Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 6 |
Descriptor
Design | 6 |
Knowledge Level | 6 |
Video Games | 6 |
Foreign Countries | 4 |
Play | 3 |
Cognitive Processes | 2 |
College Students | 2 |
Educational Technology | 2 |
Elementary School Students | 2 |
Simulated Environment | 2 |
Accountability | 1 |
More ▼ |
Source
E-Learning and Digital Media | 2 |
Contemporary Issues in Early… | 1 |
Digital Education Review | 1 |
Electronic Journal of… | 1 |
Interactive Learning… | 1 |
Author
Alshammari, Ali | 1 |
Beavis, Catherine | 1 |
Bohácková, Petra | 1 |
Dezuanni, Michael | 1 |
Lucas, Terry | 1 |
Majgaard, Gunver | 1 |
O'Mara, Joanne | 1 |
Slussareff, Michaela | 1 |
Yamada-Rice, Dylan | 1 |
Publication Type
Journal Articles | 6 |
Reports - Research | 4 |
Reports - Descriptive | 2 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 2 |
Higher Education | 2 |
Postsecondary Education | 2 |
Early Childhood Education | 1 |
Grade 3 | 1 |
Grade 4 | 1 |
Intermediate Grades | 1 |
Primary Education | 1 |
Audience
Location
Australia | 1 |
Czech Republic | 1 |
Denmark | 1 |
Malaysia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Alshammari, Ali – Interactive Learning Environments, 2023
Research relevant to Captology in education is in its infancy. Despite its relative newness, a dearth of literature exists on the subject that addresses the design of a persuasive game for educational purposes. Up to this point, the literature does not include any instructional design theories or theoretical frameworks that can be used…
Descriptors: Game Based Learning, Theories, Game Theory, Design
Yamada-Rice, Dylan – Contemporary Issues in Early Childhood, 2017
This article reports on a knowledge-exchange network project that had the core aim of informing the development of a video game for hospitalized children. In order to do this, it brought together hospital play specialists, academics and representatives from the digital games industry to co-produce knowledge that could be used in the future…
Descriptors: Video Games, Hospitalized Children, Design, Coping
Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
Dezuanni, Michael; O'Mara, Joanne; Beavis, Catherine – E-Learning and Digital Media, 2015
This article investigates 8-and 9-year-old girls' use of the popular game "Minecraft" at home and school, particularly the ways in which they performatively "bring themselves into being" through talk and digital production in the social spaces of the classroom and within the game's multiplayer online world. We explore how the…
Descriptors: Electronic Learning, Females, Children, Video Games
Slussareff, Michaela; Bohácková, Petra – Digital Education Review, 2016
This paper compares two kinds of educational treatment within location-based game approach; learning by playing a location-based game and learning by designing a location-based game. Two parallel elementary school classes were included in our study (N = 27; age 14-15). The "designers" class took part in the whole process of game design…
Descriptors: Design, Video Games, Elementary School Students, Student Participation
Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education