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Rieger, Janice; Rolfe, Annie – International Journal of Art & Design Education, 2021
Current studies in design education suggest that students and educators base their designs on what they already know about themselves and their peers, or on stereotypical notions of others. This article presents a critical examination of a pedagogical approach employed in several architecture and interior design studios to determine how best to…
Descriptors: Design, Teaching Methods, Authentic Learning, Architectural Education
Jessica Hardin; Anna Carter; Lee Smith; Pema Lama; Anna Pasquantonio; Makenna Hakim – Anthropology & Education Quarterly, 2025
This ethnographic study investigates the teaching and learning of the design process in biomedical engineering classrooms. Through classroom fieldwork, we examine how faculty and students conceptualize and implement the design process, focusing on its linear teaching methods, the abstraction of users, and the reinforcement of expertise…
Descriptors: Engineering Education, Attitudes toward Disabilities, Design, Biomedicine
Ziebarth, Beth; Majewski, Janice – Journal of Museum Education, 2022
Museums and disabled people can create co-designed spaces that lead to a more authentic agency for museums as well as their audiences. Together they can center disability as significant program and exhibition content, include disability representation and perspectives, and ensure that environments -- physical, communication, sensory, and…
Descriptors: Disabilities, Museums, Accessibility (for Disabled), Community Involvement
Jones, Philip A. – Design and Technology Education, 2023
This paper is a systematic literature review of works focused on user-centred design practices and their potential application in pedagogical contexts in design and technology (D&T) education. It is a response to the increasingly complex demand of allowing students to develop so-called 21st-century skills within a D&T curriculum, which is…
Descriptors: Design, Technology Education, Users (Information), 21st Century Skills
Jones, Chelsea Temple; Collins, Kimberlee; Rice, Carla – Research in Drama Education, 2022
On the premise that performances and writing can be staged, and that no staging is ever innocent, we tell two unresolved, wonder-oriented phenomenological stories of Relaxed Performances (RP) that reveal 'affective trouble': the delivery of a 'cripped' fashion show at a university and a church-based 'relaxed' choir performance. We compose these…
Descriptors: Universities, Educational Cooperation, Foreign Countries, Theater Arts
Whitney, Michael – Information Systems Education Journal, 2020
Curb cuts and automatic doors are a commonplace in the physical world as they provide access to our buildings for persons with disabilities. In the world of the web, millions of individuals have the legal right to rely on electronic curb cuts so they too can access the web. To this end, a new generation of information systems graduates must…
Descriptors: Accessibility (for Disabled), Design, Web Sites, College Students
Anastasia Angelopoulou; Rania Hodhod; Kristin Lilly; Ann Newland – Journal of Postsecondary Education and Disability, 2023
People with disabilities rely on a range of accessible technologies to interface with the digital world. However, their needs are often not considered when developing applications in introductory computer sciences courses. These courses traditionally focus on teaching technical skills that do not include those for designing and developing…
Descriptors: Computer Science Education, Accessibility (for Disabled), Disabilities, Design
Rafael Leonardo da Silva – International Journal of Designs for Learning, 2020
On Fighting Shadows (OFS) is a two-dimensional roleplaying game that tells the story of Marvin, a young adult that experiences hidden disabilities, focusing on hydrocephalus and its possible mental health implications, such as anxiety and depression. Developed with the goal of being both informational and engaging, OFS aims to increase awareness…
Descriptors: Role Playing, Consciousness Raising, Disabilities, Game Based Learning
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
Emily O. Gravett; Daisy L. Breneman – To Improve the Academy, 2024
Centers for teaching and learning (CTLs) have increasingly been attending to diversity, equity, inclusion, justice, and access (DEIJA), offering myriad programs for instructors to learn how to make their teaching more welcoming and effective for all students. Yet considerations of disability continue to lag behind in higher education, and…
Descriptors: Small Group Instruction, Disabilities, Higher Education, Inclusion
K. Lisa Yang and Hock E. Tan Institute on Employment and Disability, 2019
This document serves as the final report to the Pierce Foundation for funding to support the design and implementation of a 1.5-day Forum entitled "Technology Changes Everything: A Forum on Inclusive Tech and Jobs for a Diverse Workforce" conducted in New York City on October 26-27, 2017 at Baruch College. The conference idea was…
Descriptors: Information Technology, Disabilities, Equal Opportunities (Jobs), Entrepreneurship
Chezan, Laura C.; Wolfe, Katie; Drasgow, Erik – Focus on Autism and Other Developmental Disabilities, 2018
We conducted a meta-analysis of single-case research design (SCRD) studies on functional communication training (FCT). First, we used the What Works Clearinghouse (WWC) Standards to evaluate each study. Next, we calculated effect sizes using Tau-U. Then, we aggregated the effect sizes across the studies to produce an omnibus effect size. Results…
Descriptors: Functional Behavioral Assessment, Behavior Modification, Communication Skills, Reinforcement
Charlesworth, Esther – International Journal of Art & Design Education, 2018
This paper discusses the model of 'walking the talk', when running design studios based on the 'live projects' model within a university setting for vulnerable communities. This model is examined through exploring emerging humanitarian and community-based design approaches in architectural education. It is tested through two case studies of design…
Descriptors: Theory Practice Relationship, Design, Teaching Methods, Disabilities
McGuire, Joan M. – Journal of Postsecondary Education and Disability, 2014
The movement to extend universal design from physical to instructional environments has escalated in the past two decades. Frameworks to guide the field of postsecondary education in its efforts to intentionally build accessibility features into college teaching and course materials include Universal Design in Education, Universal Design for…
Descriptors: Access to Education, Postsecondary Education, Design, Educational Resources
Gupta, Sarika S.; Lewin-Smith, James – Distance Learning, 2020
Institutions of higher education are increasingly relying on distance technologies to prepare teacher candidates. In early childhood special education (ECSE), a field that focuses on working with young children ages 0-8 with delays and disabilities and their families, many of these distance technologies are being used to improve teacher candidate…
Descriptors: Visual Aids, Design, Assignments, Distance Education