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Showing 1 to 15 of 30 results Save | Export
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Trevion S. Henderson – Journal of Engineering Education, 2024
Background: Existing research points to the role of Eurocentric epistemic values - scientific objectivity, value-neutrality, depoliticization, and technical rationality - as a cornerstone of engineering ways of thinking, knowing, and doing. However, less is known about the role of Eurocentric epistemologies in team communication and decision…
Descriptors: Engineering Education, College Freshmen, Design, Cooperative Learning
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Alejandra J. Magana; Aparajita Jaiswal; Theodora Loyce Amuah; Mariana Zamora Bula; Mohammad Shams Ud Duha; Jennifer C. Richardson – IEEE Transactions on Education, 2024
Contribution: The study characterizes aspects of cognitive and metacognitive dimensions of team cognition of software development teams in educational settings. Background: The software development industry requires software engineers and developers to work in teams; for this, there is substantial research on teamwork in the context of the…
Descriptors: Computer Software, Engineering Education, Undergraduate Students, Teamwork
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Deepti Reddy Patil; Sridhar Iyer; Sasikumar – ACM Transactions on Computing Education, 2025
Design problems are often ill-structured as the requirements are broadly defined and have multiple correct solutions. Experts solve such problems by applying various cognitive and metacognitive skills before the formal specifications and solution designs are documented. Novices often need help solving ill-structured design problems as they lack…
Descriptors: Educational Environment, Problem Solving, Design, Technology Uses in Education
Kristina Marie Noriega – ProQuest LLC, 2023
The purpose of this proposal was to examine how User Experience (UX) design principles can enhance traditional instructional design techniques in an online learning environment. Much of traditional instructional design methods come from a pre-internet era in an age in which online learning is growing exponentially (Troop et al., 2020).…
Descriptors: Human Factors Engineering, Electronic Learning, Instructional Design, Universities
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Gravel, Brian E.; Svihla, Vanessa – Journal of the Learning Sciences, 2021
Background: Design problems have long attracted researchers' attention for their potential to provide authentic learning opportunities. While we have methods for supporting students to learn through relatively simple engineering and design tasks, supporting students to address complex problems that they find and frame remains poorly understood.…
Descriptors: Engineering Education, Design, Authentic Learning, Educational Environment
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Roham Sadeghi Tabar – Cogent Education, 2024
Technological advancements are pushing new simulation and analytical tools, driving the research fields in design forward. In this environment, for introducing new modeling, simulation, and analytic tools, the pre-training aspect becomes important, presenting the ideas behind the tools and preparing the students to structure their already grasped…
Descriptors: Interdisciplinary Approach, Educational Environment, Computer Assisted Instruction, Engineering
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Gravel, Brian E.; Tucker-Raymond, Eli; Wagh, Aditi; Klimczak, Susan; Wilson, Naeem – Journal of Pre-College Engineering Education Research, 2021
Learning spaces, the practices in which people engage, and the representations they use are ideological. Ideologies are coherent constellations of values, beliefs, and practices that impose order on how disciplines like engineering operate. Historically, engineering spaces have been dominated by a relatively technocratic, rationalistic, and…
Descriptors: Engineering Education, Ideology, Equal Education, Shared Resources and Services
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Robberts, Anna S.; Van Ryneveld, Linda – Industry and Higher Education, 2022
Educators are drawn into a battle for student attention and engagement in any learning environment. This article describes how a learning environment can be changed into a game-based activity to ensure student engagement. Modules aimed at the professional development of students present numerous challenges in the structuring of learning…
Descriptors: Higher Education, Students, Engineering Education, Game Based Learning
Hannah Christine Sabo – ProQuest LLC, 2021
My research uses interaction analysis to investigate two STEM education spaces and discuss how instructors can and should notice and address unproductive group dynamics, particularly in the service of creating more humane learning environments. The primary goal of this work is to investigate how inequities emerge and continue as interactions in…
Descriptors: School Space, Undergraduate Study, Physics, Engineering Education
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Pattra Suansokchuak; Pallop Piriyasurawong – Higher Education Studies, 2025
This article aims to present a new educational model that integrates engineering learning with design thinking via a cloud ecosystem to enhance digital intelligence for undergraduate students. This approach utilizes user-centered problem-solving to foster innovation and collaborative learning. The educational environment can adapt to 21st-century…
Descriptors: Design, Thinking Skills, Engineering Education, Undergraduate Students
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García-Tudela, Pedro Antonio; Prendes-Espinosa, María Paz; Solano-Fernández, Isabel María – Journal of New Approaches in Educational Research, 2020
Educational technology evolves constantly, in line with the innovative technologies we implement, but always catering for the improvement of teaching and learning. For this, Smart Learning Environments (SLE) emerge as an optimal alternative to traditional teaching as, through ergonomics, an inclusive outlook which is bound to enhance the…
Descriptors: Educational Environment, Human Factors Engineering, Educational Research, Educational Technology
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Alphonse, Althea; Orellana, Anymir; Kanzki-Veloso, Elda – Quarterly Review of Distance Education, 2019
A descriptive case study with multiple data collection methods was carried out to understand how online graduate students identify the characteristics of their physical learning environment. Equivalency theory and the science of ergonomics framed the study. Participants were 10 online graduate students, all working adults (60% female, most between…
Descriptors: Graduate Students, Student Attitudes, Electronic Learning, Physical Environment
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M. David Burghardt; Deborah Hecht – International Journal of Designs for Learning, 2020
This paper examines the differences and challenges encountered when trying to create informal blended (virtual and hands-on) engineering design STEM activities. It contrasts the creation of STEM activities for formal and informal learning environments, stressing that the differences extend far beyond the length of the activity or depth of any…
Descriptors: Informal Education, STEM Education, Science Activities, Youth Clubs
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Hong, Christina, Ed.; Ma, Will W. K., Ed. – Lecture Notes in Educational Technology, 2023
This edited book seeks to evolve a global community of practice to share case studies, engage in critical discussion and spearhead thought leadership, to address the paradigm shift in next generation educational practice. This book showcases novel research studies in various forms and engenders interdisciplinary conversation and exchange…
Descriptors: Educational Practices, Global Approach, Interdisciplinary Approach, Information Technology
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Locicero, Ryan; Trotz, Maya A. – Advances in Engineering Education, 2018
The Green Space Based Learning (GSBL) is an educational model to mainstream green infrastructure within urban environments that builds on a long-term partnership between a Research I university, surrounding underserved community, and local school district with a portion being piloted through a federally funded Research Experience for Teachers…
Descriptors: Engineering Education, Phenomenology, Urban Areas, Program Descriptions
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