Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 32 |
Since 2006 (last 20 years) | 45 |
Descriptor
Design | 45 |
Experimental Groups | 45 |
Control Groups | 40 |
Foreign Countries | 22 |
Comparative Analysis | 17 |
Teaching Methods | 17 |
Pretests Posttests | 16 |
Statistical Analysis | 15 |
Undergraduate Students | 10 |
Educational Technology | 9 |
Questionnaires | 9 |
More ▼ |
Source
Author
Hsu, Tzu-Fan | 2 |
Terwel, Jan | 2 |
Yang, Chao-Ming | 2 |
van Oers, Bert | 2 |
Akcaoglu, Mete | 1 |
Al-Azawei, Ahmed | 1 |
Arvidsson, Toi Sin | 1 |
Asanok, Manit | 1 |
Asensio, Ángel | 1 |
Barbero, Basilio Ramos | 1 |
Bayraktar, Duygu Mutlu | 1 |
More ▼ |
Publication Type
Journal Articles | 41 |
Reports - Research | 38 |
Dissertations/Theses -… | 4 |
Reports - Evaluative | 3 |
Tests/Questionnaires | 3 |
Education Level
Higher Education | 18 |
Postsecondary Education | 9 |
Secondary Education | 8 |
Elementary Education | 6 |
Middle Schools | 5 |
Elementary Secondary Education | 3 |
Grade 3 | 2 |
Grade 8 | 2 |
High Schools | 2 |
Junior High Schools | 2 |
Grade 4 | 1 |
More ▼ |
Audience
Location
Netherlands | 4 |
Taiwan | 4 |
Spain | 2 |
Turkey | 2 |
Australia | 1 |
Austria | 1 |
China (Beijing) | 1 |
Colombia | 1 |
Czech Republic | 1 |
Ecuador | 1 |
Florida | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Embedded Figures Test | 2 |
Motivated Strategies for… | 1 |
Rosenberg Self Esteem Scale | 1 |
Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 1 |
Kelley, Todd R.; Sung, Euisuk – International Journal of Technology and Design Education, 2017
Recent science educational reforms in the United States have prompted increased efforts to teach engineering design as an approach to improve STEM (Science, Technology, Engineering, and Mathematics) learning in K-12 classrooms. Teaching design in early grades is a new endeavor for teachers in the United States. Much can be learned from design…
Descriptors: Design, Freehand Drawing, STEM Education, Teaching Methods
Lin, Yu-Tzu; Wang, Ming-Tsan; Wu, Cheng-Chih – Asia-Pacific Education Researcher, 2019
This study designs and implements interdisciplinary STEM instruction by adopting modelling-based physics programming, and explores its effectiveness on learning. A quasi-experimental study was conducted. The experimental group wrote programs to solve physics problems by following the modelling process, while the control group solved general…
Descriptors: Design, STEM Education, Program Implementation, Science Instruction
Bayraktar, Duygu Mutlu; Bayram, Servet – World Journal on Educational Technology: Current Issues, 2018
This study was conducted in order to examine the process by which teachers designed a website. For this purpose, www.weebly.com, which is used as a website building tool, was selected and teachers were given tasks for web designing. Experiments were designed differently for experiment and control groups. Before performing the tasks, an…
Descriptors: Web Sites, Design, Usability, Experimental Groups
Cudjoe, Josephine; Sarfo, Jacob Owusu – European Journal of Contemporary Education, 2019
The study explored the self-esteem levels of Junior High School students in Ghana. The researchers used designed classroom activities with local sociocultural themes to improve students' self-esteem levels. Also, we examined students' gender difference and association with their self-esteem scores. A total number of 40 students were selected using…
Descriptors: Self Esteem, Junior High School Students, Foreign Countries, Experimental Groups
Cobos Alvarado, Fabián; Peñaherrera León, Mónica; Ortiz Colon, Ana María – Journal of Technology and Science Education, 2016
Universities in Latin American countries are undergoing major changes in its institutional and academic settings. One strategy for continuous improvement of teaching and learning process is the incorporation of methods and teaching aids seeking to develop scientific research skills in students from their undergraduate studies. The aim of this…
Descriptors: Design, Questionnaires, Research Skills, Engineering Education
Yilmaz, Ebru – International Journal of Art & Design Education, 2016
Our mental maps related to the cities are limited by our personal perception and fragmented in the process. There are many inner and outer effects that shape our mental maps, and as a result the fragmented whole refers to the total city image in our minds. To represent this image, an experimental study has been conducted with a group of students.…
Descriptors: Design, Teaching Methods, Cognitive Processes, Maps
Barbero, Basilio Ramos; Pedrosa, Carlos Melgosa; Samperio, Raúl Zamora – International Journal of Technology and Design Education, 2017
