Publication Date
In 2025 | 13 |
Since 2024 | 41 |
Since 2021 (last 5 years) | 169 |
Since 2016 (last 10 years) | 339 |
Since 2006 (last 20 years) | 446 |
Descriptor
Cooperative Learning | 460 |
Design | 460 |
Foreign Countries | 192 |
Teaching Methods | 155 |
Problem Solving | 104 |
Student Attitudes | 98 |
Educational Technology | 91 |
Student Projects | 81 |
Teamwork | 81 |
Engineering Education | 72 |
College Students | 65 |
More ▼ |
Source
Author
Seitamaa-Hakkarainen, Pirita | 10 |
Hakkarainen, Kai | 7 |
Kangas, Kaiju | 6 |
Kim, Beaumie | 4 |
Dehaene, Wim | 3 |
Hod, Yotam | 3 |
Isaías, Pedro, Ed. | 3 |
Kolmos, Anette | 3 |
Magana, Alejandra J. | 3 |
Arnab, Sylvester | 2 |
Blanco, Teresa | 2 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 14 |
Practitioners | 5 |
Students | 2 |
Researchers | 1 |
Location
Australia | 28 |
Canada | 14 |
Turkey | 14 |
Taiwan | 13 |
United Kingdom | 12 |
Finland | 11 |
South Korea | 10 |
Denmark | 9 |
China | 8 |
Malaysia | 8 |
South Africa | 8 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 4 |
Myers Briggs Type Indicator | 1 |
Teaching and Learning… | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 1 |
Yang, Weishu; Lahti, Henna; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2022
In collaborative design settings, designers communicate and explicate their ideas visually and verbally in order to reach a shared understanding. The verbal exchanges of group members engaged in a joint design task provide rich data regarding the design activities being undertaken by the group members. In addition, sketching and modelling are…
Descriptors: Computer Simulation, Design, Innovation, Cooperative Learning
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Vernon, Zachary; Paz, Analee – International Journal of Art & Design Education, 2023
This article introduces a pedagogical approach in design education referenced as creative authenticity. Creative authenticity is defined as an ongoing process of learning to create through intrinsically motivated, self-aware and self-affirming actions and rationales. The concept is grounded in Constructivist learning theory, Postmodernist views of…
Descriptors: Creativity, Design, Teaching Methods, Constructivism (Learning)
Härkki, Tellervo – International Journal of Technology and Design Education, 2023
The demand for teaching and learning collaborative design is probably greater than ever thanks to many influential parties highlighting creativity, collaboration and designing as necessary future skills. However, 'good' collaborative design necessitates a clear understanding of what constitutes 'good' and 'collaboration', and of how an…
Descriptors: Eye Movements, Freehand Drawing, Design, Cooperative Learning
Davy Tsz Kit Ng; Jiahong Su; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Artificial intelligence (AI) education has gained popularity, and educators are developing activities to enhance students' AI literacy and promote collaboration in problem-solving. While current approaches using simulations and games can improve students' AI knowledge, they may not adequately prepare them for higher-level cognitive tasks. Only a…
Descriptors: Artificial Intelligence, Technological Literacy, Secondary School Students, Case Studies
Cohen, Etan; Ben-Zvi, Dani; Hod, Yotam – International Journal of Computer-Supported Collaborative Learning, 2023
In this article we discuss some of the ethical dimensions of design-based research, which we believe should feature more prominently in CSCL scholarship. We begin by sketching out why it is important for CSCL researchers to articulate their visions of the good and how this can be accomplished in a systematic way. We then outline how ethical…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Ethics, Design
Ümmühan Avci; Hatice Yildiz Durak – Psychology in the Schools, 2025
Design thinking has become an important process in many fields to encourage innovation toward problem solving skills in various fields. In the field of education, design thinking has been incorporated into curriculums as it contributes both to higher order thinking skills and to the learning process with its flexible and dynamic nature. However,…
Descriptors: Design, Learning Activities, Thinking Skills, Problem Solving
Tessier, Virginie; Carbonneau-Loiselle, Mathilde – International Journal of Art & Design Education, 2023
This article seeks to contribute to the reflection around the training of future designers regarding teamwork. Collaboration, teamwork and negotiations are common everyday interactions that are now known to contribute positively to the design process. This article builds on a theoretical model that was initially proposed as a Ph.D. thesis…
Descriptors: Design, Teamwork, Cooperative Learning, Program Implementation
Christopher Antoun; Xin Yang; Brady T. West; Ai Rene Ong – Field Methods, 2025
The objective of our project was to develop a smartphone app for administering shorter ("modular") surveys. Given the paucity of research on this topic, we decided to use "co-design" techniques to generate design solutions. To implement these techniques, we recruited respondents in the survey target population to work in small…
Descriptors: Test Construction, Surveys, Computer Oriented Programs, Design
Päivi Sanerma; Outi Ahonen; Anna Rauha; Hanna Naakka; Sami Perälä; Merja Männistö – Cogent Education, 2024
The increasing digitalization of working methods require new competencies from health and social care professionals. In addition, the development of person-centered digital health and social services call for interprofessional expertise and a social community with a unified language and culture. This study analyzes how the renewed model of…
Descriptors: Interprofessional Relationship, Student Experience, Design, Development
Zhongya Zhang; Tilde Bekker; Panos Markopoulos; Helle Marie Skovbjerg – International Journal of Technology and Design Education, 2024
Design-Based Learning (DBL) is a pedagogical approach where learning is situated in the context of design activities that are typically carried out in groups. During collaborative design inquiry, reflection is of vital importance for learning from design experience. The paper presents a research-through-design study with the intention to generate…
Descriptors: Design, Teaching Methods, Cooperative Learning, Inquiry
Trevion S. Henderson – Journal of Engineering Education, 2024
Background: Existing research points to the role of Eurocentric epistemic values - scientific objectivity, value-neutrality, depoliticization, and technical rationality - as a cornerstone of engineering ways of thinking, knowing, and doing. However, less is known about the role of Eurocentric epistemologies in team communication and decision…
Descriptors: Engineering Education, College Freshmen, Design, Cooperative Learning
James Malamut – ProQuest LLC, 2024
Joint activity, or interaction, can be the basis for understanding how language use organizes both social activity as well as individual thought. These interactions can be a useful unit of analysis for studying how students use language to make sense of mathematical concepts and how students learn to appropriate specific mathematical language…
Descriptors: Mathematics Education, Opportunities, Interaction, Language Usage
Martinez-Maldonado, Roberto; Gaševic, Dragan; Echeverria, Vanessa; Fernandez Nieto, Gloria; Swiecki, Zachari; Buckingham Shum, Simon – Journal of Learning Analytics, 2021
Using data to generate a deeper understanding of collaborative learning is not new, but automatically analyzing log data has enabled new means of identifying key indicators of effective collaboration and teamwork that can be used to predict outcomes and personalize feedback. Collaboration analytics is emerging as a new term to refer to…
Descriptors: Learning Analytics, Cooperative Learning, Validity, Case Studies
Kayleen Wood – Accounting Education, 2024
This paper traces the researcher's development of, and reflection on, the experience of developing a gamified learning experience for the time value of money, as a pedagogical resource for student learning and engagement with threshold concepts. A constructivist methodology was adopted to support the social and collaborative activity of learning…
Descriptors: Gamification, Accounting, Business Administration Education, Fundamental Concepts