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Anna Koumara; Michael Bakaloglou; Hariton M. Polatoglou – World Journal of Education, 2024
Eleven high school students participated in a one-week STEM summer camp focused on designing and building parachutes to deliver fragile objects safely. Using the Engineering Design Process (EDP) as a framework, students explored how canopy size affects performance. They applied physics concepts such as terminal velocity, forces, and acceleration,…
Descriptors: Foreign Countries, High School Students, Summer Science Programs, Physics
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Gray, Colin M. – International Journal of Art & Design Education, 2019
Expert designers determine what problem needs to be solved by creating a frame that allows the identification of potential solutions. However, it is unclear how students learn to generate these frames effectively, particularly in relation to ethical decision-making and selecting appropriate constraints. In this study, undergraduate and graduate…
Descriptors: Ethics, Problem Solving, Undergraduate Students, Graduate Students
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Vaino, Katrin; Vaino, Toomas; Ottander, Christina – Science Education International, 2018
In this study, middle school students' (8th grade, n = 24) problem-solving processes were investigated while implementing a design-based science learning (DBSL) approach. DBSL tries to incorporate science learning with the processes of engineering design. A DBSL module was developed by the research team within which students were expected to…
Descriptors: Middle School Students, Secondary School Science, Science Process Skills, Problem Solving
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Winkelmann, Constance; Hacker, Winfried – International Journal of Technology and Design Education, 2011
The quasi-experimental field study with 174 advanced engineering students analysed the possibilities to assist the requirement analysis when solving design problems. Technical check lists are in common practice for assisting the requirement analysis. We wondered if a generic question answering system (GQAS) aiming at the "semantic relationships"…
Descriptors: Check Lists, Semantics, Problem Solving, Questioning Techniques
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Albers, Michael J. – Journal of Technical Writing and Communication, 2009
With the rise of Web pages providing interactive support for problem-solving or providing large amounts of information on which a person is expected to act, designers and writers need to consider how a person interacts with increasingly complex information-rich environments and how they intend to use the information. This article examines some of…
Descriptors: Web Sites, Navigation (Information Systems), Design, Design Requirements
Nelson, Harold G.; Stolterman, Erik – Educational Technology, 2000
Discusses how design projects can best be encountered through a designer approach that is inclusive of theoretical and practical knowledge as well as the capacity for pragmatic action. Highlights include design cultures and cultures of design; foundations of design; fundamental activities supported upon the foundations of design; and design…
Descriptors: Design, Design Preferences, Design Requirements, Designers
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Welch, Malcolm – International Journal of Technology and Design Education, 1998
A study of grade 7 boys (n=6) and girls (n=4) investigated how students model ideas while designing and making. Analysis of video recordings identified five differences between modeling as described in the literature and as used by the subjects. The results suggest a need for students to model ideas in three-dimensional form early in the design…
Descriptors: Design, Design Requirements, Grade 7, Junior High Schools
Allen, Charles W. – 1984
Based on a workshop presented by Charles Wales, a guided design project was developed for a junior mechanical design class at California State University-Chico. This course involves lectures on the design process and an extension of the basic mechanics of materials concepts, particularly as related to design and prevention of failure. The…
Descriptors: College Students, Design, Design Requirements, Feedback
Welch, Malcolm – 1997
Modeling in all its forms (two-dimensional, three-dimensional, mathematical, and computer) is an essential feature of designing and making. This paper describes how 10 untutored technology education students in grade 7 used three-dimensional modeling while designing and making a solution to a technological problem. This paper is part of a larger…
Descriptors: Creative Thinking, Design, Design Requirements, Educational Research
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning