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Fumiya Akasaka; Fuko Oura; Kentaro Watanabe – International Journal of Art & Design Education, 2025
The paradigm of design must drastically change to promote sustainable social development that considers not only economic growth but also human well-being and environmental sustainability. Some scholars argue that the central paradigm of design should focus more on the societal perspective. This article refers to such a socially oriented design…
Descriptors: Foreign Countries, Design, Sustainable Development, Social Development
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Wei-Ang Dai; Wei Xu; Qian-Wen Xing – Educational Technology Research and Development, 2025
In educational settings, gamified learning integrates a variety of game elements to improve the learning experience, but a thorough analysis comparing different combinations of these elements is sparse. This meta-analysis consolidated data from 182 effect sizes across 37 randomized or quasi-randomized trials to assess the impact of gamified…
Descriptors: Gamification, Game Based Learning, Program Effectiveness, Design
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Bethany Woollacott – Review of Education, 2025
For educational research findings to impact educational practice, effective communication is essential. One communication device is a summary that consolidates research literature and presents it in a practitioner-friendly format. There has been little research on how to design educational research summaries effectively, especially not for early…
Descriptors: Educational Research, Documentation, Literary Styles, Writing (Composition)
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Vakkas Yalçin – Science & Education, 2024
Given early childhood is a critical period for acquiring the twenty-first-century skills, the present study aimed to examine the effect of design-oriented STEM activities on the twenty-first-century skills of preschool children in line with the experimental design. A mixed factorial analysis of variance (ANOVA) of 3 (time: pre-test, post-test and…
Descriptors: STEM Education, 21st Century Skills, Preschool Education, Preschool Children
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Dhanya Pramod – Journal of Applied Research in Higher Education, 2025
Purpose: The growth of the internet, access to technology and rapid digital transformations have paved the way for developing attack surfaces for individuals and organizations. There is a dire need to provide cybersecurity awareness most effectively. Gamification-based platforms have evolved to make cybersecurity education more engaging and…
Descriptors: Gamification, Computer Security, Information Security, Training
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Theeravej Raklaemthong; Pratima Bunchau; Waranya Dathpong; Panit Thongdee – Journal of Education and Learning, 2025
This study explores the need for producing Thai Diorama documentaries to enhance learning experiences. Based on a survey of 50 respondents, the research focuses on three main aspects: content and presentation, graphic design and presentation techniques, and utilization. The findings show that the overall demand for such documentaries is very high.…
Descriptors: Foreign Countries, Documentaries, Art Products, Visual Aids
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Renee M. Clark; April A. Dukes; Lucille Sowko; Mark Gartner – Biomedical Engineering Education, 2025
Purpose: In 2018, the Department of Bioengineering and the School of Nursing at University of Pittsburgh implemented an interdisciplinary partnership that integrated senior nursing students into the bioengineering capstone Senior Design course as part of a National Institutes of Health education grant. This two-semester course requires senior…
Descriptors: Engineering Education, Nursing Education, Biomedicine, Interdisciplinary Approach
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Putra, Pramudya Dwi Aristya; Sulaeman, Nurul Fitriyah; Supeno; Wahyuni, Sri – Asia-Pacific Education Researcher, 2023
Critical thinking skills (CTS) have been applied in the learning environment to address students' challenges in the twenty-first century. Therefore, specific approaches need to be implemented in the learning environment to support students' CTS. This research explores students' CTS during the learning process through the engineering design process…
Descriptors: Thinking Skills, Critical Thinking, Physics, Engineering
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Skinner, Christopher H.; McClurg, Virginia; Crewdson, Margaret; Coleman, Mari Beth; Bennett, Jade; Fowler, Kristen; Killion, J. Brooke – Psychology in the Schools, 2022
The purpose of this paper is to demonstrate and describe why alternating treatments design (ATD) researchers should consider employing a no-treatment series during the alternating treatments phase. To identify limitations associated with excluding this design element, we obtained examples of ATD studies published in five school psychology journals…
Descriptors: Intervention, Design, Outcomes of Treatment, School Psychology
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Emily Krysten Spencer-Mueller; Elizabeth Kurucz; Catherine Hands; Nadine Gudz; Karin Archer – School Community Journal, 2025
This qualitative research examines the question: In what ways do school districts (called boards in Canada), universities, and community organizations collaborate to develop an innovative STEM program focused on the United Nations' sustainable development goals? Students, parents, teachers, high school staff, school district administrators,…
Descriptors: Foreign Countries, School Districts, Universities, Community Organizations
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Rebecca Casciano – Grantee Submission, 2025
This study evaluated the implementation and impact of the School of Interactive Arts (SIA), a scalable, in-class instructional model designed to introduce high school students to computer science and video game design through a virtual platform called Ghost School. Conducted in New York City Department of Education public high schools, the study…
Descriptors: Program Implementation, Program Evaluation, Program Effectiveness, High School Students
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Shore, James; Ravindran, Arun V.; Gonzalez, Vicente A.; Giacaman, Nasser – Journal of Civil Engineering Education, 2023
The architecture, engineering, and construction (AEC) industry involves substantial requirements for visualization of complex three-dimensional models. There is a significant opportunity to expand the range of tools used to prepare students for this reality, while increasing engagement in the learning process. This study details several potential…
Descriptors: Computer Simulation, Engineering Education, Construction Industry, Architectural Education
Kerner, Patrice – ProQuest LLC, 2023
Crime and the fear of crime are severe problems on college campuses. The perception of campus safety has changed, especially after several large-scale attacks have killed and injured numerous students, such as the Virginia Tech and Grambling University shootings. Improving the current perception of a safe campus is crucial for colleges. The…
Descriptors: Crime Prevention, College Environment, School Safety, College Students
Chen, Yanlin – ProQuest LLC, 2023
Studies in the current research paradigm follow a pattern of pre-exhibit activities, in-exhibit monitoring and post-exhibit test to evaluate learning and program effectiveness in museums. These efforts helped identify some important factors correlative to learning, but little is known about how exhibits are designed in a way that space, materials…
Descriptors: Childrens Television, Museums, Exhibits, Program Effectiveness
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Kang, Jin; Girouard, Audrey – ACM Transactions on Computing Education, 2022
Objectives: Internships can bring a host of professional and academic benefits to students. Then, how do User Experience (UX) internships influence Human-Computer Interaction (HCI) graduate students' professional and academic growth? What are the challenges experienced by HCI graduate students during internships? We explored these two research…
Descriptors: Usability, Design, Internship Programs, Man Machine Systems
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