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Showing 1 to 15 of 23 results Save | Export
Jan, Mingfong; Gaydos, Matthew – Educational Technology, 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…
Descriptors: Educational Practices, Educational Research, Educational Games, Learning Strategies
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Violante, Maria Grazia; Vezzetti, Enrico – European Journal of Engineering Education, 2017
In the twenty-first century, meeting our technological challenges demands educational excellence, a skilled populace that is ready for the critical challenges society faces. There is widespread consensus, however, that education systems are failing to adequately prepare all students with the essential twenty-first century knowledge and skills…
Descriptors: Engineering Education, Guidelines, Design Preferences, Curriculum Design
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Linder-VanBerschot, Jennifer A.; Summers, Laura L. – Quarterly Review of Distance Education, 2015
As we strive to provide quality and sustainable online learning experiences, we must frame instructional design decisions around learners' current needs and interaction with technology. This article explores the implications of technology transience on instructional design. We provide numerous examples of programs assuming a purposeful approach to…
Descriptors: Instructional Design, Technological Advancement, Influence of Technology, Learning Experience
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Ramírez Espinosa, Alexánder – HOW, 2016
Promoting learner autonomy is relevant in the field of applied linguistics due to the multiple benefits it brings to the process of learning a new language. However, despite the vast array of research on how to foster autonomy in the language classroom, it is difficult to find step-by-step processes to design syllabi and curricula focused on the…
Descriptors: Course Descriptions, Curriculum Design, Guides, Instructional Design
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Emmert-Streib, Frank; Dehmer, Matthias; Lyardet, Fernando – Education Sciences, 2013
Within recent years, there is an increasing need to train students, from biology and beyond, in quantitative methods that are relevant to cope with data-driven biology. Systems Biology is such a field that places a particular focus on the functional aspect of biology and molecular interacting processes. This paper deals with the conceptual design…
Descriptors: Biology, Web Based Instruction, Statistical Analysis, Molecular Biology
Lin, Yu-Ju; Kim, ChanMin – Educational Technology, 2013
Most classrooms in the U.S. are composed of students with different learning styles and experiences as well as different achievement levels (Ferguson, 2001). Personalized learning is a unique way of students' learning determined by their own learning style, pace, and needs. Focusing on individual differences, personalized instruction aims to…
Descriptors: Guidelines, Technology Integration, Technology Uses in Education, Design Preferences
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Kurt, Serhat – Computers in the Schools, 2012
A WebQuest is an inquiry-based online learning technique. This technique has been widely adopted in K-16 education. Therefore, it is important that conditions of effective WebQuest design are defined. Through this article the author presents techniques for improving WebQuest design based on current research. More specifically, the author analyzes…
Descriptors: Literature Reviews, Performance Factors, Online Courses, Electronic Learning
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Ravn, Ib; Elsborg, Steen – International Journal of Learning and Change, 2011
The typical conference consists of a series of PowerPoint presentations that tend to render participants passive. Students of learning have long abandoned the transfer model that underlies such one-way communication. We propose an alternative theory of conferences that sees them as a forum for learning, mutual inspiration and human flourishing. We…
Descriptors: Foreign Countries, Teaching Methods, Educational Philosophy, Instructional Design
Killion, Joellen – Learning Forward, 2013
A professional learning plan is the navigation system for the comprehensive professional learning system. Professional learning plans establish short- and long-term guidance for professional learning and its implementation. This workbook offers information and tools to walk educators through seven planning steps--from data analysis, to setting…
Descriptors: Workbooks, Professional Education, Educational Planning, Educational Research
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Redd, Jennifer; Schmidt-Crawford, Denise – Journal of Open, Flexible and Distance Learning, 2011
This study focused on the potential for building 25 high-school students' word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and…
Descriptors: High School Students, Vocabulary Development, Courseware, Handheld Devices
Sahin, Sami – Online Submission, 2008
Distance education and web-based courses are mainstream in the United States higher education and growing (NCES, 2003) involving over 80% of four year public universities in 2002. The National Academy of Science review of "how people learn" suggests that technology-mediated learning can be used to respond to students' preferences and…
Descriptors: Higher Education, Cognitive Style, Universities, Distance Education
Faryadi, Qais; Bakar, Zainab Abu; Maidinsah, Hamidah; Muhamad, Aminuddin – Online Submission, 2007
This critical assessment attempts to define a good instructional design through the eyes and the minds of renowned scholars and the most outspoken educational psychologists such as Gagne, John Keller, Jerome Bruner, and Richard E. Mayer and so on. This examination also discusses ways in directing the mental map of students for better knowledge…
Descriptors: Instructional Design, Classroom Environment, Multimedia Instruction, Instructional Effectiveness
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Ravn, Ib – Journal of European Industrial Training, 2007
Purpose: The purpose of this paper is to call attention to the fact that conferences for professionals rely on massive one-way communication and hence produce little learning for delegates--and to introduce an alternative, the "learning conference", that involves delegates in fun and productive learning processes.…
Descriptors: Learning Theories, Learning Processes, Training Methods, Andragogy
Cohen, Vicki Blum – Educational Technology, 1984
Describes features that can increase quality of student interaction in computer based materials, with emphasis on interactive videodisc projects. The features discussed include nonlinear format, user-control options, feedback that ensures remediation, modular content organization, program flexibility to accommodate individual user needs, and…
Descriptors: Design Preferences, Individualized Instruction, Instructional Design, Interaction
Grabinger, R. Scott – 1989
This report discusses the current state of research into the visual effects of screen layout design, i.e., the arrangement of design elements on a screen. First, two types of design elements are described: technical (those things that engineers work with and that users have little or no control over), and comprehensibility (those elements that a…
Descriptors: Cognitive Style, Design Preferences, Learning Strategies, Media Research
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