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Kytta, Marketta; Kaaja, Mirkka; Horelli, Liisa – Environment and Behavior, 2004
This exploratory study examines ho wan Internet-assisted design game succeeds in bringing forth children's own visions for the environment where they live and their definitions of a good environment. Two connected concepts in environmental psychology, the theory of person-environment fit and the concept of affordances, are applied in the analysis…
Descriptors: Foreign Countries, Internet, Educational Games, Gender Differences
Jones, Marshall G. – 1999
This paper reports the findings of an ongoing study of engagement in computer-based learning environments. The purpose of the study was to look at what engages people in computer games and to see how those patterns of engagement might be used within computer-based learning environments. The age of participants ranged from four to adulthood.…
Descriptors: Adolescents, Adults, Children, Computer Games
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Taunton, Martha – Studies in Art Education, 1980
Children ages 4, 8, 12, 16, and adults responded to 24 paintings concerning three subject matters and varying in realism and space depiction. Five-factor analysis of variance indicated that the triple interaction of subject matter, realism, and spatial depth was significant for all. Preferences are discussed by age group. (SJL)
Descriptors: Adolescents, Adults, Age Differences, Art Appreciation
Teasdale, Pierre – 1980
In many Canadian multi-family residential environments there is often a lack of sheltered space for recreation, other than the dwelling unit, where children can play in inclement weather and engage in those kinds of activities which usually cannot take place in the home. (Such activities include those that are too noisy, too messy, too large to…
Descriptors: Adolescents, Childhood Attitudes, Children, Community Involvement
Theng, Yin Leng; Mohd-Nasir, Norliza; Buchanan, George; Fields, Bob; Thimbleby, Harold; Cassidy, Noel – 2001
The design of systems, including digital libraries, is often inspired by what technology makes possible. In user-centered design, design emphasizes users, their tasks and needs. The majority of current digital libraries are not designed for children. For digital libraries to be popular with children, they need to be fun and easy-to-use. This paper…
Descriptors: Adolescents, Children, Computer Interfaces, Computer System Design
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Agosto, Denise E. – International Journal of Technology and Design Education, 2004
This study considered the utility of gender schema theory in examining girls' website design preferences. It built on a previous study which identified eight website evaluation criteria related to biological sex: collaboration, social connectivity, flexibility, motility, contextuality, personal identification, inclusion, and graphic/multimedia…
Descriptors: Gender Differences, Females, Evaluation Criteria, Adolescents