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Chan, Jenny Yun-Chen; Nagashima, Tomohiro; Closser, Avery H. – Cognitive Science, 2023
Given the recent call to strengthen collaboration between researchers and relevant practitioners, we consider participatory design as a way to advance Cognitive Science. Building on examples from the Learning Sciences and Human-Computer Interaction, we (a) explore "what," "why," "who," "when," and…
Descriptors: Cognitive Science, Learning Processes, Man Machine Systems, Cooperation
Myers, Christina; Piccolo, Lara; Collins, Trevor – Journal of Learning for Development, 2023
Digital games can be used as educational tools for tackling structural inequalities and promoting social justice. Designing games with these purposes is a complex task that requires a myriad of combined expertise, including games' mechanics, software development, educational game design, pedagogy and knowledge of the educational topic (which can…
Descriptors: Educational Games, Social Change, Instructional Design, Democratic Values
Cynthia A. Snell – ProQuest LLC, 2023
Higher education in the 21st century is changing from the traditional residential program where the student sits in the classroom and is guided through their learning process to one that is online where the student receives their learning away from the classroom. The change from these traditional programs to online programs has increased the age…
Descriptors: Online Courses, Design, Instructional Design, Andragogy
Candace M. Boesiger – ProQuest LLC, 2024
Adjuncts continue to be an integral part of higher education; however, they are rarely onboarded at higher education institutions. Onboarding involves systematically introducing a new employee to an organization's values, processes, and procedures. For adjuncts, they also need formalized training in pedagogy. Without onboarding adjuncts, higher…
Descriptors: Design, Thinking Skills, Adjunct Faculty, Staff Orientation
Alaa Omar Kordi; Amna Gagroum; Maatouk Khoukhi; Khaled Galal Ahmed – World Journal of Education, 2024
Recent advancements in technology have revolutionized various fields, including architecture education. However, studies exploring immersive realities in architectural design studios remain limited. This research addresses this gap by conducting a pilot study at the Architectural Engineering Intermediate Design Studio, which thoroughly explores…
Descriptors: Computer Simulation, Architectural Education, Design, College Students
Tianjiao Zhao; Jiayi Jia; Tianfei Zhu; Junyu Yang – International Journal of Technology and Design Education, 2024
Designers are always pursuing design with suitable emotions. Effective emotional fusion not only produces a good user experience but also extends the product lifecycle. The decoding of design emotion and the use of design emotion language should run through the entire design process. In this study, we propose a new emotion-embedded design flow…
Descriptors: Psychological Patterns, Design, Artificial Intelligence, Databases
Deivid E. S. Silva; Tayana Conte; Natasha M. C. Valentim – Informatics in Education, 2024
Contemporary society is characterized by diversity and intricacy, necessitating more meaningful learning experiences. To meet these evolving needs, the incorporation of computational systems into education must acknowledge the distinctive characteristics of learners. Therefore, we conducted a Systematic Mapping Study (SMS) to investigate…
Descriptors: Learning Experience, Design, Computation, Educational Resources
Albert Weideman – Educational Linguistics, 2024
Designs have a technical range, specified by the conditions that guide their development. Such analogical spatial moments in the technical give rise to the elementary applied linguistic concept of technical extension or continuity on both the norm side and factual side. Examples are the dimensionality and internal coherence of a designed…
Descriptors: Applied Linguistics, Design, Norms, Intervention
Albert Weideman – Educational Linguistics, 2024
The interpretability of technical processes depends conceptually on lingual analogies. In analyzing the meaningfulness of applied linguistic designs, this chapter examines how technical design anticipates the expressive dimension of experience. Designs are articulated in the form of a blueprint for each language solution. The specifications in the…
Descriptors: Applied Linguistics, Design, Language Usage, Experience
Albert Weideman – Educational Linguistics, 2024
Beliefs and assumptions appear in many guises in applied linguistic designs. They illustrate the connections among technical life and the certitudinal sphere. On the norm side, these certitudinal anticipations appeal to designs that are trustworthy. Technical subjects are inspired by steadfastness and commitment to designing credible language…
Descriptors: Linguistics, Design, Credibility, Intervention
Yang, Weishu; Lahti, Henna; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2022
In collaborative design settings, designers communicate and explicate their ideas visually and verbally in order to reach a shared understanding. The verbal exchanges of group members engaged in a joint design task provide rich data regarding the design activities being undertaken by the group members. In addition, sketching and modelling are…
Descriptors: Computer Simulation, Design, Innovation, Cooperative Learning
Taraneh Darvish – ProQuest LLC, 2022
Public space design cannot be a one-size-fits-all project. It has often failed to reflect diversity and inclusion usually by overlooking women and minority groups in current design thinking and practice (Chuko & Chen, 2016; Geddes 2019; Sokolowsk, 2019). Due to cultural and religious diversity, designing inclusive spaces with women's…
Descriptors: Facilities, Inclusion, Diversity, Minority Groups
Tzortzoglou, Filippos; Kosmas, Panagiotis; Avraamidou, Lucy – Contemporary Educational Technology, 2023
The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of…
Descriptors: Computer Simulation, Game Based Learning, Telecommunications, Handheld Devices
Costello, Eamon; Welsh, Steve; Girme, Prajakta; Concannon, Fiona; Farrelly, Tom; Thompson, Clare – Learning, Media and Technology, 2023
This article undertakes a critical appraisal of learning design and its relation to ethical ideas of care. We give an account of three personae of near future learning designers, developed using speculative methods, seeded with real-world data comprising job advertisements and validated with learning designers. The personae illustrate conflicts…
Descriptors: Instructional Design, Ethics, Caring, Occupational Information
Ekta Shokeen – ProQuest LLC, 2023
Sketching is considered a helpful activity in STEM design and education. Scholars have argued for including children in designing technology as it has been found to improve product design and leads to social and cognitive benefits for children. However, little is known about children's learning and sketching experiences when participating in…
Descriptors: Children, STEM Education, Learner Engagement, Learning Processes