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Jean-Marie Gilliot; Madjid Sadallah – International Journal of Learning Technology, 2024
Learning analytics dashboards (LAD) deserve increasing attention, yet their adoption remains limited. Designing effective LAD is a difficult process, and LADs often fail in turning insights into action. We argue that providing explicit decision-making features in a participatory design process may help to develop LADs supporting action. We first…
Descriptors: Learning Analytics, Decision Making, Design, Participative Decision Making
Rizky Amelia; Zamzani; Ali Mustadi; Chairil Faif Pasan – Pegem Journal of Education and Instruction, 2024
Teachers must carry out innovation and learning reform to face digital transformation. Teachers must be able to find the right formula for preparing effective learning plans that suit the needs of students to meet the challenges of the 21st century. This research explores how primary teachers' understanding of the design and subsequent use of…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Teachers, Teacher Competencies
Luecha Ladachart; Visit Radchanet; Wannakorn Phornprasert; Wilawan Phothong – Pedagogies: An International Journal, 2024
Design-based learning (DBL), a pedagogical approach to integrating science, technology, engineering, and mathematics (STEM) education, has been internationally promoted in K-12 curricula. Despite DBL's variations, research has indicated it can facilitate students' content learning. However, it is less clear whether DBL can foster students' STEM…
Descriptors: Design, Concept Formation, Learning Processes, Teaching Methods
Paula Marcelle; Okan Arslan; Aishat Balogun; Monalisa Dash – Journal of Visual Literacy, 2024
The purpose of this paper is to examine how infographics are used in the dynamics of designing or creating in the teaching and learning process. Utilising a bibliometric approach and content analysis, we examined a sample of 760 documents from the Web of Science and Scopus databases with no lower time limit until November 2023. The analyses aimed…
Descriptors: Visual Literacy, Computer Graphics, Visual Aids, Visual Learning
Jaeyoung Ha; Kawthar Alrayyan; M. M. Lekhon Alam – Discover Education, 2024
There is much interest in employing computer technology in design professions and education. However, few attempts have been made to apply immersive visualization technology to learn design details in landscape architecture. This study aims to illuminate how virtual reality (VR) technology helps students with design details in landscape…
Descriptors: Computer Simulation, Computer Uses in Education, Design, Horticulture
Jenny Moffett; Ruth Little; Jan Illing; Marco Antonio de Carvalho Filho; Harold Bok – Learning Environments Research, 2024
Design thinking, an approach traditionally used to develop or improve products, services, or processes within design and engineering sectors, has emerged as a novel pedagogical approach. As design thinking becomes more widely established within education contexts, it is important to gain deeper insight as to how such learning environments operate.…
Descriptors: Design, Safety, Security (Psychology), Psychological Patterns
Vakkas Yalçin – Science & Education, 2024
Given early childhood is a critical period for acquiring the twenty-first-century skills, the present study aimed to examine the effect of design-oriented STEM activities on the twenty-first-century skills of preschool children in line with the experimental design. A mixed factorial analysis of variance (ANOVA) of 3 (time: pre-test, post-test and…
Descriptors: STEM Education, 21st Century Skills, Preschool Education, Preschool Children
Design and Validation of a Usability Evaluation Questionnaire (UEQ) for Mobile Learning Applications
Bimal Aklesh Kumar; Sailesh Saras Chand – Interactive Technology and Smart Education, 2024
Purpose: Usability is one of the key concerns in the development of mobile learning applications. The aim of this paper is to design and validate a usability evaluation questionnaire (UEQ) for mobile learning applications. Design/methodology/approach: The UEQ was developed in four stages: selecting primary studies and extracting usability…
Descriptors: Questionnaires, Design, Usability, Electronic Learning
Emma J. Rose; Cynthia Putnam; Craig M. MacDonald – Design and Technology Education, 2024
In the field of user experience (UX), there is a wide range of skills that practitioners are expected to acquire and demonstrate as a competitive candidate for a job. Previous research identified three main skill categories of UX practitioners: technical skills, human skills, and dispositions. However, as educators, we have found that students…
Descriptors: Usability, Skill Development, Intervention, Program Implementation
Anita L. Campbell; Pragashni Padayachee – IEEE Transactions on Education, 2024
Contribution: This concept article shows how the mathematical competencies research framework (MCRF) can guide the design of rubrics to assess engineering mathematics tasks. Practical guidance is given for engineering mathematics educators wanting to create effective rubrics that support student learning and promote academic success. Background:…
Descriptors: Engineering Education, Mathematics Education, Mathematics Skills, Student Evaluation
Jackson, Andrew; Godwin, Allison; Bartholomew, Scott; Mentzer, Nathan – International Journal of Technology and Design Education, 2022
Iteration and improvement are important attributes of design, tacitly indicating that failure is also a part of the process. There are different conceptions of failure in engineering contexts than in other academic settings. Therefore, for beginning designers, these failure experiences may be perceived as mishaps, lowering confidence or interest.…
Descriptors: Failure, Engineering, Design, STEM Education
Hallström, Jonas – International Journal of Technology and Design Education, 2022
From a philosophical viewpoint, technological design is about connecting what is desirable with what is technically possible. Technology itself plays a major role in design processes, not only because technology development is what designing is all about, but also since the existing technology at any given point in time frames what is possible to…
Descriptors: Technology Education, Design, Technological Literacy, Technological Advancement
Burns, Angela – International Journal of Art & Design Education, 2022
Within the context of fashion design, fabric is the key variable in the design process, offering infinite options in terms of variety, quality, weight, colour, texture and pattern. The manipulation of these fabrics is an effective tool at the designer's disposal, which can be used to create innovation in a design. This study examines the use of…
Descriptors: Clothing, Clothing Instruction, Design, Teaching Methods
Chaudhuri, Nandita Bhanja; Dhar, Debayan; Yammiyavar, Pradeep G. – International Journal of Technology and Design Education, 2022
Evaluating novelty in design education is subjective and generally depends on expert's referential metrics. Presently, practitioners in this field perform subjective evaluation of answers of prospective students, but many a time, humans are prone to errors when associated with repetitive tasks on large-scale. Therefore, this paper attempts to…
Descriptors: Novelty (Stimulus Dimension), Automation, Evaluation, Aptitude
Chang, Kuo-Feng – ProQuest LLC, 2022
This dissertation was designed to foster a deeper understanding of population invariance in the context of composite-score equating and provide practitioners with guidelines for addressing score equity concerns at the composite score level. The purpose of this dissertation was threefold. The first was to compare different composite equating…
Descriptors: Test Items, Equated Scores, Methods, Design