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Al-Tikriti, Munther N.; Al-Aubidy, Kasim M. – Journal of Educational Technology, 2013
E-learning, virtual learning and mixed reality techniques are now a global integral part of the academic and educational systems. They provide easier access to educational opportunities to a very wide spectrum of individuals to pursue their educational and qualification objectives. These modern techniques have the potentials to improve the quality…
Descriptors: Engineering Education, Electronic Learning, Virtual Classrooms, Blended Learning
Jahn, Matthias; Piesche, Claudia; Jablonski, Stefan – Interactive Technology and Smart Education, 2012
Purpose: Today's requirements concerning successful learning support comprise a variety of application scenarios. Therefore, the development of supporting software preferably aims at modular design. This article discusses requirements regarding flexibility of e-learning systems and presents important principles, which should be met by successful…
Descriptors: Foreign Countries, Distance Education, Synchronous Communication, Asynchronous Communication
Spiegel, Cheri Lemieux – Teaching English in the Two-Year College, 2012
This article describes how the author applied principles of universal design to hybrid course materials to increase student understanding and, ultimately, success. Pulling the three principles of universal design--consistency, color, and icon representation--into the author's Blackboard course allowed her to change the types of reading skills…
Descriptors: Freshman Composition, College English, Two Year College Students, Community Colleges
Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology