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Alejandro Veliz Reyes – International Journal of Technology and Design Education, 2025
Architectural design representations comprise physical (models, drawings) and digital media (3D models). Multimodal combinations of physical and digital representations are commonplace in professional contexts such as design reviews or building sites, and 'making sense' of these assemblies requires complex socio-cognitive processes and…
Descriptors: Computer Simulation, Studio Art, Building Design, Visual Aids
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Jill E. Stefaniak; Fan Yang; Stephanie Gilstrap; Liangke Yang – TechTrends: Linking Research and Practice to Improve Learning, 2025
As higher education institutions increasingly expand their online course offerings, the role of instructional designers in enhancing instructional quality and effectiveness becomes critical. This study surveyed practicing instructional designers to explore the specific tasks they perform performed in higher education and identifies factors that…
Descriptors: Instructional Design, Higher Education, Design, Online Courses
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Hanxiang Du; Gaoxia Zhu; Wanli Xing; Charles Xie – Journal of Science Education and Technology, 2025
Engineering design that requires mathematical analysis, scientific understanding, and technology is critical for preparing students for solving engineering problems. In simulated design environments, students are expected to learn about science and engineering through their design. However, there is a lack of understanding concerning linking…
Descriptors: Engineering, Design, Scientific Concepts, Problem Solving
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Susan McKenney; Jan van den Akker; Ryan Wakamiya; Andreas Beer; Yvonne Zijlstra; Edlyn Chao – Curriculum Matters, 2024
Curriculum development is critically important to the educational enterprise, yet we lack insight into if and how ideal design and development practices are enacted in organizations that create curricular programs and resources intended for large-scale implementation. This study identified essential elements of curriculum development practices…
Descriptors: Curriculum Design, Curriculum Development, Evaluation Methods, Educational Practices
Kristi Morris – ProQuest LLC, 2024
This dissertation project began with the development of a Design-Focused Approach (DFA) to First-Year Composition (FYC) curriculum largely informed by multimodal pedagogical theory. In the DFA to FYC curriculum, I highlighted the importance of multiliteracy and the demand for multiple modalities for students to effectively communicate in various…
Descriptors: Freshman Composition, Curriculum Design, Design, Multimedia Materials
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Vishesh Kumar; Peter Wardrip; Rebecca Millerjohn – Educational Technology Research and Development, 2024
Makerspaces, especially in their diverse proliferating forms, support a broad variety of learning outcomes. There is rich work in attempting to understand and describe these learning goals. Yet, there is a lack of support for practitioners and educators to assess the learning in events and programming at makerspaces (and similar environments)…
Descriptors: Shared Resources and Services, Observation, Evaluation Methods, Program Evaluation
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Mehdi Khakzand; Zohreh Rakhshani – International Journal of Technology and Design Education, 2024
Academic design pedagogy in the early stages of design is crucial and complicated. The complicated stems from the diverse aspect of architectural design. The world of values, opinions, and ideas begins the architectural design process, and junior architecture students strive to express their ideas in the language of architectural forms.…
Descriptors: Instructional Design, Architectural Education, Undergraduate Students, Comparative Analysis
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Sedef Süner-Pla-Cerdà; Elif Öztürk; Canan Emine Ünlü – Education and Information Technologies, 2025
Design education embodies distinctive pedagogical practices rooted in experiential learning, frequent interactions between students and instructors, reflective dialogues through project deliverables, and enculturation through activities and encounters facilitated by a physical studio setting. Contrasting the traditional lecture-based format, the…
Descriptors: Studio Art, Design, Architecture, Building Design
Kevin Michael Jennings – ProQuest LLC, 2023
This study aimed to discover the lived experiences of Serious Game designers. More specifically, how they incorporate higher-order thinking skills, as defined by Revised Bloom's Taxonomy (2001), and assessing these skills. The main research questions are: "Which Serious Game design principles allow for the incorporation of higher-order…
Descriptors: Games, Design, Experience, Educational Games
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Fumiya Akasaka; Fuko Oura; Kentaro Watanabe – International Journal of Art & Design Education, 2025
The paradigm of design must drastically change to promote sustainable social development that considers not only economic growth but also human well-being and environmental sustainability. Some scholars argue that the central paradigm of design should focus more on the societal perspective. This article refers to such a socially oriented design…
Descriptors: Foreign Countries, Design, Sustainable Development, Social Development
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De Ruyck, Olivia; Conradie, Peter; Van Hove, Stephanie; All, Anissa; Baccarne, Bastiaan; De Marez, Lieven; Saldien, Jelle – International Journal of Technology and Design Education, 2023
Interactions between humans and smart products (i.e. digital components integrated in physical Internet of Things devices) are becoming more complex and less visible. Yet designers lack tools to capture these interactions and incorporate them into their design. In this paper we present the Human-Computer-Context Interaction (HCCI) tool that helps…
Descriptors: Man Machine Systems, Industrial Arts, Design, Internet
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Aidan Rowe – International Journal of Art & Design Education, 2025
Traditionally, design -- and by extension design education -- has focused on the creation of distinct outputs (forms, artefacts, and objects) that satisfy a specific purpose and need. Historically these needs -- and often the designed outputs themselves -- have been dictated not by the designer but by clients and also through established…
Descriptors: Design, Educational Change, Competency Based Education, Outcome Based Education
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Albert Weideman – Educational Linguistics, 2024
Technical unity in multiplicity is a key elementary applied linguistic primitive. Conceptually, it derives from the relation between the technical and numerical modalities. We examine order or system in designed language interventions on the norm side, and the unity of technical subjects and objects on the factual side. Design teams represent a…
Descriptors: Applied Linguistics, Design, Intervention, Theories
Kirby, Heidi Elaine – ProQuest LLC, 2022
Even though an instructional designer may not have formal authority or direct reports, to be successful, they need leadership skills. Although the literature calls for instructional designers to possess several critical leadership skills, it does not consistently present the same important skills and often defines them very broadly. Further,…
Descriptors: Instructional Design, Leadership, Competence, Cooperation
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Gerardo Luna-Gijón; Anahí Abysaí Nava-Cuahutle; Diana Angélica Martínez-Cantero – Journal of Visual Literacy, 2025
Visual diagrams are ubiquitous elements in science communication and science teaching. We can find them in texts from any area of knowledge. However, more studies are required to understand the mechanisms that make them useful tools for sharing information. This research, from an information design perspective, analyzes visual diagrams by…
Descriptors: Visual Aids, Design, Scientific and Technical Information, Classification
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