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Marja-Leena Rönkkö; Juli-Anna Aerila; Tuula Stenius – Design and Technology Education, 2025
This study explores humour's role in a holistic craft process when 7-8-year-olds design personalised soft toys. Humour enhances learning environments by fostering joy, belonging and a positive atmosphere, acting as a motivational tool in experiential and arts-based learning. The study aims to answer the following questions: (1) What are the…
Descriptors: Humor, Toys, Handicrafts, Young Children
Bower, Matt; Stevenson, Michael; Forbes, Anne; Falloon, Garry; Hatzigianni, Maria – Educational Media International, 2020
Makerspaces have been heralded as an effective way to support the development of 21st Century and STEM capabilities, yet there is a paucity of systematic, multiple-case analysis to guide educator and researcher practice. This collective case study examined 24 primary school classroom contexts to understand what supports and constrains learning and…
Descriptors: Teaching Methods, Shared Resources and Services, Printing, Technology Uses in Education
Loy, Jennifer – Education Sciences, 2014
This article considers the potential of 3D printing as an eLearning tool for design education and the role of eMaking in bringing together the virtual and the physical in the design studio. eLearning has matured from the basics of lecture capture into sophisticated, interactive learning activities for students. At the same time, laptops and…
Descriptors: Electronic Learning, Blended Learning, Computer Simulation, Printing
Pettit, Glen; And Others – 1977
This instructional package, one of four designed for use by regular or low reader vocational students, focuses on the vocational area of graphics. (Low readers are identified as those reading at a grade 3-6 level.) Contained in this document are forty-two learning modules organized into four units: managing, inks and image carriers, paper, and…
Descriptors: Administration, Design, Graphic Arts, Layout (Publications)
Manitoba Dept. of Education, Winnipeg. Div. of Vocational Education. – 1987
This curriculum guide outlines three credits of study, one credit for each of the grade levels 10, 11, and 12. Intended as an optional study area, the program provides awareness and exploration for those students who aspire to postsecondary study and introduces skills to those who wish to explore trades and technologies in employment after school.…
Descriptors: Behavioral Objectives, Career Exploration, Curriculum Guides, Design
Thermal Screen Printing. Technology Learning Activity. Teacher Edition. Technology Education Series.
Oklahoma State Dept. of Vocational and Technical Education, Stillwater. Curriculum and Instructional Materials Center. – 1992
This curriculum guide provides technology learning activities designed to prepare students in grades 6-10 to work in the world of the future. The 8-day course provides exploratory, hands-on learning activities and information that can enhance the education of students of all types in an integrated curriculum that provides practical applications of…
Descriptors: Behavioral Objectives, Course Content, Design, Instructional Materials
Manitoba Dept. of Education, Winnipeg. – 1983
This guide for industrial arts grades 7-9 provides teachers with a curriculum for the subject cluster of graphic communications. An "Overview" section presents the rationale, discusses how the content of the program is related to the developmental stages of the adolescent, describes the structure of the industrial arts program, and lists…
Descriptors: Behavioral Objectives, Curriculum Guides, Design, Drafting
Benke, Tom; And Others – 1992
This module is the second of five in the Commercial Art series. The curriculum guide is designed for competency-based teaching and testing. Within this module on layout and design are eight instructional units. A cross-reference table reveals how the instructional components of the module relate to Missouri competencies. Each unit includes some or…
Descriptors: Advertising, Art Education, Commercial Art, Competency Based Education
Missouri Univ., Columbia. Instructional Materials Lab. – 1992
This module is the fourth of five in the Commercial Art series. The curriculum guide is designed for competency-based teaching and testing. Within this module on computer graphics are six instructional units. A cross-reference table reveals how the instructional components of the module relate to Missouri competencies. Each unit includes some or…
Descriptors: Art Education, Commercial Art, Competency Based Education, Computer Graphics
Crummett, Dan – 1997
This document contains teacher and student materials for a course in graphic arts. Ten units of instruction cover the following topics: (1) orientation; (2) shop safety; (3) shop organization; (4) printing processes; (5) paper; (6) typography; (7) typesetting; (8) design principles; (9) paste-up principles and procedures; and (10) proof procedures…
Descriptors: Art, Behavioral Objectives, Competence, Competency Based Education