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Renata Kuba; Allan Jeong – Journal of Visual Literacy, 2024
This study examined the visual design processes and strategies used by design experts and non-design college students when composing an infographic. All participants created an infographic on a personal computer and were asked to think aloud as they performed the task. The goal was to identify differences in the strategies utilised to produce…
Descriptors: College Students, Visual Aids, Computer Graphics, Design
Carvalho, Lucila; Castañeda, Linda; Yeoman, Pippa – Journal of New Approaches in Educational Research, 2023
The circumstances in which humans live and learn are subject to constant change. Given these cycles of change, educational designers (teachers, instructional designers, and others) often search for new models and frameworks to support their work, to ensure their designs are in alignment with valued forms of learning activity. Our research…
Descriptors: Instructional Design, Foreign Countries, Learner Engagement, Design
Ranscombe, Charlie; Zhang, Wendy; Eisenbart, Boris; Kuys, Blair – Design and Technology Education, 2021
An ever-increasing array of design visualisation tools are available to designers. As such, design education is constantly challenged to keep up with these trends so that students are best equipped for entering industrial practice. This paper reports a study into the use of digital sketching, a relatively new digital visualisation tool. The study…
Descriptors: Visualization, Design, Industrial Education, Engineering Education
Lu, Chia-Chen – International Journal of Technology and Design Education, 2023
The incongruity-resolution model plays a key role in the cognitive mechanisms of perceived humour. This study employed the incongruity-resolution model to discuss humorous design techniques to help design novices and students understand the influence of various humorous design techniques on perceived humour. First, 260 humorous products currently…
Descriptors: Humor, Design, Cognitive Processes, Graduate Students
Pessoa, M. V. Pereira – European Journal of Engineering Education, 2023
Real-world design settings can be complex, ill-structured, open and typically uncertain and/or ambiguous about their goals and solution paths. This study contributes to understanding how to work with these types of problems in a course project setting. The main objective of the study is to identify, propose and validate a set of practical…
Descriptors: Guidelines, Teaching Methods, Engineering Education, Active Learning
Guy-Serge Emmanuel – ProQuest LLC, 2023
Some products are not designed with people of color in mind. As more products are created with the implementation of technology, it is important that they are designed for the population at large including Black Indigenous People of Color (BIPOC) populations. User Experience Design (UXD) is the process employed by designers to create products…
Descriptors: Race, Ethnicity, Racism, Users (Information)
Kang, Jin; Girouard, Audrey – ACM Transactions on Computing Education, 2022
Objectives: Internships can bring a host of professional and academic benefits to students. Then, how do User Experience (UX) internships influence Human-Computer Interaction (HCI) graduate students' professional and academic growth? What are the challenges experienced by HCI graduate students during internships? We explored these two research…
Descriptors: Usability, Design, Internship Programs, Man Machine Systems
Kathleen Campana; Jacqueline Kociubuk; J. Elizabeth Mills; Michelle H. Martin – Information and Learning Sciences, 2024
Purpose: The purpose of this study was to bring library practitioners and researchers together to develop two co-designed tools for helping library practitioners gain a more holistic understanding of families in underserved groups and identify their values with the goal of developing more relevant learning experiences for them. The co-designed…
Descriptors: Values, Values Education, Learning Experience, Public Libraries
Vanessa Svihla; Megan Jacobs; Tim Castillo; Mary Tsiongas; Leah Buechley; Drew Trujillo; Amy Traylor; Megan Tucker; Reuben Fresquez; Jaziel Cervantes-Carreon; Sydney Nesbit – International Journal of Designs for Learning, 2024
Speculative design, as a diverse set of methods that aim to offer critique, can be challenging to engage productively. In this design case, we share how a prior, stalled design project--an ambitious vision of interdisciplinary design education partnered with business and housing development projects in Santa Fe, New Mexico--provided compelling…
Descriptors: Design, Futures (of Society), Interdisciplinary Approach, College Faculty
Terrie M. Galanti; Nancy M. Holincheck – School Science and Mathematics, 2024
Model-eliciting activities (MEAs) challenge students to interpret a problem and collaboratively create solutions using the engineering design process. This Innovation to Practice article describes how science, technology, engineering, and mathematics (STEM) teacher educators can use MEAs to build elementary teachers' understanding of computational…
Descriptors: STEM Education, Computation, Elementary School Teachers, Grade 2
Richardson, Jennifer C.; Castellanos Reyes, Daniela; Janakiraman, Shamila; Duha, Mohammad Shams Ud – TechTrends: Linking Research and Practice to Improve Learning, 2023
The Purdue Repository for Online Teaching and Learning (PoRTAL) was developed as an Open Educational Resource (OER) for graduate students and faculty in higher education settings to enhance their online teaching skills and strategies. The PoRTAL team used a design-based research approach (DBR; Wang & Hannafin, "Educational Technology…
Descriptors: Electronic Libraries, Web Based Instruction, Open Educational Resources, Graduate Students
Kutz, Diane; Cumbie, Barry; Mullarkey, Matthew – Journal of Research in Innovative Teaching & Learning, 2023
Purpose: This paper aims to address the long-standing problem of suboptimal student team experiences for instructors and students by incorporating the student voice by co-creating a virtual team collaborative environment to improve team collaboration in the online classroom. Design/methodology/approach: This paper presents a novel design science…
Descriptors: Classroom Environment, Student Attitudes, Design, Cooperation
Pekkola, Samuli – Journal of Information Systems Education, 2023
Design science research (DSR) is an appropriate method for postgraduate-level (MSc) thesis work, where the students need to combine and apply theoretical knowledge and hands-on skills to solve practical problems. Students face considerable challenges, however, when applying DSR in timeboxed situations with limited competences. In this paper, I…
Descriptors: Scientific Research, Design, Graduate Students, Masters Theses
Nazi Mahendru; Mai Neo – Journal of Educational Multimedia and Hypermedia, 2023
Education today is fast evolving with the inclusion of immersive and online technologies, making the teaching and learning processes more interesting and engaging. This study presents students' perception of using Augmented Reality (AR) as an instructional tool for the understanding and learning of theories and basics of design. This study was…
Descriptors: Computer Simulation, Educational Technology, Graduate Students, Design
Barefield, Trisha – International Journal of Lifelong Education, 2023
This paper synthesises theory and practice literature to define a new type of learning space: emergence studios. Emergence studios incorporate iterative, collaborative, and creative elements into graduate education in the social sciences. While some disciplines have a long history of studio spaces and others have begun to implement applied spaces…
Descriptors: Social Sciences, Cooperation, Theory Practice Relationship, Graduate Students