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Dicheva, Darina; Dichev, Christo; Agre, Gennady; Angelova, Galia – Educational Technology & Society, 2015
While gamification is gaining ground in business, marketing, corporate management, and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education. The study is limited to papers that discuss explicitly the effects…
Descriptors: Educational Games, Concept Mapping, Literature Reviews, Classification
Bacha, Jeffrey A. – Journal of Technical Writing and Communication, 2012
This article argues for the establishment of a usability process that incorporates the study of "words" and "word phrases." It demonstrates how semantically mapping a navigational taxonomy can help the developers of digital environments establish a more focused sense of functional meaning for the users of their digital designs.
Descriptors: Semantics, Navigation (Information Systems), Classification, User Needs (Information)
Higgins, Steven E.; Mercier, Emma; Burd, Elizabeth; Hatch, Andrew – International Journal of Computer-Supported Collaborative Learning, 2011
This article reviews the research and evidence about multi-touch tables to provide an analysis of their key design features and capabilities and how these might relate to their use in educational settings to support collaborative learning. A typology of design features is proposed as a synthesis of the hardware and physical characteristics of the…
Descriptors: Evidence, Educational Research, Classification, Design Requirements
Douglas, Volney L. R. – ProQuest LLC, 2010
National communications systems (NCS) are critical elements of a government's infrastructure. Limited improvements to the non-functional requirements (NFR) of NCS have caused issues during national emergencies such as 9/11 and Hurricane Katrina. The literature indicates that these issues result from a deficiency in understanding the roles NFRs and…
Descriptors: Case Studies, Definitions, Models, Interviews
Park, Yeonjeong – International Review of Research in Open and Distance Learning, 2011
Instructional designers and educators recognize the potential of mobile technologies as a learning tool for students and have incorporated them into the distance learning environment. However, little research has been done to categorize the numerous examples of mobile learning in the context of distance education, and few instructional design…
Descriptors: Electronic Learning, Design Requirements, Learning Strategies, Social Environment
Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
Badurdeen, Fazleena; Marksberry, Philip; Hall, Arlie; Gregory, Bob – Simulation & Gaming, 2010
Problem-based learning focuses on small groups using authentic problems as a means to help participants obtain knowledge and problem-solving skills. This approach makes problem-based learning ideal for teaching lean manufacturing, which is driven by a culture of problem solving that values learning as one key output of manufacturing production.…
Descriptors: Manufacturing Industry, Problem Based Learning, Problem Solving, Literature Reviews
Mapuranga, Raymond; Dorans, Neil J.; Middleton, Kyndra – ETS Research Report Series, 2008
In many practical settings, essentially the same differential item functioning (DIF) procedures have been in use since the late 1980s. Since then, examinee populations have become more heterogeneous, and tests have included more polytomously scored items. This paper summarizes and classifies new DIF methods and procedures that have appeared since…
Descriptors: Test Bias, Educational Development, Evaluation Methods, Statistical Analysis
Peer reviewedListon, David M., Jr.; Mercker, Mary Schoene – Theory into Practice, 1973
The purpose of this paper is to suggest a practical method for considering the influence of factors affecting design decisions which appear to resolve some of these problems. (Author/RK)
Descriptors: Classification, Decision Making, Design Requirements, Guides
Wallace, Danny P. – 1984
This paper reviews 19th and 20th century English-language literature dealing with the user friendliness of library catalogs and cataloging. Sections cover literature on: (1) the need for catalogs and the possibility of substituting subject bibliographies for the subject catalog; (2) user needs and the dichotomy between designing catalogs based on…
Descriptors: Cataloging, Classification, Design Requirements, Filing
Swinney, H. J. – 1976
The broad patterns exhibited by history museums and their collections--the politico-geographical base, the size and collections, unsystematic acquisition, wide range of object types, and lack of categorization, and the lack of scholarly discipline to help development--differ from those of art and science museums, making their electronic data…
Descriptors: Activities, Classification, Comparative Analysis, Data Processing
Computer-Based Speech Training for Profoundly Hearing-Impaired Children: Some Design Considerations.
Peer reviewedBernstein, Lynne – Volta Review, 1989
Design considerations for speech training systems include the types of information about speech to be used in training, whether acoustic or physiologic; and the use of models of speech production, whether partially perceptual and partially knowledge-based or explicit data-based models. A taxonomy of speech training systems is presented.…
Descriptors: Classification, Computer Oriented Programs, Computer System Design, Deafness
Peer reviewedPassig, D.; Levin, H. – Journal of Computer Assisted Learning, 2000
This study of Israeli kindergarteners examined gender differences in the preferences to varying designs of multimedia learning interfaces in interactive multimedia stories. Highlights include a taxonomy of design of efficient user interfaces and the use of Lampert's Attitude Pollimeter to determine students' opinions. (Contains 19 references.)…
Descriptors: Childrens Literature, Classification, Computer Interfaces, Design Requirements
Peer reviewedBates, Marcia J. – Journal of the American Society for Information Science, 1998
Discusses indexing and access to digital resources, especially on the Internet. Topics include subject searching versus indexing; multiple terms of access; folk classification; basic level terms; folk access; Bradford's Law; Zipfian distributions; vocabulary scalability; the Resnikoff-Dolby 30:1 Rule; domain-specific indexing; and implications for…
Descriptors: Access to Information, Classification, Design Requirements, Electronic Libraries
Cates, Ward Mitchell – 1996
The graphical user interface (GUI) has become something of a standard for instructional programs in recent years. One type of GUI is the metaphorical type. For example, the Macintosh GUI is based on the "desktop" metaphor where objects one manipulates within the GUI are implied to be objects one might find in a real office's desktop.…
Descriptors: Classification, Computer Graphics, Computer Interfaces, Computer Software Development
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