The ease with which 3D CAD models may be modified and reused are two key aspects that improve the design-intent variable and that can significantly shorten the development timelines of a product. A set of rules are gathered from various authors that take different 3D modelling strategies into account. These rules are then applied to CAD…
Descriptors: Foreign Countries, Computer Assisted Instruction, Models, Design
Liao, Ching-Chih – SAGE Open, 2018
This article investigates the influence of the position of occlusion, structural composition, and design educational status on Chinese character recognition accuracy and response time. Tsao and Liao conducted an experiment using 18 of the 4,000 most commonly used Chinese characters and suggested that the primary and secondary recognition features…
Descriptors: Chinese, Orthographic Symbols, Reaction Time, Experimental Groups
Yildiz Durak, Hatice – Journal of Computer Assisted Learning, 2018
The aim of this research is to determine the effects and experiences of the use of digital story design activities in teaching applications of programming on academic achievement, participation, and programming self-efficacy. In the study, which is designed through the mixed method, quasi-experimental design is used in the quantitative dimension.…
Descriptors: Teaching Methods, Programming, Academic Achievement, Secondary School Students
Vonk, Matthew; Bohacek, Peter; Militello, Cheryl; Iverson, Ellen – Physical Review Physics Education Research, 2017
This study focuses on student development of two important laboratory skills in the context of introductory college-level physics. The first skill, which we call model making, is the ability to analyze a phenomenon in a way that produces a quantitative multimodal model. The second skill, which we call model breaking, is the ability to critically…
Descriptors: Models, Design, Video Technology, College Science
Hsiao, Shih-Wen; Wang, Ming-Feng; Chen, Chien-Wie – International Journal of Technology and Design Education, 2017
Creativity is a critical aspect of competitiveness in all trades and professions. In the case of designers, creativity is of the utmost importance. Based on the perspective of industrial design, the relationship between creativity and time pressure was investigated in this study using control and experimental groups. In the first part of the…
Descriptors: Creativity, Time Management, Stress Variables, Industrial Arts
Slussareff, Michaela; Bohácková, Petra – Digital Education Review, 2016
This paper compares two kinds of educational treatment within location-based game approach; learning by playing a location-based game and learning by designing a location-based game. Two parallel elementary school classes were included in our study (N = 27; age 14-15). The "designers" class took part in the whole process of game design…
Descriptors: Design, Video Games, Elementary School Students, Student Participation
Blanco, Teresa; Casas, Roberto; Manchado-Pérez, Eduardo; Asensio, Ángel; López-Pérez, Jose M. – International Journal of Technology and Design Education, 2017
In the context of the evolving Internet, a balance between technological advances and meaning change is crucial to develop innovative and breakthrough "connected electronics" that enable the Internet of Things. Designers and technologists are key enablers of this process respectively, ensuring adequate users' needs and technology…
Descriptors: Interdisciplinary Approach, Technological Literacy, Innovation, Electronics
Worsley, Marcelo; Blikstein, Paulo – International Journal of Artificial Intelligence in Education, 2018
This paper presents three multimodal learning analytic approaches from a hands-on learning activity. We use video, audio, gesture and bio-physiology data from a two-condition study (N = 20), to identify correlations between the multimodal data, experimental condition, and two learning outcomes: design quality and learning. The three approaches…
Descriptors: Multimedia Materials, Correlation, Outcomes of Education, Design
Liang, Chaoyun; Chang, Chi-Cheng; Shu, Kuen-Ming; Tseng, Ju-Shih; Lin, Chun-Yu – Interactive Learning Environments, 2016
The purpose of the present study was to design reflective writing mechanisms in a web-based portfolio assessment system and evaluate its effects on self-regulated learning. Participants were two classes of juniors majoring in data processing and taking a course called "Website design" at a vocational high school in Taiwan. One class was…
Descriptors: Foreign Countries, Vocational High Schools, High School Students, Writing (Composition)