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Rodriguez, Shelly; Harron, Jason; Fletcher, Steven; Spock, Hannah – Science Teacher, 2018
While there is no official definition, making is generally thought of as turning ideas into products through design, invention, and building. Support is growing for integrating making into science, technology, engineering, and mathematics (STEM) education. Making can help high school students explore science concepts and phenomena, yet, lacking…
Descriptors: High School Students, Creative Development, Design, Curriculum Enrichment
Crosbie, Helen – 1985
Theories and techniques for fostering creativity are described because all students, regardless of intelligence or talent, have artistic ability that should be developed. Four basic visual viewpoints have been identified: the expressive colorist, the hands-on formist, the neat observant designer, and the pattern-oriented draftsperson. These visual…
Descriptors: Ability Identification, Art Education, Art Expression, Creative Development
Kuhn, Jeffrey S.; Marsick, Victoria J. – Action Learning: Research and Practice, 2005
This article lays out a model of action learning for catalyzing strategic innovation in mature organizations that are faced with a new competitive playing field. Central to this model is the development of a set of sophisticated cognitive capabilities--sensemaking, strategic thinking, critical thinking, divergent thinking, conceptual capacity and…
Descriptors: Strategic Planning, Innovation, Experiential Learning, Training Methods
Shaffer, David Williamson – Wisconsin Center for Education Research (NJ1), 2003
This ethnographic study explores the underlying structure of the design practices in the Oxford Studio, a design studio course taught at the Massachusetts Institute of Technology Department of Architecture. The study describes elements of the practices in the Oxford Studio and then analyzes the connections among these elements at three levels: (a)…
Descriptors: Epistemology, Architecture, Ethnography, Ethics