NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)4
Since 2006 (last 20 years)8
Audience
Researchers1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 13 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Rum, Siti Nurulain Mohd; Ismail, Maizatul Akmar – Educational Technology & Society, 2017
Computer programming is a part of the curriculum in computer science education, and high drop rates for this subject are a universal problem. Development of metacognitive skills, including the conceptual framework provided by socio-cognitive theories that afford reflective thinking, such as actively monitoring, evaluating, and modifying one's…
Descriptors: Metacognition, Computer Assisted Instruction, Programming, Novices
Reiser, Brian J.; Michaels, Sarah; Moon, Jean; Bell, Tara; Dyer, Elizabeth; Edwards, Kelsey D.; McGill, Tara A. W.; Novak, Michael; Park, Aimee – Journal of Teacher Education, 2017
The vision for science teaching in the Framework for K-12 Science Education and the Next Generation Science Standards requires a radical departure from traditional science teaching. Science literacy is defined as three-dimensional (3D), in which students engage in science and engineering practices to develop and apply science disciplinary ideas…
Descriptors: Science Instruction, Faculty Development, Expertise, Communities of Practice
Peer reviewed Peer reviewed
Direct linkDirect link
Kimball, Miles A. – Journal of Technical Writing and Communication, 2013
Many books, designers, and design educators talk about visual design principles such as balance, contrast, and alignment, but with little consistency. This study uses empirical methods to explore the lore surrounding design principles. The study took the form of two stages: a quantitative literature review to determine what design principles are…
Descriptors: Design, Design Requirements, Layout (Publications), Literature Reviews
Peer reviewed Peer reviewed
Direct linkDirect link
Roberts, Lindsay – College & Research Libraries, 2017
How can we better engage adult learners during information literacy sessions? How do we increase students' perception of the relevance and importance of information literacy skills for academic work and life in the real world? To explore these questions, the ARCS Model of Motivational Design and Problem-Based Learning were used to develop…
Descriptors: Adult Students, Online Searching, Search Strategies, Information Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Casey, Ashley; Hastie, Peter; Jump, Steve – Sport, Education and Society, 2016
This paper documents how a unit of student-designed games can create a more meaningful version of physical education (PE) for disengaged students, a version that enhances the educational legitimacy of the subject matter by affording it worth in and of itself rather than being justified for other, extrinsic or instrumental reasons. Furthermore, it…
Descriptors: Physical Education, Student Developed Materials, Game Theory, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chang, Chia-Lin; Su, Yelin – Turkish Online Journal of Educational Technology - TOJET, 2012
This study examined whether using localized interface designs would make a difference in users' learning results and their perceptions of the interface design in a classroom learning environment. This study also sought to learn more about users' attitudes toward the localized interface features. To assess the impact of using localized interfaces…
Descriptors: Academic Achievement, Foreign Countries, Control Groups, Computer Software
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Redd, Jennifer; Schmidt-Crawford, Denise – Journal of Open, Flexible and Distance Learning, 2011
This study focused on the potential for building 25 high-school students' word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and…
Descriptors: High School Students, Vocabulary Development, Courseware, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
van de Watering, Gerard; Gijbels, David; Dochy, Filip; van der Rijt, Janine – Higher Education: The International Journal of Higher Education and Educational Planning, 2008
The purposes of this study are to gain more insight into students' actual preferences and perceptions of assessment, into the effects of these on their performances when different assessment formats are used, and into the different cognitive process levels assessed. Data were obtained from two sources. The first was the scores on the assessment of…
Descriptors: Student Attitudes, Program Effectiveness, Cognitive Processes, Pretests Posttests
Peer reviewed Peer reviewed
Bledsoe, Joseph; And Others – Perceptual and Motor Skills, 1980
Elementary teacher candidates were pretested and posttested with the Graves Design Judgment Test. Of five approaches to analyzing change, only one, a transformation of posttest divided by pretest expressed in percentage, yielded significance. The hypothesis that a sculpture workshop and field experience would result in greater gains was not…
Descriptors: Art Appreciation, Attitude Change, Design Preferences, Field Experience Programs
Benshoof, Larry A.; Hooper, Simon – Journal of Computer-Based Instruction, 1993
Investigates the effects of single- and multiple-window displays on the achievement of fourth-grade students during computer-assisted instruction by applying research-based window design guidelines. Results showed that, although there were no differences in window use, high ability students in the single window treatment demonstrated higher…
Descriptors: Academic Ability, Comparative Analysis, Computer Assisted Instruction, Courseware
Morrison, Gary R.; And Others – 1988
This study compared the effects of computer and print text density on learning using 48 undergraduate teacher education majors as subjects. Three separate studies tested the effects of text density and presentation modes (print or computer), learner control, and screen density. Dependent variables for the first two studies--which were…
Descriptors: Computer Assisted Instruction, Design Preferences, Education Majors, Higher Education
Morrison, Gary R.; And Others – Educational Communication and Technology Journal, 1988
Describes study that examined text density levels as a design variable in print and computer-based instructional presentations. The six treatment groups are explained, including low density, high density, and learner controlled density; attitude surveys and achievement posttests are described; and implications of the findings for instructional…
Descriptors: Academic Achievement, Analysis of Variance, Computer Assisted Instruction, Design Preferences
Bradshaw, Amy C. – 1998
The purpose of this study was to determine the effects of presentation interference on students' ability to learn from, and their beliefs regarding, computer-generated presentations. Informed by single-element screen design studies and professional practice, this combined-element study compared a contextually based, intentionally interference free…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Software Development, Courseware