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Duzenli, Tugba; Yilmaz, Serap; Alpak, Elif Merve – Eurasian Journal of Educational Research, 2017
Purpose: One of the modeling methods used in the training of all design disciplines is physical model making. This study investigates the model-making technique and emphasizes the positive effects of model-making and its utility in the academic setting in order to understand its effects on design and learning. The "Equipment Design"…
Descriptors: Models, Design, Architectural Education, Architecture
Wu, Yun-Wu; Weng, Apollo; Weng, Kuo-Hua – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The purpose of this study is to design a knowledge conversion and management digital learning system for architecture design learning, helping students to share, extract, use and create their design knowledge through web-based interactive activities based on socialization, internalization, combination and externalization process in addition to…
Descriptors: Management Systems, Usability, Models, Student Attitudes
Kocaturk, Tuba – Journal of Problem Based Learning in Higher Education, 2017
This paper results from an educational research project that was undertaken by the School of Architecture, at the University of Liverpool funded by the Higher Education Academy in UK. The research explored technology driven shifts in architectural design studio education, identified their cognitive effects on design learning and developed an…
Descriptors: Social Cognition, Design, Blended Learning, Higher Education
Venes, Jane – Journal of General Education, 2015
This comprehensive study asks what a group of rather diverse disciplines have in common. It involves a cross-disciplinary examination of an entire college, the College of Design at Iowa State University. This research was intended to provide a sense of direction in developing and assessing possible core content. The reasoning was that material…
Descriptors: Design, Architecture, Computer Graphics, Interior Design
Dahl, Bettina; Kolmos, Anette – Journal of Problem Based Learning in Higher Education, 2015
At Aalborg University, engineering students spend half the time each semester in groups working on projects in a problem-based learning (PBL) curriculum. The projects are assessed through group exams, except for between 2007 and 2013 when the law forbade group-based project exams. Prior to 2007, a survey showed that students preferred the…
Descriptors: Foreign Countries, College Students, Problem Based Learning, Teaching Methods
Comunian, Roberta; Faggian, Alessandra; Jewell, Sarah – Journal of Education and Work, 2015
In this article, we ask what role both digital and artistic human capital play in the creative economy by examining employment patterns of digital technology (DT) and creative arts and design (CAD) graduates. Using student micro-data collected by the Higher Education Statistical Agency (HESA) in the United Kingdom, we investigate the…
Descriptors: Foreign Countries, Human Capital, Unemployment, Design
Wu, Yun-Wu; Weng, Kuo-Hua – International Journal of Technology and Design Education, 2013
Lack of creativity is a problem often plaguing students from design-related departments. Therefore, this study is intended to incorporate analogical thinking in the education of architecture design to enhance students' learning and their future career performance. First, this study explores the three aspects of architecture design curricula,…
Descriptors: Thinking Skills, Teaching Methods, Architecture, Foreign Countries
Hong, Seung Wan – ProQuest LLC, 2013
Creativity is an important criterion for evaluating conceptual and design abilities of architects and their praxis. However, in recent years, the world has grown more complex. New problems have emerged that are often outside the architect's capacity. Given this challenge, architects collaborate with colleagues from architecture and other related…
Descriptors: Virtual Classrooms, Creativity, Cooperation, Electronic Learning
Wan, Peng-Hui Maffee – ProQuest LLC, 2011
Wayfinding is a kind of spatial riddle that people encounter almost daily. Although it has been well documented that wayfinding elements--namely, environmental cues, people and time--significantly influence wayfinding, there has been little work done to examine the effectiveness of those influences. In particular, the notion of wayfindingly…
Descriptors: Research Problems, Cues, Architecture, Visualization