnen – Design and Technology Education, 2025
Integration of Artificial Intelligence (AI) in the design process is a growing area of research interest. Three years after its public launch in 2022, AI has already established itself as the most disruptive tool revolutionizing how designers conceptualize, iterate and innovate. As AI technologies continue to evolve, it is pertinent that design…
Descriptors: Artificial Intelligence, Computer Software, International Cooperation, Institutional Cooperation
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Oleson, Alannah; Wortzman, Brett; Ko, Amy J. – ACM Transactions on Computing Education, 2021
Design is a distinct discipline with its own practices, tools, professions, and areas of scholarship. However, practitioners from other fields often leverage aspects of design in their own work, leading to subfields like engineering design and architecture design that are neither wholly design nor wholly the intersecting discipline. Similarly,…
Descriptors: Elementary Secondary Education, Computer Science Education, Design, Role
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Spurrier, Gary; Topi, Heikki – Journal of Information Systems Education, 2023
Over 20 years after introducing and popularizing agile software development methods, those methods have proven effective in delivering projects that meet agile assumptions. Those assumptions require that projects be small and simple in scope and utilize small, colocated teams. Given this success, many agile advocates argue that agile should…
Descriptors: Computer Software, Information Technology, Design, Teamwork
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Karrenbauer, Christin; Brauner, Tim; König, Claudia M.; Breitner, Michael H. – Educational Technology Research and Development, 2023
The growing number of students in higher education institutions, along with students' diverse educational backgrounds, is driving demand for more individual study support. Furthermore, online lectures increased due to the COVID-19 pandemic and are expected to continue, further accelerating the need for self-regulated learning. Individual digital…
Descriptors: Design, Development, Evaluation, Higher Education
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Triantafyllou, Serafeim A.; Georgiadis, Christos K. – Informatics in Education, 2022
The rapid development of technology in today's times make business' survival a rather complex task. It is therefore necessary for the specialized organization and administration of each company to differentiate and strengthen its competitive advantages. Gamification is an established practice in many business domains and can enforce employees to…
Descriptors: Gamification, Design, Computer Software, Business
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Cavanagh, Thomas – Business and Professional Communication Quarterly, 2023
Slide decks are a ubiquitous form of communication in both academia and business, and business communication instructors must be able to model and teach multimedia design principles. The literature regarding multimedia design has traditionally fallen into two camps: the cognitive school, focused on designing multimedia messages that accommodate…
Descriptors: Visual Aids, Computer Software, Design, Business Communication
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Shane V. Crowley – Journal of Chemical Education, 2023
This paper outlines the design of an interactive simulation of Stokes' law, which is used frequently in the study of particle sedimentation and flotation. The software application includes dynamic visualizations and statistical outputs. Descriptions of how the simulation can be used in a teaching context are provided. The application and its…
Descriptors: Interaction, Simulation, Computer Software, Teaching Methods
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Kasani, Hamed Abbasi; Mourkani, Gholamreza Shams; Seraji, Farhad; RezaeiZadeh, Morteza; Aghazadeh, Solmaz; Abedi, Hojjat – Educational Technology Research and Development, 2023
The purpose of this study was to develop and measure the usability of the software prototype of formative assessment in the LMS. This study was applied in terms of research objective and mixed method (qualitative-quantitative) in terms of data collection in which an exploratory sequential mixed methods design was used. In addition, in order to…
Descriptors: Computer Software, Formative Evaluation, Usability, Design
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Dimitrije Curcic – International Journal of Technology in Education and Science, 2024
Within digital drawing courses, students are immersed in the utilization of software tools and technological advancements to craft a diverse array of artwork, illustrations, graphics, and animations, adhering to both industry standards and artistic principles. However, tailoring the complexity of digital drawing assignments to accommodate students…
Descriptors: Freehand Drawing, Computer Uses in Education, Assignments, Higher Education
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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
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Byran J. Smucker; Nathaniel T. Stevens; Jacqueline Asscher; Peter Goos – Journal of Statistics and Data Science Education, 2023
The design and analysis of experiments (DOE) has historically been an important part of an education in statistics, and with the increasing complexity of modern production processes and the advent of large-scale online experiments, it continues to be highly relevant. In this article, we provide an extensive review of the literature on DOE…
Descriptors: Statistics Education, Data Science, Experiments, Teaching Methods
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Khajonmote, Withamon; Chinsook, Kittipong; Klintawon, Sununta; Sakulthai, Chaiyan; Leamsakul, Wicha; Jansawang, Natchanok; Jantakoon, Thada – Journal of Education and Learning, 2022
The system architecture of big data in massive open online courses (BD-MOOCs System Architecture) is composed of six components. The first component was comprised of big data tools and technologies such as Hadoop, YARN, HDFS, Spark, Hive, Sqoop, and Flume. The second component was educational data science, which is composed of the following four…
Descriptors: MOOCs, Data Collection, Student Behavior, Computer Software
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Kevin Close; Melissa Warr; Punya Mishra – TechTrends: Linking Research and Practice to Improve Learning, 2024
Emerging technologies present new possibilities for schools, but also present ethical issues for designers. Ethical issues arising from the design, accessibility, adoption, and implementation of emerging technologies in schools are intertwined with existing power dynamics, hierarchies, and decision-making norms that perpetuate entrenched…
Descriptors: Ethics, Design, Technology Uses in Education, Educational Technology
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