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Hasebrook, Joachim – International Association for Development of the Information Society, 2016
We are so used to accept new technologies being the driver of change and innovation in human computer interfaces (HCI). In our research we focus on the development of innovations as a design process--or design, for short. We also refer to the entire process of creating innovations and putting them to use as "cognitive processes"--or…
Descriptors: Cognitive Processes, Cognitive Psychology, Design Preferences, Computer System Design
Cone, Joseph – Journal of Extension, 2013
To engage recipients of Extension science-based video programming involves understanding what behaviors and decisions the recipients may be considering that can be affected by the programming. Such understanding may be developed through interviews, focus groups, and surveys, which should provide guidance for elements of the style and content of…
Descriptors: Video Technology, Audience Analysis, Audience Awareness, Affective Behavior
Chuah, Kee Man; Chen, Chwen Jen; Teh, Chee Siong – Themes in Science and Technology Education, 2008
In recent years, the application of virtual reality (VR) technology in education is rapidly gaining momentum. The educational benefits offered by such technology have prompted many educators as well as instructional designers to investigate ways to create effective and engaging VR learning. Instructional designers have examined widely the…
Descriptors: Instructional Design, Computer Simulation, Web Based Instruction, Educational Environment
Hargreaves, David J.; North, Adrian C. – 1997
This paper focuses on the relationship between the cognitive and affective aspects of listening to various music styles. The document describes two cross-sectional studies of the same sample of 275 subjects drawn from 5 age groups (9-10 years; 14-15 years; 18-24 years; 25-49 years; and 50+ years). The first study deals with the development of…
Descriptors: Aesthetic Education, Aesthetic Values, Aesthetics, Affective Behavior