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Xiaohong Liu; Jianjun Gu; Jinlei Xu – International Journal of Technology and Design Education, 2024
Creativity and problem-solving are 21st-century skills that students must have to respond to the complex world dominated by technology. Teaching activities integrating Design Thinking (DT) have the potential to cultivate individual skills. As future in-service teachers, pre-service teachers need to understand DT so as to be able to use it in their…
Descriptors: Preservice Teachers, Design, Cognitive Processes, Models
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Zhou Chaozheng; Bung-on Sereerat; Saifon Songsiengchai; Phenporn Thongkamsuk – World Journal of Education, 2024
This research aimed to 1) study the factors that affect third-year undergraduate students' creative thinking ability at Baise University, 2) develop an instructional model based on design thinking and brainstorming, 3) compare third-year undergraduate students' creative thinking ability before and after using the instructional model based on…
Descriptors: Undergraduate Students, Creative Thinking, Thinking Skills, Design
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Li, Xing; Xie, Kui; Vongkulluksn, Vanessa; Stein, David; Zhang, Yi – Journal of Research on Technology in Education, 2023
Computational Thinking (CT) is regarded as a crucial competency for all children in the 21st century. There are misconceptions about CT which confounds CT skills with programming skills. However, CT skills and programming skills are not the same. CT is a broader skillset of cognitive thinking that is integral to complex problem solving. Teaching…
Descriptors: Elementary School Students, Computation, Thinking Skills, Self Concept
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Chang, Chu-Yang; Du, Zhengyi; Kuo, Hsu-Chan; Chang, Chih-Ching – IEEE Transactions on Education, 2023
Contribution: This study represents the first systematic attempt to develop Science, Technology, Engineering, Arts, and Mathematics (STEAM) integrated project-based learning (PBL) as a transdisciplinary teaching method for fostering students' creativity and computational thinking (CT) skills. Background: With the growing importance of creativity…
Descriptors: Junior High Schools, Grade 7, Design, Cognitive Processes
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Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
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Yu-Cheng Lin; Huei-Tse Hou – Asia-Pacific Education Researcher, 2024
Strategic planning is a key competency for business management education. This study designed a dual scaffold-oriented strategy planning board game based on cognitive scaffolding and peer scaffolding and combined it with a real-time checking mechanism using mobile technology. The 68 university students were divided into an experimental group for…
Descriptors: Educational Games, Design, Strategic Planning, Evaluation Methods
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Kelley, Todd R.; Sung, Euisuk – International Journal of Technology and Design Education, 2017
Recent science educational reforms in the United States have prompted increased efforts to teach engineering design as an approach to improve STEM (Science, Technology, Engineering, and Mathematics) learning in K-12 classrooms. Teaching design in early grades is a new endeavor for teachers in the United States. Much can be learned from design…
Descriptors: Design, Freehand Drawing, STEM Education, Teaching Methods
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Lin, Yu-Tzu; Wang, Ming-Tsan; Wu, Cheng-Chih – Asia-Pacific Education Researcher, 2019
This study designs and implements interdisciplinary STEM instruction by adopting modelling-based physics programming, and explores its effectiveness on learning. A quasi-experimental study was conducted. The experimental group wrote programs to solve physics problems by following the modelling process, while the control group solved general…
Descriptors: Design, STEM Education, Program Implementation, Science Instruction
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Bayraktar, Duygu Mutlu; Bayram, Servet – World Journal on Educational Technology: Current Issues, 2018
This study was conducted in order to examine the process by which teachers designed a website. For this purpose, www.weebly.com, which is used as a website building tool, was selected and teachers were given tasks for web designing. Experiments were designed differently for experiment and control groups. Before performing the tasks, an…
Descriptors: Web Sites, Design, Usability, Experimental Groups
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Cudjoe, Josephine; Sarfo, Jacob Owusu – European Journal of Contemporary Education, 2019
The study explored the self-esteem levels of Junior High School students in Ghana. The researchers used designed classroom activities with local sociocultural themes to improve students' self-esteem levels. Also, we examined students' gender difference and association with their self-esteem scores. A total number of 40 students were selected using…
Descriptors: Self Esteem, Junior High School Students, Foreign Countries, Experimental Groups
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Cobos Alvarado, Fabián; Peñaherrera León, Mónica; Ortiz Colon, Ana María – Journal of Technology and Science Education, 2016
Universities in Latin American countries are undergoing major changes in its institutional and academic settings. One strategy for continuous improvement of teaching and learning process is the incorporation of methods and teaching aids seeking to develop scientific research skills in students from their undergraduate studies. The aim of this…
Descriptors: Design, Questionnaires, Research Skills, Engineering Education
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Barbero, Basilio Ramos; Pedrosa, Carlos Melgosa; Samperio, Raúl Zamora – International Journal of Technology and Design Education, 2017
The ease with which 3D CAD models may be modified and reused are two key aspects that improve the design-intent variable and that can significantly shorten the development timelines of a product. A set of rules are gathered from various authors that take different 3D modelling strategies into account. These rules are then applied to CAD…
Descriptors: Foreign Countries, Computer Assisted Instruction, Models, Design
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Liao, Ching-Chih – SAGE Open, 2018
This article investigates the influence of the position of occlusion, structural composition, and design educational status on Chinese character recognition accuracy and response time. Tsao and Liao conducted an experiment using 18 of the 4,000 most commonly used Chinese characters and suggested that the primary and secondary recognition features…
Descriptors: Chinese, Orthographic Symbols, Reaction Time, Experimental Groups
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Yildiz Durak, Hatice – Journal of Computer Assisted Learning, 2018
The aim of this research is to determine the effects and experiences of the use of digital story design activities in teaching applications of programming on academic achievement, participation, and programming self-efficacy. In the study, which is designed through the mixed method, quasi-experimental design is used in the quantitative dimension.…
Descriptors: Teaching Methods, Programming, Academic Achievement, Secondary School Students
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Suacamram, Mayuree – International Journal of Instruction, 2019
Creativity is essential for everyone; it will be one of their valuable assets that will become beneficial their organization. This study aims to develop a series of workshop classes to promote learners' creativity based on the C-K theory. This research method uses pretest-posttest control group design. The research is divided into three stages:…
Descriptors: Creativity, Teaching Methods, Theories, Design
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