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Kesse, Moulare; Jackson, Andrew – Technology and Engineering Teacher, 2023
This article describes central tenets for design thinking and entrepreneurial thinking individually, then examines their intersection to analyze a product's feasibility in the market. The conceptual framework of combining design and entrepreneurial thinking can foster novelty in design, and also provides a means of extending instruction in the…
Descriptors: Technology Education, Engineering Education, Design, Thinking Skills
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Weng, Chunmeng; Chen, Congying; Ai, Xianfeng – International Journal of Technology and Design Education, 2023
This paper illustrates the design-based learning (DBL) approach to promoting the deep learning of students and improving the quality of teaching in engineering design education. We performed three aspects of research with students in a typical educational activity. The first study investigated students' deep learning before and after the DBL…
Descriptors: Learning Processes, Teaching Methods, Educational Quality, Design
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Dutta, Rubina; Mantri, Archana; Singh, Gurjinder; Singh, Narinder Pal – Journal of Science Education and Technology, 2023
Digital electronics is a fundamental subject for engineering students, and it enables the students to learn design-based approaches and solve complex engineering problems. Students learn about minimization techniques for reducing the hardware components and size of the circuit by solving complex Boolean equations. The Karnaugh map (K-map) is one…
Descriptors: Computer Simulation, Flipped Classroom, Critical Thinking, Learning Motivation
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Scott Thorne; Nathan Mentzer; Scott Bartholomew; Greg J. Strimel – International Journal of Technology and Design Education, 2024
In design courses, reviewing how others have solved design problems or completed projects is common practice and often encouraged by educators. Using student work as examples can provide context for assessment criteria and help students approach new design problems. While studies have explored the use of exemplars in various disciplines, little…
Descriptors: Design, Engineering Education, Learning Motivation, Self Efficacy
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Kuo, Hsu-Chan; Yang, Ya-Ting Carolyn; Chen, Jung-San; Hou, Ting-Wei; Ho, Ming-Tzu – IEEE Transactions on Education, 2022
Contribution: Prior studies have shown that project-based learning (PBL) is an effective approach on engineering education. This study further identifies the impact of a design thinking (DT) integrated PBL approach on the college students' learning motivation and creativity. Background: A well-developed robot and its project often require…
Descriptors: Design, Creative Thinking, Active Learning, Student Projects
Scott Thorne – ProQuest LLC, 2024
This three-article dissertation explores Learning by Evaluating (LbE), an educational approach that enhances student learning through the process of assessing and providing feedback on peer work. Leveraging principles of comparative judgement, students evaluate pairs of exemplars side-by-side to determine which is better and provide a rational for…
Descriptors: Design, Formative Evaluation, Misconceptions, Critical Thinking
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Okundaye, Osazuwa; Natarajarathinam, Malini; Qiu, Shaoping; Kuttolamadom, Mathew A.; Chu, Sharon; Quek, Francis – European Journal of Engineering Education, 2022
In the face of information technology changes, not all students will have access to the means to prepare for this future of work. In addressing this issue, in this study, the authors investigate the impact of a 'Making as Micro-Manufacturing (M[superscript 2])' model in motivating STEM-activity participation and developing self-efficacy among…
Descriptors: STEM Education, Manufacturing, Self Efficacy, Design
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Carlone, Heidi B.; Mercier, Alison K.; Metzger, Salem R. – Journal of Pre-College Engineering Education Research, 2021
Primary school practices are often bound by traditions that perpetuate compliance and skills-based, decontextualized, rote memorization activities. These histories of practice, prevalent in schools serving mostly Black and Brown children, make it inordinately difficult for students to author themselves as knowledge builders (i.e., with epistemic…
Descriptors: Urban Schools, Engineering Education, Epistemology, Design
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Franzwa, Christopher; Tang, Ying; Johnson, Aaron; Bielefeldt, Talbot – International Journal of Game-Based Learning, 2014
This article presents the underlying philosophy of Sustain City, an educational serious game system that engages students, particularly prospective and beginning science and engineering students, in a series of engineering design challenges. Various strategies implemented in Sustain City for achieving a balance of fun and learning are discussed,…
Descriptors: Educational Games, Learner Engagement, Learning Motivation, Novices
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Lawanto, Oenardi; Santoso, Harry B.; Liu, Yang – Educational Technology & Society, 2012
In this study, the relationship between students' interest in engineering design activities and their expectancy for success in grades 9-12 was evaluated. The theoretical frameworks developed by Eccles and colleagues (i.e., expectancy value) and Butler and Cartier (i.e., what the students bring to contexts under a self-regulated learning…
Descriptors: Design, Engineering Education, Expectation, Student Interests
Lawanto, Oenardi; Stewardson, Gary – National Center for Engineering and Technology Education, 2009
The objective of this study was to evaluate grade 9-12 students' motivation while engaged in two different engineering design projects: marble-sorter and bridge designs. The motivation components measured in this study were focused on students' intrinsic (IGO) and extrinsic (EGO) goal orientations, task value (TV), self-efficacy for learning and…
Descriptors: Student Surveys, Questionnaires, Correlation, Student Motivation