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Susan McKenney; Jan van den Akker; Ryan Wakamiya; Andreas Beer; Yvonne Zijlstra; Edlyn Chao – Curriculum Matters, 2024
Curriculum development is critically important to the educational enterprise, yet we lack insight into if and how ideal design and development practices are enacted in organizations that create curricular programs and resources intended for large-scale implementation. This study identified essential elements of curriculum development practices…
Descriptors: Curriculum Design, Curriculum Development, Evaluation Methods, Educational Practices
Vishesh Kumar; Peter Wardrip; Rebecca Millerjohn – Educational Technology Research and Development, 2024
Makerspaces, especially in their diverse proliferating forms, support a broad variety of learning outcomes. There is rich work in attempting to understand and describe these learning goals. Yet, there is a lack of support for practitioners and educators to assess the learning in events and programming at makerspaces (and similar environments)…
Descriptors: Shared Resources and Services, Observation, Evaluation Methods, Program Evaluation
Kevin Michael Jennings – ProQuest LLC, 2023
This study aimed to discover the lived experiences of Serious Game designers. More specifically, how they incorporate higher-order thinking skills, as defined by Revised Bloom's Taxonomy (2001), and assessing these skills. The main research questions are: "Which Serious Game design principles allow for the incorporation of higher-order…
Descriptors: Games, Design, Experience, Educational Games
Sarah J. Wallace; Zheng Yen Ng; Bridget Burton; Megan Isaacs; Ryan Deslandes; Gopal Sinh; Kim Barron; Phill Jamieson; Kirstine A. Shrubsole; David A. Copland; Janet Wiles; Victoria J. Palmer; Pippa Evans; Kyla Hudson; Anthony J. Angwin; Annie J. Hill; Barbra H. B. Timmer; Matthew J. Gullo; Jessica H. Campbell; Peter Worthy – International Journal of Language & Communication Disorders, 2025
Background: Speech and language therapy for post-stroke aphasia (language/communication impairment) improves language and communication in the short-term; however, access to therapy is limited, and effects are not always maintained. Mobile Health (mHealth) applications may support long-term therapy access and maintenance of gains. We present a…
Descriptors: Neurological Impairments, Aphasia, Rehabilitation, Speech Therapy
David Sherer; Anthony S. Bryk; Angel Yee-Lam Li; Jennifer Zoltners Sherer; Jennifer Lin Russell; Mai Anh Bui – Peabody Journal of Education, 2025
The leaders of Networks for School Improvement (NSIs) have complex, challenging jobs which require constant learning and adaptation. To support these leaders, the contributors to this volume have developed a survey-based data visualization system--the Improvement Network Health Development (INHD) Information System--designed to generate insight…
Descriptors: Information Systems, Design, Networks, Visualization
Nicolas Szilas – International Journal of Game-Based Learning, 2025
The question of integrating learning content into a serious game is a recurring one, although no clear theoretical framework has yet been provided. It is often argued that integration should occur at the core mechanic level, but this simple statement conceals the complexity of serious game design. The authors therefore propose a theoretical…
Descriptors: Game Based Learning, Educational Games, Models, Design
Jody Nyboer – International Journal of Technology and Design Education, 2024
This article presents findings from an instructional-based inquiry, aimed to evaluate the critiquing characteristics of an accredited interior design program, and to optimize the experience of studio-based feedback practices for contemporary students. This investigation pre-dates the unprecedented shift to remote instruction due to the global…
Descriptors: Interior Design, Design, College Students, Student Attitudes
Charlotte Pierce; Clinton J. Woodward; Andrew Trevillian; Q. Tien Pham – ACM Transactions on Computing Education, 2025
Capstone courses, where students work on a large group project at the end of their degree, are common in computing. Many accreditation and industry bodies explicitly require or recommend them. Over the past two decades, capstone courses specifically focused on game development have become increasingly popular. Game development offers students the…
Descriptors: Foreign Countries, Computer Science Education, Programming, Design
Chahna Gonsalves – Journal of Learning Development in Higher Education, 2025
Generative AI (GenAI) is transforming higher education. It has already challenged the validity of traditional assessment methods and revealed concerns about the authenticity and reliability of conventional approaches. This opinion piece proposes an expanded theoretical framework for contextual learning, incorporating practical, situational,…
Descriptors: Artificial Intelligence, Higher Education, Evaluation Methods, Technology Uses in Education
Khaleel Asyraaf Mat Sanusi; Daniel Majonica; Deniz Iren; Nardie Fanchamps; Roland Klemke – Education and Information Technologies, 2024
Developing immersive learning systems is challenging due to their multidisciplinary nature, involving game design, pedagogical modelling, computer science, and the application domain. The diversity of technologies, practices, and interventions makes it hard to explore solutions systematically. A new methodology called Multimodal Immersive Learning…
Descriptors: Taxonomy, Multimedia Materials, Innovation, Creativity
Albert Weideman – Educational Linguistics, 2024
The theoretical defensibility of applied linguistic intervention design provides the rationale for such designs, demonstrating how they are supported by theory, constructs, and analysis. Though founded upon science, imaginative design has its leading technical function as guiding lodestar. A scientific rationale for a plan underwrites the design,…
Descriptors: Theories, Applied Linguistics, Intervention, Design
Sarah Suiter; Kathryn Y. Morgan; Sara Eccleston – American Journal of Evaluation, 2025
Evaluation is essential to achieving program outcomes, especially when stakeholders engage with evaluation and make use of the findings. Both of these activities require evaluation capacity that might not be present in community-based organizations. In this paper, we describe how community-university partnership models can support evaluation…
Descriptors: Evaluation, Capacity Building, School Community Relationship, Community Organizations
Nandita Bhanja Chaudhuri; Debayan Dhar – International Journal of Technology and Design Education, 2024
Evaluation in Design education is subjective and generally depends upon the pedagogues' personal perspective. Conducting subjective evaluation on a large scale is associated with multiple challenges; therefore, digitized evaluation is integral to maintain consistency in the evaluation process. This systematic literature review utilized SCOPUS, Web…
Descriptors: Creativity, Design, Evaluation Methods, Research Methodology
Linna Hu; May Boggess; Mardelle M. Shepley – Creativity Research Journal, 2023
The consensus-based assessment has long been a prevalent methodology employed in "panel crit" settings in design education and professional design awards. Acknowledging the subjective nature of design evaluation and its importance to the design development process, we report two studies investigating the effect of three levels of design…
Descriptors: Expertise, Novices, Evaluative Thinking, Design
David Sul – ProQuest LLC, 2021
The disjuncture-response dialectic proposes that the assessment development practices of Indigenous assessment developers exist within a broader environment where attention to broader themes such as settler colonialism (Wolfe, 2006) and Indigenous sovereignty is incorporated. To understand this dialectic, this study sought insight from Indigenous…
Descriptors: Indigenous Knowledge, Evaluation Methods, Colonialism, Tribal Sovereignty

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