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Showing 61 to 75 of 378 results Save | Export
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Chan, Patrick K. C. – International Journal of Art & Design Education, 2015
Galvanised sheet metal was a popular and important material for producing handmade home utensils in Hong Kong from the 1930s onwards. It was gradually replaced by new materials like stainless steel and plastic because similar goods made with these are cheaper, more standardised, more durable and of much better quality. The handicrafts behind sheet…
Descriptors: Foreign Countries, Design Crafts, Metal Working, Case Studies
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Vande Zande, Robin; Warnock, Lauren; Nikoomanesh, Barbara; Van Dexter, Kurt – Art Education, 2014
Problem solving is essential to everyone's life. People survive if they are nourished, sheltered, and protected--and they construct ways to obtain nourishment, shelter, and protection through problem solving. Though problems vary in complexity--survival at the one end and the pursuit of comfort at the other--we are reliant on our ability to…
Descriptors: Problem Solving, Lifelong Learning, Art Education, Art Activities
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Graves, Colleen – Knowledge Quest, 2014
A makerspace is a place where makers can envision a project, find an expert, and create something. Libraries have always held programming during which patrons were able to come in and create. The makerspace at the Lamar Middle School in Flower Mound, Texas, is available for students every day, so that they can daily create and play with innovative…
Descriptors: Middle Schools, School Libraries, Library Development, Space Utilization
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Katz, Andrew – SchoolArts: The Art Education Magazine for Teachers, 2012
In this article, students build a prototype guitar. One way to get students to take creative risks is to allow playful approaches to their designs--let them come up with wild or silly ideas. By starting from such a wide-open place, many students will change their definitions and assumptions of what a guitar has to be. The result will be a wider…
Descriptors: Studio Art, Art Activities, Middle School Students, Musical Instruments
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Kafai, Yasmin B.; Fields, Deborah A.; Searle, Kristin A. – Harvard Educational Review, 2014
Electronic textiles are a part of the increasingly popular maker movement that champions existing do-it-yourself activities. As making activities broaden from Maker Faires and fabrication spaces in children's museums, science centers, and community organizations to school classrooms, they provide new opportunities for learning while challenging…
Descriptors: Textiles Instruction, Design Crafts, Creative Activities, Student Projects
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Wilson, Jay; Gobeil, Marc – Canadian Journal of Learning and Technology, 2017
This research project examined the impact on student engagement of a makerspace approach in an all-First Nations high school. First Nations learners have many factors limiting their success in the K-12 system such as lack of connection to the curriculum, limited cultural relevance of course content, and poor attendance. A common concern for those…
Descriptors: High School Students, Active Learning, Student Projects, Teaching Methods
Kernan, Christine – Arts & Activities, 2012
When introducing a new unit, art teachers know that sometimes a little "bling" can really grab students' attention. The author received "ooohs" and "aaahs" from her fourth-graders when they learned they would be creating "Faux Fall Repousse." The dazzling shine of the aluminum foil and the beautiful array of autumnal colors were impossible for…
Descriptors: Studio Art, Art Activities, Integrated Curriculum, Elementary School Science
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Sheridan, Kimberly M.; Halverson, Erica Rosenfeld; Litts, Breanne K.; Brahms, Lisa; Jacobs-Priebe, Lynette; Owens, Trevor – Harvard Educational Review, 2014
Through a comparative case study, Sheridan and colleagues explore how makerspaces may function as learning environments. Drawing on field observations, interviews, and analysis of artifacts, videos, and other documents, the authors describe features of three makerspaces and how participants learn and develop through complex design and making…
Descriptors: Creative Activities, Design Crafts, Hands on Science, Shared Facilities
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Yoo, Jeong-Ju; MacDonald, Nora M. – Journal of Family and Consumer Sciences, 2014
The goal of this paper is to illustrate how the promotion of 21st Century process skills can be used to enhance student learning and workplace skill development: thinking, problem solving, collaboration, communication, leadership, and management. As an illustrative case, fashion merchandising and design students conducted research for a…
Descriptors: Skill Development, Workplace Learning, Process Education, Case Method (Teaching Technique)
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Crismond, David; Gellert, Laura; Cain, Ryan; Wright, Shequana – Science and Children, 2013
The "Next Generation Science Standards" (NGSS) (Achieve Inc. 2013) asks teachers to give engineering design equal standing with scientific inquiry in their science lessons. This article asks the following questions: What do engineering design practices look like, and how do you assess them? How similar and different is engineering design…
Descriptors: Design Crafts, Design, Engineering Education, Inquiry
Sterling, Joan – Arts & Activities, 2011
Cameos are low-relief portraits that are traditionally carved out of large conch seashells, although other materials, such as stone or metal, may be used. Thus, Lincoln's head carved on a penny is considered a cameo. Cameos are typically worn as jewelry in the form of a pendant, brooch, or ring. The process dates back to the 500s A.D. In this…
Descriptors: Portraiture, Grade 5, Studio Art, Art Activities
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Roman, Harry T. – Technology and Engineering Teacher, 2013
Clothing is influenced by many factors, trends, and social happenings. Much of what is worn today had utilitarian roots in the past. In the activitiy presented in this article, students will have the opportunity to redesign clothing for new trends, in this case, the explosion of handheld electronic devices.
Descriptors: Handheld Devices, Clothing, Influence of Technology, Design Crafts
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Beck, Darren – SchoolArts: The Art Education Magazine for Teachers, 2012
Since Pen Argyl High School in Pen Argyl, Pennsylvania was in the process of redeveloping its mascot, the Green Knight, the author decided to implement a studio project based on armor. In groups of three, students would research an assigned type of historical armor, replicate it in cardboard, and fit it to a group member. The lesson had heavy…
Descriptors: Studio Art, Art Activities, High School Students, Clothing
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Thorsteinsson, Gisli – Journal of Educational Technology, 2014
This research aims to answer the question, "How has the use of computer technology benefited the compulsory education system, focusing on Design and Technology?" In order to reply this question, it was necessary to focus on interactive whiteboards, e-portfolios and digital projectors as the main technology formats. An initial literature…
Descriptors: Educational Technology, Computer Uses in Education, Influence of Technology, Design Crafts
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Kashim, Isah Bolaji; Adelabu, Oluwafemi Samuel – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2013
Formal ceramics art education is becoming a fundamental requirement for professional practice in ceramics in Nigeria. Considering the ample resources available for ceramic practices in the country with a teeming population of over 140 million people, there is a promising future for the art, in spite of the effects of globalization and…
Descriptors: Ceramics, Art Education, Foreign Countries, Postsecondary Education
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