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Jeanna de Haan-Topolscak; Merle Ebskamp; Pauline Vos-de Tombe – Design and Technology Education, 2024
This pilot study investigates the way that young students and teachers of a Dutch Science Technology Engineering and Mathematics (STEM) secondary school subject Research and Design (R&D) reason about the concept of 'model'. The core of the Dutch Technasium secondary school course Research and Design curriculum (R&D is in Dutch called…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Teachers, STEM Education
Brett Cook-Snell – International Journal of Designs for Learning, 2024
This design case presents my experiences, successes, and challenges, in the design and delivery of a six-week special topics course on culturally inclusive instructional design. The course was delivered synchronously with a diverse group of 15 individuals enrolled in the instructional design and technology degree program. The focus of the course…
Descriptors: Instructional Design, Courses, Inclusion, Culturally Relevant Education
Suritno Fayanto; I Nyoman Sudana Degeng; Syaad Patmanthara; Saida Ulfa – Science Education International, 2024
Design-Based Learning and computational thinking (CT) are two key components that support each other specifically in the learning process involving the development of experimental design. Both components emphasize the importance of integration between computational thinking and design-based learning to support a creative, innovative and data…
Descriptors: Computation, Thinking Skills, Teacher Effectiveness, Courses
Giulia Cosentino; Jacqueline Anton; Kshitij Sharma; Mirko Gelsomini; Michail Giannakos; Dor Abrahamson – British Journal of Educational Technology, 2025
As AI increasingly enters classrooms, educational designers have begun investigating students' learning processes vis-à-vis simultaneous feedback from active sources--AI and the teacher. Nevertheless, there is a need to delve into a more comprehensive understanding of the orchestration of interactions between teachers and AI systems in educational…
Descriptors: Artificial Intelligence, Learning Processes, Instructional Design, Design
Bielik, Tom; Stephens, Lynn; McIntyre, Cynthia; Damelin, Daniel; Krajcik, Joseph S. – Journal of Science Education and Technology, 2022
Developing and using models to make sense of phenomena or to design solutions to problems is a key science and engineering practice. Classroom use of technology-based tools can promote the development of students' modelling practice, systems thinking, and causal reasoning by providing opportunities to develop and use models to explore phenomena.…
Descriptors: Learning Activities, Models, Technology Uses in Education, Thinking Skills
Strand, Ingri; Lutnæs, Eva – Design and Technology Education, 2022
Designing built environments demands the ability to make translations between your visions, visual representations of these, and the full-scale environment that is to be built. Pupils working on architectural tasks face these challenges of translation. How can the teacher come to their aid? Research on teaching strategies for the architectural…
Descriptors: Spatial Ability, Physical Environment, Design, Art Education
Rodriguez-Triana, Maria Jesus; Prieto, Luis P.; Dimitriadis, Yannis; de Jong, Ton; Gillet, Denis – Journal of Learning Analytics, 2021
Orchestrating technology-enhanced learning is a difficult task, especially in demanding pedagogical approaches like inquiry-based learning (IBL). To foster effective teacher adoption, both the complexity of designing IBL activities and the uncertainty about the student learning path during enactment need to be addressed. Previous research suggests…
Descriptors: Learning Analytics, Design, Instructional Design, Inquiry
Oleson, Alannah; Wortzman, Brett; Ko, Amy J. – ACM Transactions on Computing Education, 2021
Design is a distinct discipline with its own practices, tools, professions, and areas of scholarship. However, practitioners from other fields often leverage aspects of design in their own work, leading to subfields like engineering design and architecture design that are neither wholly design nor wholly the intersecting discipline. Similarly,…
Descriptors: Elementary Secondary Education, Computer Science Education, Design, Role
Gümüs, Muhammed Murat; Kayhan, Osman; Korkmaz, Özgen; Altun, Halis; Yilmaz, Nihat – International Online Journal of Primary Education, 2023
This study aims to create a rubric based on the pedagogical properties of educational robots for pre-school students and determine the compliance level with educational robot sets. In this sense, the study is considered a first and significant step toward selecting robots based on pedagogical-driven factors. For this aim, a mixed-method research…
Descriptors: Classification, Educational Technology, Robotics, Preschool Education
Identifying the Phases of Learning in an Australasian Undergraduate Architecture Design Studio Model
Iftikhar, Naima; Crowther, Philip; Burton, Lindy Osborne – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2023
An understanding of the theoretical basis of the design learning process, and the resulting partnership between students and teachers in contemporary design studios, is required to optimise learning. Students' learning in the architecture design studio has been widely studied, however the specific activities of students and teachers, and the…
Descriptors: Foreign Countries, Undergraduate Students, Universities, Delphi Technique
R. Joseph Multari III – ProQuest LLC, 2023
School planning and design implicitly enters the realm of urban development when public school districts make land-use decisions on where to locate, construct, operate, maintain, and close their facilities. Moreover, schools and their campuses can impact the physical environment, influence urban design and development patterns, affect the local…
Descriptors: Educational Facilities Design, Educational Facilities Planning, Public Schools, Land Use
Spurrier, Gary; Topi, Heikki – Journal of Information Systems Education, 2023
Over 20 years after introducing and popularizing agile software development methods, those methods have proven effective in delivering projects that meet agile assumptions. Those assumptions require that projects be small and simple in scope and utilize small, colocated teams. Given this success, many agile advocates argue that agile should…
Descriptors: Computer Software, Information Technology, Design, Teamwork
Artola, Veronica; Sanz, Cecilia; Baldassarri, Sandra – IEEE Transactions on Learning Technologies, 2023
The creation of applications based on tangible interaction (TI) applications, particularly on tabletops, is a developing area that requires the collaboration of professionals with expert knowledge in specific domains. Having an authoring tool that facilitates interdisciplinary intervention in the design and implementation of such applications is a…
Descriptors: Learning Activities, Design, Educational Technology, Teacher Attitudes
Wong, Gary Ka-Wai; Reichert, Frank; Law, Nancy – Educational Technology Research and Development, 2023
This article examines a critical issue in digital literacy assessment design when technological changes are happening with escalating speed in our society. There have been many assessment studies of digital literacy (DL) for diverse purposes and across different geographic and socioeconomic (geo-socioeconomic) contexts. While the assessment…
Descriptors: Technological Literacy, Evaluation, Change, Design
De Garrido, Luis – Creativity Research Journal, 2022
The main objective of this paper is the conceptual design of a computational AI system that emulates human creativity. To do this, extensive research has been done on recent discoveries about the neural bases of human creativity. As a result, eleven neurocognitive factors have been identified on which the tremendous creative capacity of the human…
Descriptors: Artificial Intelligence, Brain, Creativity, Program Design