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Pennsylvania System of School…1
Showing 1 to 15 of 180 results Save | Export
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Natalie Houston; Ferney Manrique; Shi Mo; Wang Ruoqian; Ji Wenjing; Lu Yuting – Discover Education, 2025
"Designing an effective educational toy" is a research project that emerged from a teaching and learning course designed to facilitate creative engagement both inside and outside the classroom at Wenzhou-Kean University in China. This research study examines the incorporation of design thinking concepts in the development of an…
Descriptors: Foreign Countries, College Students, Design, Toys
Jenice Pizzuto; Steven Carney – Solution Tree, 2024
Learn how to build an implementation team that will bridge the implementation gap and prevent the adopt-and-abandon cycle that often comes with change. "Implement With IMPACT" provides a framework with distinct stages and human- and learning-centered design elements to help you achieve quick wins and sustainable, scalable results,…
Descriptors: Elementary Secondary Education, Program Implementation, Teamwork, Design
Courchaine, Tara; Jones, Lindsay E.; McCart, Amy; Skelton, Seena M.; Ward, Caryn S.; Woods, Kari – Great Lakes Equity Center, 2023
This brief explains how four important system design initiatives frequently promoted by state and local education agencies for school improvement can be implemented through an intentional systematic approach for a powerful, positive impact on student outcomes. As technical assistance providers with expertise in four specific frameworks for…
Descriptors: Educational Improvement, Equal Education, Access to Education, Multi Tiered Systems of Support
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Scott Grant; Grace Yue Qi; Yu-Ju Lan; Pei-Yu Cheng – Educational Technology & Society, 2024
Based on the concept of Communities of Practice (CoP), this study describes the design and implementation of an online academic conference, Pedagogy and Practice in Technology Enhanced Language Learning (PPTELL) 2021, as a backdrop for exploring how to effectively promote the development of academic citizenship within the PPTELL CoP. To address…
Descriptors: Conferences (Gatherings), Electronic Learning, Program Design, Program Implementation
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Emma J. Rose; Cynthia Putnam; Craig M. MacDonald – Design and Technology Education, 2024
In the field of user experience (UX), there is a wide range of skills that practitioners are expected to acquire and demonstrate as a competitive candidate for a job. Previous research identified three main skill categories of UX practitioners: technical skills, human skills, and dispositions. However, as educators, we have found that students…
Descriptors: Usability, Skill Development, Intervention, Program Implementation
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Tessier, Virginie; Carbonneau-Loiselle, Mathilde – International Journal of Art & Design Education, 2023
This article seeks to contribute to the reflection around the training of future designers regarding teamwork. Collaboration, teamwork and negotiations are common everyday interactions that are now known to contribute positively to the design process. This article builds on a theoretical model that was initially proposed as a Ph.D. thesis…
Descriptors: Design, Teamwork, Cooperative Learning, Program Implementation
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Rosa Esperanza Galera-Flore; Natalia Jiménez-Tenorio; José María Oliva – Journal of Turkish Science Education, 2024
This study is the first phase of an on-going study. It shows the first implementation of a teaching-learning sequence designed to facilitate the understanding of the notion of a living being in initial teacher training using modelling approaches. It aims to analyse the knowledge progression of the participants (N=51) through a retrospective…
Descriptors: Foreign Countries, Preservice Teachers, Program Implementation, Design
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Varadarajan, Sudhir – International Journal of Technology and Design Education, 2023
The 1950s saw the emergence of the science-driven model of engineering education. In the following decades, the model has been continuously challenged to incorporate aspects such as liberal arts, information & communication technology, design, entrepreneurship, innovation, sustainability, industry 4.0, and more recently, online-learning. This…
Descriptors: Design, Engineering Education, Experiential Learning, Entrepreneurship
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Vaughan K. Collins; Catherine M. Corbin; Jill J. Locke; Clayton R. Cook; Mark G. Ehrhart; Kurt D. Hatch; Aaron R. Lyon – Grantee Submission, 2024
Although there are a growing number of implementation strategies to increase the adoption, fidelity, and sustainment of evidence-based practices (EBP), they are often complex and bulky, which can interfere with their widespread application. To address these challenges, the Helping Educational Leaders Mobilize Evidence (HELM) strategy was created…
Descriptors: Leadership, Usability, Evidence Based Practice, Program Implementation
Sampson, James P., Jr.; Lenz, Janet G. – National Career Development Association, 2023
The purpose of this Handbook is to stimulate discussion among senior managers, managers, practitioners, administrative staff, collaborating partners, and stakeholders about how staff members can make the most effective use of their time in implementing changes in the design and delivery of career interventions for adolescents and adults who need…
Descriptors: Careers, Intervention, Adults, Design
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Lucy Fernandez – Teacher Development, 2025
There now exists a sizeable body of work around student voice, predominantly through the intervention of researchers. However, given the critical role of teachers in the fruition of student voice efforts, there is a need to further our understanding of such efforts carried out by teachers themselves, particularly within non-Western contexts. Using…
Descriptors: Student Empowerment, Language Teachers, Second Language Instruction, English (Second Language)
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Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming
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Bhimdiwala, Ayesha; Neri, Rebecca Colina; Gomez, Louis M. – International Journal of Artificial Intelligence in Education, 2022
With the rapid rise of Artificial Intelligence in Education (AIEd), multiple stakeholders are questioning AI's capability to make fair and trustworthy decisions that improve teaching and learning. We suspect that unfair and unreliable outcomes might stem from lack of systematic collaboration between the developers of AIEd systems and the educators…
Descriptors: Design, Program Implementation, Artificial Intelligence, Technology Uses in Education
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Mareen Wienand; Tobias Wulfert; Hiep Hoang – Discover Education, 2024
Enterprise systems are complex information systems that are inevitable for companies' success. As enterprise systems are only successful when used continuously and efficiently by end-users, knowledge on how to use them has become an important skill for employees. Research and practice favor an early obtainment of these skills for employees. Thus,…
Descriptors: Electronic Learning, Higher Education, Design, Information Systems
Wenzhen Li – ProQuest LLC, 2023
Student disengagement and disconnection post pandemic has become a prominent concern in higher education. As colleges and universities navigate the post-pandemic landscape, addressing student disengagement and reconnecting them to the learning community has become a priority. Gamification has been used in education since early 2010s, however, the…
Descriptors: Gamification, Learner Engagement, Higher Education, Pandemics
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