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Showing 1 to 15 of 24 results Save | Export
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Strehl, Elizabeth A.; Loweth, Robert P.; Daly, Shanna R. – Advances in Engineering Education, 2022
Design interviews with stakeholders are an important source of information that engineering designers can use to identify stakeholder needs and develop solutions that meet stakeholder requirements. However, engineering students often struggle to conduct effective design interviews. In this study, we investigated changes in engineering students'…
Descriptors: Blended Learning, Engineering Education, Design, Models
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Gabriele Bertozzi; Claudia Paciarotti; Massimiliano M. Schiraldi – European Journal of Engineering Education, 2024
Serious games are instructional tools that harmonise different pedagogical approaches and pursue specific behavioural and learning outcomes. Characterised by flexibility and complexity, serious games can draw from a vast number of elements and game mechanics. We argue that such adaptability requires specific pedagogical competencies from designers…
Descriptors: Engineering Education, Educational Games, Design, Student Motivation
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Linda N. Laursen; Thomas Ryberg – European Journal of Engineering Education, 2025
This paper contributes to current discussions of digital teaching and technology within the field of engineering design education. We enter this dialogue by analysing a hybrid digital learning design for a 15-ECTS engineering design course. The course design pedagogically integrates principles from networked learning research, Problem-Based…
Descriptors: Design, Engineering Education, Blended Learning, Accountability
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Arastoopour Irgens, Golnaz – Instructional Science: An International Journal of the Learning Sciences, 2021
Virtual learning environments have the potential to support students' development of design skills in engineering education. However, few approaches exist for modeling and measuring design learning as it emerges in authentic practices, which often includes collaboration. This study merges learning sciences research with engineering design…
Descriptors: Electronic Learning, Design, Engineering Education, Cooperative Learning
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Ling, Loh Su – Journal of Science and Mathematics Education in Southeast Asia, 2022
Purpose: This case study compares the actual and intended learning processes during the implementation of a science project through integrated STEM education as a learning approach. It also determines the implementation process's strengths and limitations. Method: The data collection method was mostly through classroom observation and document…
Descriptors: Learning Processes, Science Education, STEM Education, Curriculum Implementation
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Maisa Mielikäinen; Essi Viippola – SAGE Open, 2023
Industry and higher education are increasingly utilizing online environments due to digitalization. As a result, the learning experiences in these new digital learning ecosystems as communities must be re-examined critically. This study incorporates the second cycle of the design-based research (DBR) study developing the design principles and…
Descriptors: Information Technology, Engineering Education, Higher Education, College Students
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Ullah, A. M. M. Sharif; Tashi; Kubo, Akihiko; Harib, Khalifa H. – Education Sciences, 2020
Three-dimensional (3D) printing can revolutionize the way products have been designed and manufactured. This necessitates engineering graduates equipped with the knowledge and skills of 3D printing. As a result, the educational aspects of 3D printing have earned a great deal of attention. Nevertheless, to teach 3D printing in an undergraduate…
Descriptors: Teaching Methods, Engineering Education, Computer Peripherals, Undergraduate Students
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EL-Ariss, Bilal; Zaneldin, Essam; Ahmed, Waleed – Education Sciences, 2021
Conventional methods of teaching structural engineering topics focus on face-to-face delivery of course materials. This study shows that using video-based e-learning in delivering an undergraduate Structural Steel Design course satisfactorily achieved most of the course learning outcomes. Video-based e-learning with animations and simulations…
Descriptors: Teaching Methods, Video Technology, Educational Technology, Electronic Learning
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Mahmud, Apel – Advances in Engineering Education, 2020
This paper discusses the experience of online studio activities for a second year project project-oriented design-based learning (PODBL) unit. The experience of delivering campus-based studio activities through an online platform, to a design a small power system, is shared due to COVID-19 restrictions. The student experience is benchmarked with…
Descriptors: Undergraduate Students, Engineering Education, Student Projects, Active Learning
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Merck, Madeline F.; Gallagher, Melissa A.; Habib, Emad; Tarboton, David – International Journal of Research in Undergraduate Mathematics Education, 2021
Engineering students need to spend time engaging in mathematical modeling tasks to reinforce their learning of mathematics through its application to authentic problems and real world design situations. Technological tools and resources can support this kind of learning engagement. We produced an online module that develops students' mathematical…
Descriptors: Engineering Education, Mathematical Models, Mathematics Skills, Skill Development
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Philipp Gutruf; Urs Utzinger; Vignesh Subbian – Biomedical Engineering Education, 2021
Engineering design courses are particularly challenging to deliver in online or distance modalities because of the hands-on, collaborative nature of the design process and the need for physical resources and work spaces. In this work, we describe how we rapidly transformed two design courses in the middle two years of the biomedical engineering…
Descriptors: Engineering Education, Drafting, Design, Biomedicine
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Hess, Stephan; Lohmeyer, Quentin; Meboldt, Mirko – Design and Technology Education, 2018
A central part of basic engineering design education aims for imparting profound knowledge of how machine elements are designed and building an understanding about how they work in detail within a technical product. In this context, a basic challenge lies in teaching to analyse complex systems that are usually characterized by a high number of…
Descriptors: Eye Movements, Electronic Learning, Design, Engineering Education
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Kumar, Jeya Amantha; Muniandy, Balakrishnan; Yahaya, Wan Ahmad Jaafar Wan – Knowledge Management & E-Learning, 2018
e-Learning is changing the way students learn in the classroom. However, one of the least emphasised aspect in e-learning design concerns with aesthetics. Recent research in multimedia aesthetics highlighted the need to understand interaction from a multidisciplinary perspective. Aesthetics research in e-learning usually focuses on exploring the…
Descriptors: Electronic Learning, Aesthetics, Engineering Education, Design
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Chang, Yu-Shan; Chen, Si-Yi; Yu, Kuang-Chao; Chu, Yih-Hsien; Chien, Yu-Hung – British Journal of Educational Technology, 2017
This study explored the effects of cloud-based m-learning on students' creative processes and products in engineering design. A nonequivalent pretest-posttest design was adopted, and 62 university students from Taipei City, Taiwan, were recruited as research participants in the study. The results showed that cloud-based m-learning had a positive…
Descriptors: Telecommunications, Handheld Devices, Foreign Countries, Computer Software
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Hong, Christina, Ed.; Ma, Will W. K., Ed. – Lecture Notes in Educational Technology, 2023
This edited book seeks to evolve a global community of practice to share case studies, engage in critical discussion and spearhead thought leadership, to address the paradigm shift in next generation educational practice. This book showcases novel research studies in various forms and engenders interdisciplinary conversation and exchange…
Descriptors: Educational Practices, Global Approach, Interdisciplinary Approach, Information Technology
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