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Michele Dickey – Journal of Educational Multimedia and Hypermedia, 2025
Instructional design is a design discipline that bridges science and arts-based practices. It has a long history of borrowing from various fields of design. Experience Design (XD) is a relatively new field that holds relevance for instructional design because, as a multidisciplinary approach, XD focuses on creating meaningful user experiences and…
Descriptors: Instructional Design, Learning Experience, Educational Environment, Design
Mohamed Yassin; Yasser Mansour; Ahmed El Antably – International Journal of Technology and Design Education, 2025
Cultural capital having sway in establishing authority in educational fields, including architecture, has been prevalent in scholarly work discussing the traditional studio setup. With the growing use of multi-user virtual environments (MUVEs) in architectural education, some studios, their occupants, and artifacts moved to the new medium. Such…
Descriptors: Architecture, Design, Power Structure, Cultural Capital
Kristina Marie Noriega – ProQuest LLC, 2023
The purpose of this proposal was to examine how User Experience (UX) design principles can enhance traditional instructional design techniques in an online learning environment. Much of traditional instructional design methods come from a pre-internet era in an age in which online learning is growing exponentially (Troop et al., 2020).…
Descriptors: Human Factors Engineering, Electronic Learning, Instructional Design, Universities
Christopher N. Blundell – Professional Development in Education, 2024
Design thinking has emerged as a method for teacher professional learning and development (PLD). Research commonly focusses on PLD responses to specific priorities, particularly STEM, rather than broader applications. This scoping review examines how and why design thinking is used in PLD and discusses the implications for using design thinking as…
Descriptors: Design, Thinking Skills, Faculty Development, Educational Research
Mathias Mejeh; Martin Rehm – Educational Technology Research and Development, 2024
Educational technology plays an increasingly significant role in supporting Self-Regulated Learning (SRL), while the importance of Adaptive Learning Technology (ALT) grows due to its ability to provide personalized support for learners. Despite recognizing the potential of ALT to be influential in SRL, effectively addressing pedagogical concerns…
Descriptors: Educational Environment, Natural Language Processing, Educational Technology, High School Students
Marcela Pessoa; Marcia Lima; Fernanda Pires; Gabriel Haydar; Rafaela Melo; Luiz Rodrigues; David Oliveira; Elaine Oliveira; Leandro Galvao; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; Tayana Conte – IEEE Transactions on Learning Technologies, 2024
Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential to identify the most suitable game elements for users' profiles. Designers and researchers must choose strategies to classify users into predefined profiles and select the…
Descriptors: Educational Environment, Game Based Learning, Classification, Learner Engagement
Black, Melissa Heather; McGarry, Sarah; Churchill, Lynn; D'Arcy, Emily; Dalgleish, Julia; Nash, Isabelle; Jones, Alisala; Tse, Tin Yan; Gibson, Jane; Bölte, Sven; Girdler, Sonya – Autism: The International Journal of Research and Practice, 2022
Until recently, built environments have been designed exclusively to meet the needs of neurotypical populations; however, there is increasing recognition of the need to make built environments more accommodating for neurodiverse populations, including autistic individuals. This scoping review aims to comprehensively explore and synthesise this…
Descriptors: Autism Spectrum Disorders, Environmental Influences, Design, Space Utilization
Deborah Ann Lowe; Rebecca Derr; Alexandra Molleck – International Journal of Designs for Learning, 2024
The purpose of our instructional design team is to service the faculty and staff of a multi-campus state university system with pay and benefits educational programming. Our learning population includes the university's diverse workforce of over 25,000 benefits-eligible employees. We support faculty and staff with resources to make informed…
Descriptors: Social Justice, Instructional Design, Team Training, Teamwork
Jenny Moffett; Ruth Little; Jan Illing; Marco Antonio de Carvalho Filho; Harold Bok – Learning Environments Research, 2024
Design thinking, an approach traditionally used to develop or improve products, services, or processes within design and engineering sectors, has emerged as a novel pedagogical approach. As design thinking becomes more widely established within education contexts, it is important to gain deeper insight as to how such learning environments operate.…
Descriptors: Design, Safety, Security (Psychology), Psychological Patterns
Omer Kocak – International Journal of Art & Design Education, 2024
This study aimed to investigate the views of students enrolled on a desktop publishing course of the flipped classroom model adapted to a design course conducted in an online learning environment. The model was implemented over one semester, and at the end, semi-structured interviews were conducted with 65 volunteer students. Content analysis was…
Descriptors: Flipped Classroom, Electronic Learning, Educational Environment, Student Attitudes
Trevion S. Henderson – Journal of Engineering Education, 2024
Background: Existing research points to the role of Eurocentric epistemic values - scientific objectivity, value-neutrality, depoliticization, and technical rationality - as a cornerstone of engineering ways of thinking, knowing, and doing. However, less is known about the role of Eurocentric epistemologies in team communication and decision…
Descriptors: Engineering Education, College Freshmen, Design, Cooperative Learning
Ali Geris; Nesrin Özdener – Educational Technology Research and Development, 2024
Numerous studies have been carried out in recent years on the use of virtual reality (VR) technologies and environments in education. On the other hand, many researchers have drawn attention to the inadequacy of studies that deal with the education process in virtual reality environments from a broad perspective. In this research, the process of…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Simulated Environment
Caydere, Osman – International Journal of Curriculum and Instruction, 2022
The human life process includes a great consumption cycle. In order to survive, to learn, to shelter and to live within the framework of a standard, people are in a constant state of consumption. Undoubtedly, human beings, who are also productive beings, have to pay attention to their consumption in order to leave the world they live in in a more…
Descriptors: Graphic Arts, Educational Environment, Sustainable Development, Design
Alsuwaida, Nouf – SAGE Open, 2022
Online courses became the primary means of delivering instruction for higher education classes during the coronavirus (COVID-19) pandemic. Although institutions provide training and support to faculty members teaching online for the first time, for some faculty, including those in art and design, the online course design process seems vague and…
Descriptors: Online Courses, Art Education, Design, COVID-19
Mäkelä, Tiina; Fenyvesi, Kristóf; Kankaanranta, Marja; Pnevmatikos, Dimitris; Christodoulou, Panagiota – Educational Technology Research and Development, 2022
The importance of engaging and effective learning environments for science, technology, engineering and mathematics (STEM) has been internationally recognised. However, no comprehensive pedagogical frameworks exist that support STEM learning environment design. In this study, a pedagogical framework and principles for STEM learning environment…
Descriptors: Educational Environment, Design, STEM Education, Stakeholders