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Seery, Niall; Phelan, Joseph; Buckley, Jeffrey; Canty, Donal – International Journal of Technology and Design Education, 2023
Design as a construct has multiple meanings depending on context, function, and agenda. This paper proposes to set out functions of design as it manifests in the context of technological activity for the purposes of technology education. The importance of context and by association intention in technological and designerly activity is presented…
Descriptors: Epistemology, Design, Technology Education, Secondary Schools
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Suarman Halawa; Tzu-Chiang Lin; Ying-Shao Hsu – International Journal of STEM Education, 2024
This study aimed to analyze articles published in the Web of Science database from 2012 to 2021 to examine the educational goals and instructional designs for STEM education. We selected articles based on the following criteria: (a) empirical research; (b) incorporating instructional design and strategies into STEM teaching; (c) including…
Descriptors: STEM Education, Kindergarten, Elementary Secondary Education, Career Choice
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Cumbo, Bronwyn; Selwyn, Neil – International Journal of Research & Method in Education, 2022
Educational researchers are showing a growing interest in Participatory Design (PD) and other collaborative co-design approaches. This paper considers the ways in which education researchers considering PD can benefit from drawing on the approach's heritage in the 1970s' Scandinavian 'cooperative inquiry' tradition. In particular, the paper…
Descriptors: Educational Research, Participatory Research, Design, Foreign Countries
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Sheri Conklin; Tom Dorgan; Daisyane Barreto – Discover Education, 2024
We investigated the utility of ChatGPT 3.5 in the creation of a fully online asynchronous higher education course. Our collaborative effort with ChatGPT resulted in developing a Master's level course on Trends and Issues in Instructional Design using the Backward Design Model. Throughout this process, we recognized the critical role of precise…
Descriptors: Design, Technology Uses in Education, Artificial Intelligence, Instructional Design
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Kayleen Wood – Accounting Education, 2024
This paper traces the researcher's development of, and reflection on, the experience of developing a gamified learning experience for the time value of money, as a pedagogical resource for student learning and engagement with threshold concepts. A constructivist methodology was adopted to support the social and collaborative activity of learning…
Descriptors: Gamification, Accounting, Business Administration Education, Fundamental Concepts
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Ní Shé, Caitríona; Farrell, Orna; Brunton, James; Costello, Eamon – Australasian Journal of Educational Technology, 2022
Online education is becoming the norm in higher education. Effective instructional design methods are required to ensure that "ever-connected" students' needs are being met. One potential method is design thinking: an agile methodology that stresses the importance of empathy with the student. The #OpenTeach fully online course was…
Descriptors: Design, Instructional Design, Empathy, Teaching Methods
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Tenório, Kamilla; Dermeval, Diego; Monteiro, Mateus; Peixoto, Aristoteles; Silva, Alan Pedro da – International Journal of Artificial Intelligence in Education, 2022
There is growing interest in applying gamification to adaptive learning systems to motivate and engage students during the learning process. However, previous studies have reported unexpected results about student outcomes in these systems. One of the causes of these unfavorable effects is the lack of monitoring and adaptation of gamification…
Descriptors: Gamification, Design, Individualized Instruction, Educational Objectives
Chen, Yanlin – ProQuest LLC, 2023
Studies in the current research paradigm follow a pattern of pre-exhibit activities, in-exhibit monitoring and post-exhibit test to evaluate learning and program effectiveness in museums. These efforts helped identify some important factors correlative to learning, but little is known about how exhibits are designed in a way that space, materials…
Descriptors: Childrens Television, Museums, Exhibits, Program Effectiveness
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Wendy Swenson Roth – Journal of Education for Business, 2024
Spreadsheets help businesses run effectively and efficiently. However, many spreadsheets contain errors. Research provides taxonomies and guidance on preventing spreadsheet errors; this information often is not incorporated into training. Training students to use Excel functions and good spreadsheet practices is critical. This instructional…
Descriptors: Spreadsheets, Business Skills, Error Patterns, Business Administration Education
Carla C. Johnson Ed.; Janet B. Walton Ed.; Erin Peters-Burton Ed. – Eye on Education, 2024
What if you could challenge your fourth graders to create a minimally invasive, highly efficient dam? With this volume in the "STEM Road Map Curriculum Series," you can! "Hydropower Efficiency" outlines a journey that will steer your students toward authentic problem solving while grounding them in integrated STEM disciplines.…
Descriptors: STEM Education, Elementary School Students, Grade 4, Learning Activities
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Danielle Lake; Wen Guo; Elizabeth Chen; Jacqui McLaughlin – Teaching & Learning Inquiry, 2024
This article builds upon current research to understand the value and limitations of teaching and learning design thinking (DT) in higher education. We implemented a mixed-methods study with faculty and students across 23 diverse courses in four higher education institutions in the United States. Findings showed that following structured learning…
Descriptors: Design, Thinking Skills, Higher Education, Decolonization
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Seolyung Choi; Eunryung Hyun – International Journal of Art & Design Education, 2025
In South Korea, the National Curriculum and textbooks, especially within design education, are closely intertwined. The Curriculum is critical in establishing educational goals and standards for each subject, acting as a blueprint for schooling. Textbooks, which must be approved, are designed to align with this Curriculum. This article introduces…
Descriptors: Design, Education, Classroom Environment, National Curriculum
Carbaugh, Eric M.; McCullough, Laura; Raftery, Meghan; Linaburg, Ebbie – ASCD, 2022
This practical guide shows leaders how to implement and sustain a robust microcredentialing program in their school or district. Teachers require rigorous professional learning that ensures mastery rather than simply marking time served. Microcredentials offer a competency-based approach to professional learning that can be tailored to…
Descriptors: Capacity Building, Credentials, Faculty Development, Mastery Learning
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Michael Giamellaro; Kari O'Connell; Kelly Riedinger – Journal of College Science Teaching, 2024
Undergraduate field courses are important learning experiences in many of the natural sciences, but they are not accessible to many students. Virtual field experiences (VFEs) have been evolving as a plausible alternative. A Delphi study, a method to seek systematic and iterative ideation from experts in a discipline, was conducted to synthesize…
Descriptors: Field Experience Programs, Computer Simulation, Educational Objectives, Design
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Rajala, Antti; Cole, Michael; Esteban-Guitart, Moises – Journal of the Learning Sciences, 2023
Background: This article explores the methodological foundations for a utopian methodology as a form of Design-Based Intervention Research (DBR) that can guide the process of envisioning, implementing, sustaining, and critically evaluating the more radical forms of educational activity systems that prefigure the utopian goal of an equitable and…
Descriptors: Research Methodology, Design, Futures (of Society), Equal Education
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