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Esra Kizilay; Nagihan Tanik Önal; Asli Saylan Kirmizigül – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
This study presents a rollercoaster activity including virtual reality and following the six-steps engineering design process. In the study, a real-life problem involving a rollercoaster accident was given to 12 pre-service science teachers first. The participants were then asked to imagine, plan, create, and test a rollercoaster without an…
Descriptors: STEM Education, Learning Activities, Computer Simulation, Educational Technology
Yufeng Qian – Journal of Educational Computing Research, 2025
The effectiveness of generative AI tools in education depends largely on prompt engineering--the practice of designing inputs and interactions that guide AI systems to produce relevant, high-quality outputs. This systematic literature review examines empirical studies published since the release of ChatGPT in late 2022, identifying two broad…
Descriptors: Artificial Intelligence, Technology Uses in Education, Prompting, Engineering
Merck, Madeline F.; Gallagher, Melissa A.; Habib, Emad; Tarboton, David – International Journal of Research in Undergraduate Mathematics Education, 2021
Engineering students need to spend time engaging in mathematical modeling tasks to reinforce their learning of mathematics through its application to authentic problems and real world design situations. Technological tools and resources can support this kind of learning engagement. We produced an online module that develops students' mathematical…
Descriptors: Engineering Education, Mathematical Models, Mathematics Skills, Skill Development
García-Tudela, Pedro Antonio; Prendes-Espinosa, María Paz; Solano-Fernández, Isabel María – Journal of New Approaches in Educational Research, 2020
Educational technology evolves constantly, in line with the innovative technologies we implement, but always catering for the improvement of teaching and learning. For this, Smart Learning Environments (SLE) emerge as an optimal alternative to traditional teaching as, through ergonomics, an inclusive outlook which is bound to enhance the…
Descriptors: Educational Environment, Human Factors Engineering, Educational Research, Educational Technology
Chien, Yu-Hung; Chu, Po-Ying – International Journal of Science and Mathematics Education, 2018
To enable high school students, especially those interested in art and design-related careers, to improve their ability to integrate knowledge of science, technology, engineering, and mathematics (STEM) in their creative design practices and to be familiar with auto manufacturing, the development of a bridging curriculum, known as STEAM (science,…
Descriptors: Outcomes of Education, High School Students, College Students, Engineering Education
Hacker, Michael – Technology and Engineering Teacher, 2018
Computational Thinking (CT) is being promoted as "a fundamental skill used by everyone in the world by the middle of the 21st Century" (Wing, 2006). CT has been effectively integrated into history, ELA, mathematics, art, and science courses (Settle, et al., 2012). However, there has been no analogous effort to integrate CT into…
Descriptors: Skill Development, Thinking Skills, Technology Education, Engineering Education
Kewalramani, Sarika; Palaiologou, Ioanna; Dardanou, Maria – EURASIA Journal of Mathematics, Science and Technology Education, 2020
This paper presents findings from an on-going international study of Early Childhood (EC) teachers' and children's use of Internet of Toys (IoToys) to understand possibilities for developing children's cognitive capacities (e.g., creativity, inquiry, engineering design thinking). The study employed a Design Based Research (DBR) method, where…
Descriptors: Engineering, Design, Robotics, Electronics
Hansen, Alexandria K.; McBeath, Jasmine K.; Harlow, Danielle B. – Journal of Pre-College Engineering Education Research, 2019
This study used cultural historical activity theory to make meaning of a digital fabrication project situated in the complexity of a classroom. Using an ethnographic perspective, we observed 14 students (aged 13-14) in a middle school's creative design and engineering class inspired by the Maker Movement. Working with the classroom teacher, a…
Descriptors: Student Role, Student Attitudes, Attitude Change, Middle School Students
Veety, Elena N.; Sur, Jesse S.; Elliot, Hannah K.; Lamberth, James E., III. – Journal of Pre-College Engineering Education Research, 2018
The Wearable Device Challenge was developed at the Nanosystems Engineering Research Center for Advanced Self-Powered Systems of Integrated Sensors and Technologies (ASSIST). The Challenge is rooted in the research and innovation ecosystem of the Center and its vision: to have a transformational impact on the way doctors and patients manage…
Descriptors: Engineering Education, Design, Active Learning, Student Projects
Yelamarthi, Kumar – Journal of STEM Education: Innovations and Research, 2016
Many interesting research and design questions occur at the intersections of traditional disciplines, yet most coursework and research programs for undergraduate engineering students are focused on one discipline. This leads to underutilization of the potential in better preparing students through multidisciplinary projects. Identifying this…
Descriptors: STEM Education, Robotics, Engineering Education, Technology Education
Dzombak, Rachel; Mehta, Khanjan; Butler, Peter – Advances in Engineering Education, 2015
Engineering is one of the most global professions, with design teams developing technologies for an increasingly interconnected and borderless world. In order for engineering students to be proficient in creating viable solutions to the challenges faced by diverse populations, they must receive an experiential education in rigorous engineering…
Descriptors: Engineering Education, Biomedicine, Experiential Learning, Developing Nations
Smith, Shaunna – Journal of Research on Technology in Education, 2013
Digital fabrication consists of manufacturing design technology that is used to facilitate the creation of physical objects. Existing research suggests digital fabrication technology can inspire student creativity and innovation in mathematics and science. However, there is a lack of research that informs teacher education by identifying practical…
Descriptors: Language Arts, Middle School Teachers, Design, Engineering Technology
Maldonado, Elaine; Pearson, Karen R. – Journal of Educational Technology Systems, 2013
TECH-FIT is a National Science Foundation initiative at FIT, part of the State University of New York. An institution with over 85% female students, this interdisciplinary, design-related STEM (Science, Technology, Engineering, and Mathematics) project sought to increase inclusion and student performance in STEM. Building on new and existing…
Descriptors: STEM Education, Art Education, Interdisciplinary Approach, State Universities
Breslin, Caroline; Nicol, David; Grierson, Hilary; Wodehouse, Andrew; Juster, Neal; Ion, William – British Journal of Educational Technology, 2007
This paper describes how a system comprising a learning environment and digital repository is being embedded into the teaching and learning of Design Engineering at the University of Strathclyde. It then maps out the issues that have been encountered, how these have been overcome and how other departments or institutions would be affected if they…
Descriptors: Educational Environment, Engineering, Engineering Education, Distance Education
Hadley, Kevin R.; Debelak, Kenneth A. – Chemical Engineering Education, 2009
Technology is a key component to the net generation's social, study, and professional skills. It is prudent to investigate the applications of new technology in education. In this study, a wiki was incorporated into a senior design course, and its utility was investigated with respect to process design. The results of the study indicate wikis…
Descriptors: Student Projects, Educational Technology, Technology Integration, Technology Uses in Education
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