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Morales, Grace; Sensevy, Gérard; Forest, Dominique – Educational Action Research, 2017
In this article we focus on "cooperative engineering", in which teachers and researchers co-design didactic sequences. In the first part of the article, we present cooperative engineering by describing some of the main principles on which it is grounded. The second part is dedicated to a case study, which enables us to illustrate some…
Descriptors: Kindergarten, Cooperative Learning, Cooperation, Engineering
Hui, Bowen – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this work is to illustrate the processes involved in managing teams in order to assist designers and developers to build software that support teamwork. A deeper investigation into the role of team analytics is discussed in this article. Design/methodology/approach: Many researchers over the past several decades studied the…
Descriptors: Design, Guidelines, Research Needs, Teamwork
Hojjati, Nafiseh; Muniandy, Balakrishnan – Contemporary Educational Technology, 2014
Texts are a group of letters which are printed or displayed in a particular style and size. In the course of the fast speed of technological development everywhere and expanding use of computer based instruction such as online courses, students spend more time on a computer screen than printed media. Texts have been the main element to convey…
Descriptors: Layout (Publications), Printing, Word Processing, Design
Miller, Cameron Dee – ProQuest LLC, 2017
Firms are often embedded in a technology ecosystem comprised of complementary technologies that span multiple product markets. In this dissertation, I examine how complementarity between the firm's technologies influences its strategies to create and appropriate value in the ecosystem. I investigate this overarching question in two contexts:…
Descriptors: Information Technology, Ecology, Business, Standards
Hsiao, Shih-Wen; Wang, Ming-Feng; Chen, Chien-Wie – International Journal of Technology and Design Education, 2017
Creativity is a critical aspect of competitiveness in all trades and professions. In the case of designers, creativity is of the utmost importance. Based on the perspective of industrial design, the relationship between creativity and time pressure was investigated in this study using control and experimental groups. In the first part of the…
Descriptors: Creativity, Time Management, Stress Variables, Industrial Arts
Börner, Dirk; Kalz, Marco; Specht, Marcus – Environmental Education Research, 2015
This study reports an intervention to initiate environmental learning and facilitate pro-environmental behaviour. The purpose was to examine the impact of ambient learning displays on energy consumption and conservation at the workplace, more specifically the evaluation of learning outcome and behaviour change. Using a quasi-experimental design,…
Descriptors: Environmental Education, Conservation (Environment), Behavior Change, Energy Conservation
Teaching Media Design by Using Scrum. A Qualitative Study within a Media Informatics Elective Course
Herrmann, Ines; Münster, Sander; Tietz, Vincent; Uhlemann, Rainer – International Association for Development of the Information Society, 2017
Cross-disciplinary skills are today's key skills for media informatics students to gain employment after graduation. However, such problem-based learning projects almost never take place due to organizational struggles. The authors suggest Scrum, a framework that is increasingly used in software engineering, as a solution for the challenges. Scrum…
Descriptors: Visual Aids, Computer Simulation, Design, Teaching Methods
Etkina, Eugenia; Gitomer, Drew; Iaconangelo, Charles; Phelps, Geoffrey; Seeley, Lane; Vokos, Stamatis – Physical Review Physics Education Research, 2018
Research into teacher learning and practice over the last three decades shows that the teachers of a specific subject need to possess knowledge that is different from the knowledge of other content experts. Yet this specialized version of content knowledge that teachers need to plan instruction, respond to student ideas, and assess student…
Descriptors: Pedagogical Content Knowledge, Energy, Science Instruction, Secondary School Science
Augmented Reality, Virtual Reality and Their Effect on Learning Style in the Creative Design Process
Chandrasekera, Tilanka; Yoon, So-Yeon – Design and Technology Education, 2018
Research has shown that user characteristics such as preference for using an interface can result in effective use of the interface. Research has also suggested that there is a relationship between learner preference and creativity. This study uses the VARK learning styles inventory to assess students learning style then explores how this learning…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Cognitive Style
Kühn, Caroline – Journal of New Approaches in Educational Research, 2017
The goal of this paper is to present the primary findings of the first of two phases of a research project that looks at how can undergraduates be supported to engage meaningfully with digital literacies in a rich-research context. My hypothesis is that students in the act of (re)-designing and implementing their personal learning environment with…
Descriptors: Educational Environment, Electronic Learning, Undergraduate Students, Hypothesis Testing
Wong, Wang-chan – Information Systems Education Journal, 2015
In this paper, the author reports the results of an empirical study on the relationship between a student's programming experience and their success in a traditional Systems Analysis and Design (SA&D) class where technical skills such as dataflow analysis and entity relationship data modeling are covered. While it is possible to teach these…
Descriptors: Programming, Information Systems, Systems Analysis, Design
Jeong, Shinhee; McLean, Gary N.; McLean, Laird D.; Yoo, Sangok; Bartlett, Kenneth – European Journal of Training and Development, 2017
Purpose: By adopting a multilevel approach, this paper aims to examine the relationships among employee creativity and creative personality, domain expertise (i.e. individual-level factors), non-controlling supervision style and organizational learning culture (i.e. team-level factors). It also investigates the cross-level interactions between…
Descriptors: Organizational Culture, Creativity, Correlation, Supervision
Greenstein, Steven; Seventko, Justin – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
In this paper, we describe an experience within mathematics teacher preparation that engages preservice teachers (PSTs) in Making and design practices that we hypothesized would inform their conceptual and pedagogical thinking. With a focus on the design of new tools to support mathematics teaching and learning, this Learning by Design experience…
Descriptors: Mathematics Teachers, Preservice Teachers, Preservice Teacher Education, Design
Jensen, Matilde Bisballe; Utriainen, Tuuli Maria; Steinert, Martin – European Journal of Engineering Education, 2018
This paper presents the experienced difficulties of students participating in the multidisciplinary, remote collaborating engineering design course challenge-based innovation at CERN. This is with the aim to identify learning barriers and improve future learning experiences. We statistically analyse the rated differences between distinct design…
Descriptors: Barriers, Concept Mapping, Interdisciplinary Approach, Engineering Education
Paek, Seungoh; Hoffman, Daniel L.; Black, John B. – Educational Technology Research and Development, 2016
The purpose of this study was to examine if student understanding of new material could be promoted by manipulating the perceptual factors experienced at the time of learning. It was hypothesized that the thematic relevance of perceptual factors would be a significant contributor to learner understanding. To test this hypothesis, one hundred…
Descriptors: Elementary School Students, Grade 1, Grade 2, Multimedia Instruction