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Showing 1 to 15 of 44 results Save | Export
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Farkish, Araz; Bosaghzadeh, Alireza; Amiri, S. Hamid; Ebrahimpour, Reza – Education and Information Technologies, 2023
Educational multimedia has proven to be an effective and efficient way of learning. Designers strive to produce multimedia that convey concepts most efficiently. That is to design multimedia that imposes the least possible cognitive load on the learner. Mayer's multimedia design principles are well-known, and multiple pieces of research have…
Descriptors: Educational Technology, Multimedia Materials, Cognitive Processes, Difficulty Level
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Kim, Hyunjung; Lee, Hyunju – International Journal of Art & Design Education, 2016
The notion of design thinking is becoming more concrete nowadays, as design researchers and practitioners study the thinking processes involved in design and employ the concept of design thinking to foster better solutions to complex and ill-defined problems. The goal of the present research is to develop a cognitive activity-based design…
Descriptors: Visual Arts, Novices, Guidelines, Correlation
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Hung, Woei – New Directions for Adult and Continuing Education, 2013
Knowledge application and transfer is one of the ultimate learning goals in education. For adult learners, these abilities are not only beneficial but also critical. The ability to apply knowledge learned from school is only a basic requirement in workplaces. In this ever-changing world, the ability to near and far transfer knowledge is the skill…
Descriptors: Transfer of Training, Problem Based Learning, Adult Education, Cognitive Processes
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Schrader, Claudia; Bastiaens, Theo – Journal of Interactive Learning Research, 2012
This article presents a review of existent literature that provides insight in the effectiveness of computer learning games. Based on this research, the effectiveness of games is illustrated in detail with regard to three current perspectives on games: design characteristics of games, the process of gameplay and the reflection of specific…
Descriptors: Computer Games, Educational Games, Design Requirements, Literature Reviews
Mentzer, Nathan – National Center for Engineering and Technology Education, 2012
The objective of this research was to explore design thinking among teams of high school students. This objective is encompassed in the research question driving this inquiry: How do teams of high school students allocate time across stages of design? Design thinking on the professional level typically occurs in a team environment. Many…
Descriptors: High School Students, Engineering, Design, Cognitive Processes
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Kurt, Serhat – Computers in the Schools, 2012
A WebQuest is an inquiry-based online learning technique. This technique has been widely adopted in K-16 education. Therefore, it is important that conditions of effective WebQuest design are defined. Through this article the author presents techniques for improving WebQuest design based on current research. More specifically, the author analyzes…
Descriptors: Literature Reviews, Performance Factors, Online Courses, Electronic Learning
Fiester, Herbert R. – ProQuest LLC, 2010
The first purpose of this study was to identify procedural and heuristic knowledge used when creating web-based instruction. The second purpose of this study was to develop suggestions for improving the Heuristic Task Analysis process, a technique for eliciting, analyzing, and representing expertise in cognitively complex tasks. Three expert…
Descriptors: Expertise, Design Requirements, Instructional Design, Web Based Instruction
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Sayago, Sergio; Guijarro, Jose-Maria; Blat, Josep – Behaviour & Information Technology, 2012
This article reports on an exploratory study aimed to identify which ways of marking required and optional fields help older people fill in web forms correctly. Drawing on a pilot study and selective attention research in ageing, modified versions of widely used forms were created, in which standard asterisks were replaced with one of three…
Descriptors: Foreign Countries, Attention Control, Attention, Design Requirements
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Wouters, Pieter; Paas, Fred; van Merrienboer, Jeroen J. G. – Review of Educational Research, 2008
Animated models explicate the procedure to solve a problem, as well as the rationale behind this procedure. For abstract cognitive processes, animations might be beneficial, especially when a supportive pedagogical agent provides explanations. This article argues that animated models can be an effective instructional method, provided that they are…
Descriptors: Animation, Design Requirements, Guidelines, Cognitive Processes
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Duchastel, Philippe C. – Instructional Science, 1990
Discusses the use of expert systems for the development of instructional design and recommends instead the cognitive approach of an instructional design workbench. Distinctions between expert systems and advisory systems are examined, the problem-solving process of instructional design is described, and design requirements for an instructional…
Descriptors: Cognitive Processes, Computer System Design, Design Requirements, Expert Systems
Hayes-Roth, Barbara – 1977
This paper presents evidence that four design principles commonly embodied in artificial knowledge systems are inconsistent with human cognitive capabilities. Because these principles are widely accepted as characteristics of human knowledge processing, common theoretical properties related to cognitive psychology and artificial intelligence which…
Descriptors: Artificial Intelligence, Cognitive Processes, Cues, Cybernetics
Smith, Patricia L. – 1985
Two instructional design alternatives are described and discussed: (1) the supplantation model of Ausburn and Ausburn (1978), where learning strategies are built into the instructional materials; and (2) a generative design model, where strategies are "built" into the learner. These contrasting models are proposed as representing the…
Descriptors: Cognitive Processes, Design Requirements, Instructional Design, Instructional Materials
Winn, William D.; Holliday, William G. – 1981
The purpose of the eight studies reported in this paper was two-fold: to identify some of the relationships that exist between the unique properties of diagrams and various aspects of cognitive processes and learning, and, subsequently, to derive principles from these relationships that would direct the design and use of diagrams in the classroom.…
Descriptors: Advance Organizers, Cognitive Processes, Cues, Design
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Linn, Marcia C. – Journal of the American Society for Information Science, 1996
Discusses cognition and distance learning, reviews recent research on instruction to help designers create courses that transform passive students into autonomous learners, and describes the scaffold knowledge integration framework and uses it to interpret current approaches to distance learning. (110 references) (Author/LRW)
Descriptors: Cognitive Processes, Design Requirements, Distance Education, Higher Education
Hooper, Kristina – Learning Tomorrow: Journal of the Apple Education Advisory Council, 1986
This summary of issues addressed at the conference identifies 10 important themes: (1) the nature of interactivity, and whether linear presentations are obsolete; (2) what can be done with all the imagery made possible with videodisks and the sounds enabled by compact disks, and whether any of this is really new; (3) whether emotional…
Descriptors: Cognitive Processes, Computer Software, Computer System Design, Design Requirements
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