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Showing 1 to 15 of 304 results Save | Export
M. Coenraad; M. Hodge; P. Ruiz; K. Mills; Q. Burke – Digital Promise, 2021
This interview protocol includes five steps to conduct an empathy interview. In the Empathize Phase of designing an inclusive computing pathway, empathy interviews are conducted. Empathy interviews allow you to hear the stories and experiences of someone who will use what you are designing and learn about their realities, in this case, a student.…
Descriptors: Interviews, Questioning Techniques, Empathy, Design
Hannah E. Digges Elliott – ProQuest LLC, 2021
Instructional designers (IDs) wear many hats, one of which is to be an effective collaborator with subject matter experts (SMEs). The SMEs and IDs share the common goal of providing efficient and excellent instruction to students that meets stated outcomes. Despite this shared goal, consultation and the subsequent working relationship between IDs…
Descriptors: Interviews, Instructional Design, Design, Expertise
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Elizabeth R. Thomas; Robyn K. Pinilla; Leanne R. Ketterlin-Geller; Cassandra Hatfield – Practical Assessment, Research & Evaluation, 2023
Cognitive interviews play an important role in articulating the intended construct of educational assessments. This paper describes the iterative development of protocols for cognitive interviews with kindergarten through second-grade children to understand how their spatial reasoning skill development aligns with intended constructs. We describe…
Descriptors: Interviews, Kindergarten, Grade 1, Grade 2
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Strehl, Elizabeth A.; Loweth, Robert P.; Daly, Shanna R. – Advances in Engineering Education, 2022
Design interviews with stakeholders are an important source of information that engineering designers can use to identify stakeholder needs and develop solutions that meet stakeholder requirements. However, engineering students often struggle to conduct effective design interviews. In this study, we investigated changes in engineering students'…
Descriptors: Blended Learning, Engineering Education, Design, Models
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Iza Marfisi-Schottman – International Journal of Learning Technology, 2023
Many pedagogical counsellors (PCs) are destabilised by the resistance, in various forms, that novice teachers display during their counselling sessions. It is in this context that we propose TGRIS, a peer-training method, with a virtual reality interview simulator, designed to help PCs become aware of their own emotions, and deal with them, when…
Descriptors: Professional Training, Computer Simulation, Simulation, Interviews
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Williams, Peter – Journal of Research in Special Educational Needs, 2017
The Internet can be an excellent tool to help people with learning disabilities access relevant and appropriately written information. However, little work has been undertaken to ascertain web design or content preferences for this cohort. This paper examines methods to address this issue. Twenty five participants were presented with three web…
Descriptors: Web Sites, Preferences, Learning Disabilities, Internet
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Kara Louise Imm; Rachel Lambert; Erica Moy; Nicola Vitale; Sandhya Raman – Mathematics Teacher Educator, 2024
In this collaborative, multi-voice paper we tell the story of our design collaboration. By describing the process of one design team of teacher educators, we offer a template of what it means to center teachers' lives and experiences as we design professional development with and for them.
Descriptors: Design, Thinking Skills, Faculty Development, Teacher Collaboration
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Bennett, Sue; Agostinho, Shirley; Lockyer, Lori – Journal of Interactive Media in Education, 2016
All university educators perform design work as they prepare and plan learning experiences for their students. How such design work is undertaken, conceptualised, and optimally supported is the focus of ongoing research for the authors. The purpose of this article is to present the results of a research study that sought to gain a richer…
Descriptors: Investigations, Design, Database Management Systems, Research Projects
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Altay, Burçak – Educational Gerontology, 2017
In design disciplines, an affective understanding of users' everyday lives can increase designer sensitivity and awareness, leading to higher-quality design outcomes. Developing students' empathic understanding within design education is required to accomplish this goal. This article discusses learning strategies that enhance students' empathic…
Descriptors: Empathy, Older Adults, Design, Foreign Countries
Williams, Walter K. – ProQuest LLC, 2018
The video game industry is a global multibillion dollar industry with millions of players. The process of developing video games is essential for the continued growth of the industry, and developers need to employ effective strategies that will help them to create successful games. The purpose of this explorative qualitative single case study was…
Descriptors: Video Games, Design, Qualitative Research, Case Studies
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Gbetodeme, Selom; Amankwa, Joana; Dzegblor, Noble Komla – Journal of Education and Practice, 2016
To facilitate the design process in every art form, there are certain guidelines that all professional designers should use. These are known as elements and principles of design. This study is a survey carried out to assess the knowledge of dressmakers about basic design in the Ho Municipality of Ghana. Sixty dressmakers were randomly sampled for…
Descriptors: Foreign Countries, Case Studies, Clothing, Design
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Almaç, Bihter – International Journal of Art & Design Education, 2018
This article discusses the idea of otherness in design education and introduces a new approach that merges the potentials of collaborative and individual design. The aim is for each individual student to discover how others design to criticise and derive their own ways of designing. Therefore, the discussion here focuses on the process of becoming…
Descriptors: Studio Art, Design, Social Distance, Student Projects
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Härkki, Tellervo; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – International Journal of Technology and Design Education, 2018
While sketching has an established role in professional design, its benefits and role in design education are subjects that invite research and opinions. We investigated how undergraduates studying to become design educators and textile teachers used sketching to generate and develop design solutions in a collaborative setting. The students were…
Descriptors: Design, Freehand Drawing, Undergraduate Students, Drafting
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Whitaker, Holly Jarvis – Journal of Extension, 2018
Needs assessment in Extension is typically a quantitative process whereby the highest number of votes is deemed to indicate the greatest need. However, this process does not help specialists and county agents know the best response to carry out. A different process is needed to ensure that we in Extension are executing the right responses. In…
Descriptors: Needs Assessment, Extension Education, Information Needs, Interviews
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Hirumi, Atsusi; Johnson, Teresa; Reyes, Ramsamooj Javier; Lok, Benjamin; Johnsen, Kyle; Rivera-Gutierrez, Diego J.; Bogert, Kenneth; Kubovec, Stacey; Eakins, Michael; Kleinsmith, Andrea; Bellew, Michael; Cendan, Juan – Educational Technology Research and Development, 2016
In Part I of this two-part series, we examined the design and development of NERVE: A virtual patient simulation created to give medical students standardized experiences in interviewing, examining, and diagnosing virtual patients with cranial nerve disorders. We illustrated key design features and discussed how design-based research studies…
Descriptors: Computer Simulation, Patients, Design, Research
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