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EL-Ariss, Bilal; Zaneldin, Essam; Ahmed, Waleed – Education Sciences, 2021
Conventional methods of teaching structural engineering topics focus on face-to-face delivery of course materials. This study shows that using video-based e-learning in delivering an undergraduate Structural Steel Design course satisfactorily achieved most of the course learning outcomes. Video-based e-learning with animations and simulations…
Descriptors: Teaching Methods, Video Technology, Educational Technology, Electronic Learning
Strehl, Elizabeth A.; Loweth, Robert P.; Daly, Shanna R. – Advances in Engineering Education, 2022
Design interviews with stakeholders are an important source of information that engineering designers can use to identify stakeholder needs and develop solutions that meet stakeholder requirements. However, engineering students often struggle to conduct effective design interviews. In this study, we investigated changes in engineering students'…
Descriptors: Blended Learning, Engineering Education, Design, Models
Gabriele Bertozzi; Claudia Paciarotti; Massimiliano M. Schiraldi – European Journal of Engineering Education, 2024
Serious games are instructional tools that harmonise different pedagogical approaches and pursue specific behavioural and learning outcomes. Characterised by flexibility and complexity, serious games can draw from a vast number of elements and game mechanics. We argue that such adaptability requires specific pedagogical competencies from designers…
Descriptors: Engineering Education, Educational Games, Design, Student Motivation
Kristina Marie Noriega – ProQuest LLC, 2023
The purpose of this proposal was to examine how User Experience (UX) design principles can enhance traditional instructional design techniques in an online learning environment. Much of traditional instructional design methods come from a pre-internet era in an age in which online learning is growing exponentially (Troop et al., 2020).…
Descriptors: Human Factors Engineering, Electronic Learning, Instructional Design, Universities
Linda N. Laursen; Thomas Ryberg – European Journal of Engineering Education, 2025
This paper contributes to current discussions of digital teaching and technology within the field of engineering design education. We enter this dialogue by analysing a hybrid digital learning design for a 15-ECTS engineering design course. The course design pedagogically integrates principles from networked learning research, Problem-Based…
Descriptors: Design, Engineering Education, Blended Learning, Accountability
Baiyun Chen; Ronald F. DeMara – IEEE Transactions on Education, 2024
The COVID-19 pandemic has introduced challenges to delivering laboratory-based STEM curricula. This study evaluates students' learning experience in a synchronous team design activity within the laboratory component of an undergraduate Computer Engineering course during the pandemic. Using the EduPad digital platform, students collaborated in…
Descriptors: Synchronous Communication, Distance Education, Engineering, STEM Education
Hess, Stephan; Lohmeyer, Quentin; Meboldt, Mirko – Design and Technology Education, 2018
A central part of basic engineering design education aims for imparting profound knowledge of how machine elements are designed and building an understanding about how they work in detail within a technical product. In this context, a basic challenge lies in teaching to analyse complex systems that are usually characterized by a high number of…
Descriptors: Eye Movements, Electronic Learning, Design, Engineering Education
Arastoopour Irgens, Golnaz – Instructional Science: An International Journal of the Learning Sciences, 2021
Virtual learning environments have the potential to support students' development of design skills in engineering education. However, few approaches exist for modeling and measuring design learning as it emerges in authentic practices, which often includes collaboration. This study merges learning sciences research with engineering design…
Descriptors: Electronic Learning, Design, Engineering Education, Cooperative Learning
Ling, Loh Su – Journal of Science and Mathematics Education in Southeast Asia, 2022
Purpose: This case study compares the actual and intended learning processes during the implementation of a science project through integrated STEM education as a learning approach. It also determines the implementation process's strengths and limitations. Method: The data collection method was mostly through classroom observation and document…
Descriptors: Learning Processes, Science Education, STEM Education, Curriculum Implementation
ICT Engineering Students' Perceptions on Project-Based Online Learning in Community of Inquiry (CoI)
Maisa Mielikäinen; Essi Viippola – SAGE Open, 2023
Industry and higher education are increasingly utilizing online environments due to digitalization. As a result, the learning experiences in these new digital learning ecosystems as communities must be re-examined critically. This study incorporates the second cycle of the design-based research (DBR) study developing the design principles and…
Descriptors: Information Technology, Engineering Education, Higher Education, College Students
Dong-Qiang Lin; Yu-Cheng Chen; Xin-Yu Chen; Shan-Jing Yao – Journal of Chemical Education, 2024
While process simulation tools offer immense potential in chemical engineering, effectively integrating them into the educational curriculum poses challenges. This work explored and practiced online-offline blended teaching in process simulation courses. The design of this blended course was based on a comparison of students' performances in fully…
Descriptors: Blended Learning, Simulation, Courses, Teaching Methods
Sanganyado, Edmond; Nkomo, Simbarashe – Education Sciences, 2018
The purpose of this study was to develop e-learning activities that could facilitate the integration of sustainability concepts and practices in engineering and chemical education. Using an online learning management system (LMS), undergraduate students in an applied chemistry program at a public university in Zimbabwe participated in an online…
Descriptors: Foreign Countries, Sustainability, Engineering Education, Science Education
Chang, Yu-Shan; Chen, Si-Yi; Yu, Kuang-Chao; Chu, Yih-Hsien; Chien, Yu-Hung – British Journal of Educational Technology, 2017
This study explored the effects of cloud-based m-learning on students' creative processes and products in engineering design. A nonequivalent pretest-posttest design was adopted, and 62 university students from Taipei City, Taiwan, were recruited as research participants in the study. The results showed that cloud-based m-learning had a positive…
Descriptors: Telecommunications, Handheld Devices, Foreign Countries, Computer Software
Ullah, A. M. M. Sharif; Tashi; Kubo, Akihiko; Harib, Khalifa H. – Education Sciences, 2020
Three-dimensional (3D) printing can revolutionize the way products have been designed and manufactured. This necessitates engineering graduates equipped with the knowledge and skills of 3D printing. As a result, the educational aspects of 3D printing have earned a great deal of attention. Nevertheless, to teach 3D printing in an undergraduate…
Descriptors: Teaching Methods, Engineering Education, Computer Peripherals, Undergraduate Students
Mahmud, Apel – Advances in Engineering Education, 2020
This paper discusses the experience of online studio activities for a second year project project-oriented design-based learning (PODBL) unit. The experience of delivering campus-based studio activities through an online platform, to a design a small power system, is shared due to COVID-19 restrictions. The student experience is benchmarked with…
Descriptors: Undergraduate Students, Engineering Education, Student Projects, Active Learning

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