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Showing 1 to 15 of 19 results Save | Export
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Shibata, Mizuho; Demura, Kosei; Hirai, Shinichi; Matsumoto, Akihiro – IEEE Transactions on Education, 2021
Contribution: The information described in this study provides a starting point for discussing an effective robotics curriculum offered by any engineering university or institute. Background: Robotics is a multidisciplinary field that includes mechanical engineering, electrical and electronic engineering, and computer science. Several universities…
Descriptors: Engineering Education, Robotics, Higher Education, Core Curriculum
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Danielak, Brian – Cognition and Instruction, 2022
This paper focuses on a historically understudied area in computing education: attending to students' *design thinking* in university-level introductory programming courses. I offer an account of one student--"Rebecca"--and her experiences and code from a second-semester course on programming concepts for engineers. Using data from both…
Descriptors: Design, Computer Science Education, Programming, Introductory Courses
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I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
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Bartholomew, Scott R.; Zhang, Liwei; Weitlauf, John – Technology and Engineering Teacher, 2018
Computational thinking, programming, coding, and analytical thinking are high-demand skills in today's educational and occupational arenas (Wing, 2006 & 2014). In addition to these skills, students need the ability to think creatively, work collaboratively, and develop design solutions to complex problems to succeed in school and a…
Descriptors: Engineering, Design, Coding, Thinking Skills
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Yenkie, Kirti Maheshkumar – Chemical Engineering Education, 2020
The current business trends, such as Industry 4.0, require a modern chemical engineer to know about programming, advanced computational tools, and holistic thinking. To this end, an integrated approach, where theoretical concepts are supplemented by computational lab-based exercises and team projects promoting "Design Thinking" is…
Descriptors: Chemical Engineering, Engineering Education, Undergraduate Students, College Instruction
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Shmallo, Ronit Shmallo; Shrot, Tammar – Journal of Information Systems Education, 2020
A class diagram is one of the most important diagrams of Unified Modeling Language (UML) and can be used for modeling the static structure of a software system. Learning from errors is a teaching approach based on the assumption that errors can promote learning. We applied a constructive approach of using errors in designing a UML class diagram in…
Descriptors: Programming Languages, Programming, Information Systems, Engineering Education
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Omar, Hanafy M. – European Journal of Engineering Education, 2018
Systems dynamics and automatic control is classified as one of the toughest courses in the college of engineering at Qassim University according to the statistical analysis of the final grades. This motivated us to think about a new approach to teach this course by extending the design term project to include experimental part beside the…
Descriptors: Foreign Countries, Engineering Education, Mathematical Models, Teaching Methods
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Love, Tyler S.; Bhatty, Abraham – Technology and Engineering Teacher, 2019
Within the past few years there has been an increasing emphasis on making computer science (CS) more accessible for all K-12 students. In 2013 there were 12 states that allowed CS courses to count towards high school graduation, and in 2018 that number had grown to 35 states plus the District of Columbia (Code.org, 2018). Due to the increasing…
Descriptors: Computer Science Education, Engineering Education, Design, Elementary School Students
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Bartholomew, Scott R.; Zhang, Liwei – Technology and Engineering Teacher, 2019
Although there are over 320,000 health and fitness apps available on major app stores, there is scant evidence that they actually promote a healthier lifestyle, assist users in exercising, or promote weight loss. This article presents a lesson plan using an Arduino for integrating computational thinking and game design with middle school students…
Descriptors: Technology Education, Engineering Education, Relevance (Education), Physical Fitness
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Rennick, Christopher; Hulls, Carol C. W.; McKay, Kenneth N. – IEEE Transactions on Education, 2019
Contribution: A semester-long, open-ended design project was implemented to promote intellectual development of first-year students while reinforcing event-driven/procedural programming principles. This paper describes this approach, and an evaluation strategy using Perry's model for intellectual development. The results show that students can…
Descriptors: Introductory Courses, Engineering Education, Active Learning, Student Projects
Korkmaz, Özgen – Online Submission, 2016
The aim of the study was to present the effect of Lego Mindstorms Ev3 based design activities on students' attitudes towards learning computer programming, self-efficacy beliefs and levels of academic achievement. The research is a pretest-posttest with control group semi-experimental study. The study group of the research consisted of 53 students…
Descriptors: Programming, Design, Student Attitudes, Computer Science Education
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Mubin, Omar; Novoa, Mauricio; Al Mahmud, Abdullah – Interactive Technology and Smart Education, 2017
Purpose: This paper narrates a case study on design thinking-based education work in an industrial design honours program. Student projects were developed in a multi-disciplinary setting across a Computing and Engineering faculty that allowed promoting technologically and user-driven innovation strategies. Design/methodology/approach: A renewed…
Descriptors: Industrial Arts, Design, Case Studies, Teaching Methods
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Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education
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Worsley, Marcelo; Blikstein, Paulo – Journal of Learning Analytics, 2014
Learning analytics and educational data mining are introducing a number of new techniques and frameworks for studying learning. The scalability and complexity of these novel techniques has afforded new ways for enacting education research and has helped scholars gain new insights into human cognition and learning. Nonetheless, there remain some…
Descriptors: Data Analysis, Data Collection, Engineering, Design
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Acharya, Sushil; Sirinterlikci, Arif – Journal of Technology Studies, 2010
Engineering students need a head start on designing a component, a process, or a system early in their educational endeavors, and engineering design topics need to be introduced appropriately without negatively affecting students' motivation for engineering. In ENGR1010 at Robert Morris University, freshmen engineering students are introduced to…
Descriptors: Engineering Education, Engineering, Design, Difficulty Level
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