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Mevlüt Ünal; Alper Demirel – International Journal on Social and Education Sciences, 2024
The relationship between visual perceptions and graphic design of secondary school students is of great importance in terms of the development of their artistic skills. This link is directly related to how students interpret the visual world and how they express these interpretations through graphic design. The aim of this study is to examine the…
Descriptors: Secondary School Students, Visual Perception, Student Attitudes, Graphic Arts
Anna Keune – International Journal of Computer-Supported Collaborative Learning, 2024
A key commitment of computer-supported collaborative learning research is to study how people learn in collaborative settings to guide development of methods for capture and design for learning. Computer-supported collaborative learning research has a tradition of studying how the physical world plays a part in collaborative learning. Within the…
Descriptors: Design Crafts, Visual Arts, Algorithms, Cooperation
Dionne Cross Francis; Serife Sevinc; Ayfer Eker Karakaya; Verily Tan – Mathematics Teacher: Learning and Teaching PK-12, 2024
Providing students with opportunities to build, and test and revise ideas, can help them develop critical thinking and problem-solving skills. In this article, the authors describe how core measurement and geometry concepts were embedded within a "Model It!" task. They replicate an industry-based, interdisciplinary problem, but only…
Descriptors: Secondary School Mathematics, Geometric Concepts, Problem Solving, Creative Thinking
Strand, Ingri; Lutnæs, Eva – Design and Technology Education, 2022
Designing built environments demands the ability to make translations between your visions, visual representations of these, and the full-scale environment that is to be built. Pupils working on architectural tasks face these challenges of translation. How can the teacher come to their aid? Research on teaching strategies for the architectural…
Descriptors: Spatial Ability, Physical Environment, Design, Art Education
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Suchow, Ray – Journal of Catholic Education, 2016
This article describes how a team of educators in a Catholic secondary school integrated 3D printing into the learning environment.
Descriptors: Service Learning, Secondary School Teachers, Educational Environment, Catholic Schools
Omundsen, John – Middle School Journal, 2014
If you want to get the attention of a group of eighth grade math students, tell them they are going to build a life-size cardboard boat. To increase interest, follow up this statement by telling them that two to four of them will actually be rowing this boat across a small pond. Eighth grade math students at Oasis Charter Middle School in…
Descriptors: Middle School Students, Cooperative Learning, Secondary School Mathematics, STEM Education
Graves, Colleen – Knowledge Quest, 2014
A makerspace is a place where makers can envision a project, find an expert, and create something. Libraries have always held programming during which patrons were able to come in and create. The makerspace at the Lamar Middle School in Flower Mound, Texas, is available for students every day, so that they can daily create and play with innovative…
Descriptors: Middle Schools, School Libraries, Library Development, Space Utilization
Kafai, Yasmin B.; Fields, Deborah A.; Searle, Kristin A. – Harvard Educational Review, 2014
Electronic textiles are a part of the increasingly popular maker movement that champions existing do-it-yourself activities. As making activities broaden from Maker Faires and fabrication spaces in children's museums, science centers, and community organizations to school classrooms, they provide new opportunities for learning while challenging…
Descriptors: Textiles Instruction, Design Crafts, Creative Activities, Student Projects
Beck, Darren – SchoolArts: The Art Education Magazine for Teachers, 2012
Since Pen Argyl High School in Pen Argyl, Pennsylvania was in the process of redeveloping its mascot, the Green Knight, the author decided to implement a studio project based on armor. In groups of three, students would research an assigned type of historical armor, replicate it in cardboard, and fit it to a group member. The lesson had heavy…
Descriptors: Studio Art, Art Activities, High School Students, Clothing
Ara, Farhat; Natarajan, Chitra – Design and Technology Education, 2013
This paper presents an investigation into Indian elementary and middle school students' images of designers. A "Draw a designer at work" test was used with 511 students from Classes 5 to 9 from a school located in Mumbai. Findings from the study indicate that Indian elementary and middle school students, who had no experience in design…
Descriptors: Investigations, Elementary School Students, Middle School Students, Imagery
Shafer, Jaime – SchoolArts: The Art Education Magazine for Teachers, 2010
Greater Latrobe Senior High School in Latrobe, Pennsylvania, is a school where art is supported both by the administration and the local community. While the school was undergoing renovations, this author was given the task of creating a six-foot round mosaic in the entrance of the school. The design was to be student-created and was to represent…
Descriptors: Art Products, Design Crafts, High School Students, Studio Art
McCreight, Elena – Arts & Activities, 2010
Art teachers are constantly seeking innovative ideas, approaches and media to incorporate into fresh and inspiring lessons. In this article, the author describes how her class created relief or mosaic-like self-portraits by gluing or attaching multiples of any chosen objects or materials onto a surface.
Descriptors: Portraiture, Design Crafts, Art Products, Art Activities
Kafai, Yasmin B.; Lee, Eunkyoung; Searle, Kristin; Fields, Deborah; Kaplan, Eliot; Lui, Debora – ACM Transactions on Computing Education, 2014
In this article, we examine the use of electronic textiles (e-textiles) for introducing key computational concepts and practices while broadening perceptions about computing. The starting point of our work was the design and implementation of a curriculum module using the LilyPad Arduino in a pre-AP high school computer science class. To…
Descriptors: High School Students, Scientific Concepts, Educational Practices, Curriculum Development
Pierce, Brian – SchoolArts: The Art Education Magazine for Teachers, 2009
It seems like everybody's "going green" these days. People do what they can to save the environment. Their cars are greener, their buildings are greener, even their clothes are greener. But what about going "brown"? It's cheap, it's readily available, and it has endless uses--especially in art. It's cardboard. The author describes a project that…
Descriptors: Studio Art, Design Crafts, Art Activities, High School Students
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