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Richard, Gabriela T. – Educational Technology, 2017
Games, play, and learning have a long and embedded history that outdates digital games by many years. However, video games, computing, and technology have significant and historically documented diversity issues, which privilege whites and males as content producers, computing and gaming experts, and STEM learners and employees. Many aspects of…
Descriptors: Video Games, Cultural Context, Design Preferences, Equal Education
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Tzafilkou, Katerina; Protogeros, Nicolaos; Karagiannidis, Charalampos; Koumpis, Adamantios – Education and Information Technologies, 2017
This paper addresses the role of gender in End-User Development (EUD) environments and examines whether there are gender differences in performance and in correlations between performance and a set of behavioral attributes. Based on a review of the most prominent EUD-related behavioral Human Computer Interaction (HCI) theories, and the influence…
Descriptors: Sex Role, Correlation, Performance Based Assessment, Gender Differences
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Manning, Flori H.; Lawless, Kimberly A. – Journal of Interactive Learning Research, 2011
The present study examined students' first impressions of different aesthetic treatments for the same web-based lesson about the experiences of British soldiers during World War I as expressed through examples of trench poetry. Holding site content and functionality constant, the interface design's visual presentation was manipulated along two…
Descriptors: Electronic Learning, Online Courses, Web Sites, Internet
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Cheryan, Sapna; Meltzoff, Andrew N.; Kim, Saenam – Computers & Education, 2011
Three experiments examined whether the design of virtual learning environments influences undergraduates' enrollment intentions and anticipated success in introductory computer science courses. Changing the design of a virtual classroom--from one that conveys current computer science stereotypes to one that does not--significantly increased…
Descriptors: Computer Science Education, Females, Virtual Classrooms, Gender Differences
Lang, Sara – CELE Exchange, 2010
This article explores how to adopt a gender perspective in the analysis of educational facilities. It argues that social relations are influenced by the physical environment, and that social and physical aspects are often interlinked. Although difficult to measure, including a gender perspective in international research and other projects on…
Descriptors: Educational Facilities Design, Educational Facilities, Physical Environment, Sex Fairness
Sahin, Sami – Online Submission, 2008
Distance education and web-based courses are mainstream in the United States higher education and growing (NCES, 2003) involving over 80% of four year public universities in 2002. The National Academy of Science review of "how people learn" suggests that technology-mediated learning can be used to respond to students' preferences and…
Descriptors: Higher Education, Cognitive Style, Universities, Distance Education
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Kytta, Marketta; Kaaja, Mirkka; Horelli, Liisa – Environment and Behavior, 2004
This exploratory study examines ho wan Internet-assisted design game succeeds in bringing forth children's own visions for the environment where they live and their definitions of a good environment. Two connected concepts in environmental psychology, the theory of person-environment fit and the concept of affordances, are applied in the analysis…
Descriptors: Foreign Countries, Internet, Educational Games, Gender Differences
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Hsu, Yu-chang – British Journal of Educational Technology, 2006
This study investigated graduate students gender-specific preferences for certain website interface design features, intending to generate useful information for instructors in choosing and for website designers in creating educational websites. The features investigated in this study included colour value, major navigation buttons placement, and…
Descriptors: Web Sites, Graduate Students, Design Preferences, Gender Differences
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Agosto, Denise E. – International Journal of Technology and Design Education, 2004
This study considered the utility of gender schema theory in examining girls' website design preferences. It built on a previous study which identified eight website evaluation criteria related to biological sex: collaboration, social connectivity, flexibility, motility, contextuality, personal identification, inclusion, and graphic/multimedia…
Descriptors: Gender Differences, Females, Evaluation Criteria, Adolescents