Publication Date
In 2025 | 3 |
Since 2024 | 6 |
Since 2021 (last 5 years) | 26 |
Since 2016 (last 10 years) | 53 |
Since 2006 (last 20 years) | 152 |
Descriptor
Source
Author
Publication Type
Education Level
Location
United Kingdom | 9 |
Australia | 8 |
United States | 8 |
Saudi Arabia | 7 |
Canada | 6 |
Turkey | 5 |
India | 4 |
Italy | 4 |
Ohio | 4 |
Oregon | 4 |
South Africa | 4 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
Rosenberg Self Esteem Scale | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
De Ruyck, Olivia; Conradie, Peter; Van Hove, Stephanie; All, Anissa; Baccarne, Bastiaan; De Marez, Lieven; Saldien, Jelle – International Journal of Technology and Design Education, 2023
Interactions between humans and smart products (i.e. digital components integrated in physical Internet of Things devices) are becoming more complex and less visible. Yet designers lack tools to capture these interactions and incorporate them into their design. In this paper we present the Human-Computer-Context Interaction (HCCI) tool that helps…
Descriptors: Man Machine Systems, Industrial Arts, Design, Internet
Jason Ferguson; Michelle Louch – Information Systems Education Journal, 2023
The case focuses upon 1) a public health outcome, namely improving access to healthcare, 2) systems and design thinking approaches to software development and the internet of things, 3) mockup tools and user interface design, 4) understanding stakeholder requirements and feature requests, 5) presentation of a prototype application. This case…
Descriptors: Design, Public Health, Access to Health Care, Systems Approach
Leonard M. Wapner – International Journal for Technology in Mathematics Education, 2024
Beyond mathematical complexity, a proof's length may, in and of itself, impede its comprehension. The same would apply to constructions, calculations and other mathematical expositions. Today's technology provides readers websites and electronic documents with hyperlinks, giving readers direct access from one location of the exposition to a…
Descriptors: Hypermedia, Internet, Mathematical Logic, Validity
Nikolaos Pellas – Journal of Educational Computing Research, 2024
Educational technologists and practitioners have made substantial strides in developing affordable digital and tangible resources to support both formal and informal computer science instruction. However, there is a lack of research on practice-based assignments, such as Internet of Things (IoT) projects, that allow undergraduate students to…
Descriptors: Computation, Thinking Skills, Learning Motivation, Academic Persistence
Elma Hajric – ProQuest LLC, 2024
Smart cities surveil through ubiquitous and intrusive data collection via networked sensors. Smart city efforts are also frequently imagined as primarily top-down and male visions of the future in service of economic benefit. The smart campus presents a new dimension of smart city urbanism as an identified gap in literature. In the following…
Descriptors: Research Universities, Campuses, Information Technology, Design
Ramli, Nurshahrily Idura; Rawi, Mohd Izani Mohamed; Rebuan, Fatin Nur Nabila – International Journal of Web-Based Learning and Teaching Technologies, 2022
Today, in the realm of Industry 4.0, vastly diverse internet of things (IoT) technologies are integrated everywhere, not to mention included in academic programs in schools and universities. Domain ratio of the final year projects in Universiti Teknologi MARA exposes a staggering hype in IoT as compared to other domains despite not having IoT…
Descriptors: Technology Uses in Education, Capstone Experiences, Student Projects, College Students
Terrell K. Glenn – ProQuest LLC, 2022
Makerspaces can support educational experiences in prototyping for young learners, while physical computing platforms enable high levels of creativity and expression. However, each of these have high barriers of entry, especially for youth without prior experience. Commercial microcontrollers have become a popular tool to use when designing both…
Descriptors: Design, Internet, Simulated Environment, Cooperation
Yasuoka, Jorge; Cordeiro, Gabrielly Araújo; Brittes, José Luiz Pereira; Cooper Ordóñez, Robert Eduardo; Bajay, Sergio Valdir; Nunes, Eduardo – International Journal of Sustainability in Higher Education, 2023
Purpose: There is a great interest in developing eco-friendly operations as alternative uses of resources in the university campus, making the employment of technologies more sustainable. Practices such as energy management and efficiency initiatives have been encouraged to meet these sustainability goals. The purpose of this paper is to describe…
Descriptors: Internet, Energy Conservation, Campuses, Universities
Japjee Kaur Kohli – Higher Education for the Future, 2025
In the twenty-first century, artificial intelligence (AI) will change the way organizations conduct their daily operations. In addition, cutting-edge digital technologies like AI, Internet of things, augmented reality/virtual reality, cloud computing, robotics and big data will have a significant impact on the nature of future jobs. This…
Descriptors: Artificial Intelligence, Computer Software, Internet, Clothing
Williams, Peter – Journal of Research in Special Educational Needs, 2017
The Internet can be an excellent tool to help people with learning disabilities access relevant and appropriately written information. However, little work has been undertaken to ascertain web design or content preferences for this cohort. This paper examines methods to address this issue. Twenty five participants were presented with three web…
Descriptors: Web Sites, Preferences, Learning Disabilities, Internet
Kanokrat Jirasatjanukul; Nuttakan Pakprod; Prueksa Dokkulab; Apatcha Changkwanyeun; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2023
This research examined the process of creating educational innovations through cloud-based constructivism and connectivism learning for undergraduates. The objectives were as follows: (1) To examine the cloud-based constructivism and connectivism learning model's roles in helping undergraduates create educational innovations; and (2) To evaluate…
Descriptors: Educational Innovation, Internet, Computers, Information Technology
American Journal of Play, 2020
T. L.Taylor is Professor of Comparative Media Studies at Massachusetts Institute of Technology (MIT) and cofounder and Director of Research for AnyKey, an organization dedicated to supporting and developing fair and inclusive esports. She is a qualitative sociologist who has focused on internet and game studies for over two decades, and her…
Descriptors: Educational Sociology, Video Games, Computer Games, Internet
Sas, Marlies; Snaphaan, Thom; Pauwels, Lieven J. R.; Ponnet, Koen; Hardyns, Wim – Field Methods, 2023
This study focuses on the use of systematic social observations (SSO) to measure crime prevention through environmental design (CPTED) and disorder. To improve knowledge about measurement issues in small area research, SSO is conducted by means of three different methods: in-situ, photographs, and Google Street View (GSV) imagery. By evaluating…
Descriptors: Crime Prevention, Measurement Techniques, Photography, Observation
Jantakun, Thiti; Jantakun, Kitsadaporn; Jantakoon, Thada – Journal of Educational Issues, 2021
The objectives of the study are 1) to design STEAM education using Design Thinking Process through Virtual Communities of Practice (STEAM-DT-VCoPs), and 2) to evaluate the designed STEAM-DT-VCoPs. It divides the research procedures into two phases. The first phase is to design STEAM-DT-VCoPs, and the second phase is to evaluate the STEAM-DT-VCoPs.…
Descriptors: STEM Education, Art Education, Design, Communities of Practice
Ahsen, Tooba – ProQuest LLC, 2023
This thesis explores the use of Augmented Reality (AR) in two challenging scenarios -- autism therapy, and network-constrained, remote collaboration. In the first half of this thesis, we highlight the design and implementation of CustomAR and Augmented Playgrounds -- two applications that leverage the visualization and contextual abilities of AR…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology