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Afra Çalik; Ali Sen; Zeynep Aydin; Ercan Altug Yilmaz – International Society for Technology, Education, and Science, 2023
Gamification is an approach that solves real-life motivational problems with game design techniques by target a long-term behavioral change in participants. However, the application models in gamification design are limited and lack a holistic approach in scope. While existing models may seem sufficient on their own, they tend to focus on certain…
Descriptors: Gamification, Behavior Change, Holistic Approach, Design Requirements
Taraneh Darvish – ProQuest LLC, 2022
Public space design cannot be a one-size-fits-all project. It has often failed to reflect diversity and inclusion usually by overlooking women and minority groups in current design thinking and practice (Chuko & Chen, 2016; Geddes 2019; Sokolowsk, 2019). Due to cultural and religious diversity, designing inclusive spaces with women's…
Descriptors: Facilities, Inclusion, Diversity, Minority Groups
Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
Neil Selwyn – Power and Education, 2024
This paper explores the role of material design as a form of institutional power within contemporary school settings. Drawing on concepts of "coercive design" and "hostile architecture" from design studies, the paper examines three "innovative" designs for classroom chairs -- relatively mundane but integral elements…
Descriptors: Classroom Environment, Furniture, Design, Design Requirements
Anna Koumara; Michael Bakaloglou; Hariton M. Polatoglou – World Journal of Education, 2024
Eleven high school students participated in a one-week STEM summer camp focused on designing and building parachutes to deliver fragile objects safely. Using the Engineering Design Process (EDP) as a framework, students explored how canopy size affects performance. They applied physics concepts such as terminal velocity, forces, and acceleration,…
Descriptors: Foreign Countries, High School Students, Summer Science Programs, Physics
Oleson, Alannah; Wortzman, Brett; Ko, Amy J. – ACM Transactions on Computing Education, 2021
Design is a distinct discipline with its own practices, tools, professions, and areas of scholarship. However, practitioners from other fields often leverage aspects of design in their own work, leading to subfields like engineering design and architecture design that are neither wholly design nor wholly the intersecting discipline. Similarly,…
Descriptors: Elementary Secondary Education, Computer Science Education, Design, Role
Mathias Mejeh; Martin Rehm – Educational Technology Research and Development, 2024
Educational technology plays an increasingly significant role in supporting Self-Regulated Learning (SRL), while the importance of Adaptive Learning Technology (ALT) grows due to its ability to provide personalized support for learners. Despite recognizing the potential of ALT to be influential in SRL, effectively addressing pedagogical concerns…
Descriptors: Educational Environment, Natural Language Processing, Educational Technology, High School Students
Gray, Colin M. – International Journal of Art & Design Education, 2019
Expert designers determine what problem needs to be solved by creating a frame that allows the identification of potential solutions. However, it is unclear how students learn to generate these frames effectively, particularly in relation to ethical decision-making and selecting appropriate constraints. In this study, undergraduate and graduate…
Descriptors: Ethics, Problem Solving, Undergraduate Students, Graduate Students
Torkildsby, Anne Britt – Design and Technology Education, 2018
Universal design thinkers are needed now more than ever. The world is facing one humanitarian crisis after the other, forcing people to flee their homes and resettle elsewhere without knowing anything about the local language, traditions, and way of life. Moreover, an ageing population is in need of (housing) design that facilitates long-term…
Descriptors: Foreign Countries, Design, Workshops, Graduate Students
Charif, Abdul Rahim – ProQuest LLC, 2017
Secure Information Systems (SIS) design paradigms have evolved in generations to adapt to IS security needs. However, modern IS are still vulnerable and are far from secure. The development of an underlying IS cannot be reduced to "technological fixes" neither is the design of SIS. Technical security cannot ensure IS security.…
Descriptors: Information Security, Information Systems, Design, Action Research
Whitney, Michael – Information Systems Education Journal, 2020
Curb cuts and automatic doors are a commonplace in the physical world as they provide access to our buildings for persons with disabilities. In the world of the web, millions of individuals have the legal right to rely on electronic curb cuts so they too can access the web. To this end, a new generation of information systems graduates must…
Descriptors: Accessibility (for Disabled), Design, Web Sites, College Students
Karlgren, Klas; Ramberg, Robert; Artman, Henrik – International Journal of Technology and Design Education, 2016
Interaction design is usually described as being concerned with interactions with and through artifacts but independent of a specific implementation. Design work has been characterized as a conversation between the designer and the situation and this conversation poses a particular challenge for interaction design as interactions can be elusive…
Descriptors: Interaction, Design, Design Requirements, Instructional Design
Williams, Peter – Journal of Research in Special Educational Needs, 2017
The Internet can be an excellent tool to help people with learning disabilities access relevant and appropriately written information. However, little work has been undertaken to ascertain web design or content preferences for this cohort. This paper examines methods to address this issue. Twenty five participants were presented with three web…
Descriptors: Web Sites, Preferences, Learning Disabilities, Internet
Shuang, Liang; Yibin, Han – International Education Studies, 2016
With the deepening of the concept of green building design, the course of university education gradually exposed many problems in the teaching of architectural design theory; based on the existing mode of teaching and combined with the needs of architectural design practice it proposed the "integrated" method of green building design. It…
Descriptors: Building Design, Teaching Methods, Teaching Models, Integrated Curriculum
Vaino, Katrin; Vaino, Toomas; Ottander, Christina – Science Education International, 2018
In this study, middle school students' (8th grade, n = 24) problem-solving processes were investigated while implementing a design-based science learning (DBSL) approach. DBSL tries to incorporate science learning with the processes of engineering design. A DBSL module was developed by the research team within which students were expected to…
Descriptors: Middle School Students, Secondary School Science, Science Process Skills, Problem Solving